Patch Notes 2020

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Re: Patch Notes 2020

Post by Cally Raven » Mon Jul 20, 2020 9:57 am

PATCH NOTES 20th July 2020



Ninja Team
Powerburst cooldowns now have a unique Debuff Bar icon.
Players can no longer drink Adrenaline Renewal potions when already at 100% Adrenaline.
Wearing the Globetrotter Shorts while completing a Master clue with a costume-skipping ticket will no longer use up extra tickets.

Improvements
Provoke should now work consistently with 10 players or more.
Removing items or effects which increase your Lifepoints whilst under the effects of a Vitality Powerburst potion will no longer set your Lifepoints to 0.
Lifepoints are now capped at 32,000.
The Transmute Onyx ability has been added to the Divination skill guide.
Empty light orb has added to the Crafting skillguide.
Hard leather gloves now appear in the Crafting skillguide.
You will no longer be able to drink Stamina potions while the saltwater effect is active.
Ice Dye has been added to the items obtained from Elite Clue Scrolls option on Quickchat.
The examine text for the Demonic Skull now includes a reference to Agility.

Fixes
Hotfixed: Umbral Chests will now contain the expected number of protean items.
Players are no longer able to obtain multiple Zombie Champion scrolls from the Shadow Reef Elite Dungeon when they’ve completed the appropriate Champion Challenge.
The Storm Shards debuff icon will now appear on the enemy player's Target Bar during PVP.
Setting Eugene the Brain as a pet or familiar override no longer causes him to stretch when using a special attack.
The Pets tab in the Oddments Store is now accessible on mobile devices.
Runemetrics no longer displays the ‘Underground Pass’ quest as completed when it was neither started nor in-progress.
The Clan System will now not broadcast a list of banned players on log-in.
Mining a specific coal rock south of the Legends’ Guild no longer pushes the player character under certain circumstances.
The interface now shows the option to return to Port Sarim from any uncharted isle.
Using an emote during Nex: Angel of Death’s icicle attack no longer negates typeless damage.
Getting into the Penguin Suit will no longer make your character invisible until you move.
Equipping the Masquerade Mask will no longer remove the top parts of hairstyles.
After collecting the needed ore, you’ll be directed to Doric instead of the Dwarven Mine as the next step in a particular quest.
NPCs in the Champions’ Guild now won’t appear to talk in chat when they were not in the building.
Tarddiad is now considered a Slayer area for the purpose of co-op Slayer effects.
Profound equipment can now be banked from the Equipped menu without issues.
All shields are now correctly filtered when navigating specific off-hand filters on the Customisations screen.
Fixed Winelda’s patchy skin.
The guards in Movario’s Base during ‘While Guthix Sleeps’ no longer share Turael’s model.
Weaving ancestral energy while having memory shards will no longer open the Memory Shard Interface.
Fixed a minor clipping issue in a wall in Catherby.
The ‘It's Curtains For You’ achievement no longer triggers when making beds in the Player Owned House.
Corrected a typo in the Easy Tirannwn achievement set listing.
You can no longer cut down the oak tree from the wrong side of the fence in the Lumbridge cow field.
King Narnode’s second set of orders are now typo-free.
Fixed a small gap in the mid-section of the character when wearing the Golden Mining Top.
Graphical issues with the Tyrannoleather Body have been fixed.
Fixed an issue where particular tiles north of Lumbridge would force players to walk.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Jul 27, 2020 9:36 am

PATCH NOTES 27th July 2020



Improvements
Entrana's customs agents have wised up and will now reiterate the rules about auras while entering Entrana via balloon.
Penguins can now be caught using protean traps.
The tooltip for Tier 1 Boots of Trials will now display the set effects.
There is now an achievement for getting halfway to 120 Slayer.
Burying Zogre bones will now count towards your daily Prayer task.
You can no longer use Escape or Surge while transformed into a goblin.
The Emote icon in the Community dropdown will now display as greyed-out when the Emotes interface is open.
The Inventory icon for Splitbark Boots is now centred.
The Protect Item prayer will now appear on the Buff Bar when activated via Quick Prayer.
The information clerk at the Varrock Museum now displays the remaining Kudos you have yet to receive, rather than hiding it away in the Chat Log.
Casting any type of Vengeance spell will now add a cooldown timer to the Debuff Bar. Previously only the original Vengeance spell would do this.

Fixes
The description for the off hand daggers in Urbi's store has been updated.
Using the Magic Carpet to travel will no longer interrupt scan or compass clues.
The description of the Globetrotter Armbands in Zaida's shop has been updated for their new functionality.
Members' items in reward shops across Gielinor will now correctly display as 'owned' on free-to-play worlds – provided that they've been unlocked, of course.
Fixed some dialogue in one of the Penguin quests.
Corrected some capitalisation errors in the text surrounding fishbowls.
Acadia logs will no longer transform into magic logs when burning.
The outline of the enemy's Health panel will no longer persist if it's moved upon enemy death.
The Ninja button has been deleted from the community 'Vote Now' interface.
Fixed a typo in Evil Dave's Spellbook.
Rat Burgiss' task reward dialogue about Scepter charges has been corrected.
Fixed a typo at the end of the 'Shades of Mort'ton' quest.
Updated some dialogue in 'Fate of the Gods' to match the voiceover.
The Observatory Professor will no longer welcome you back on your first visit.
Fixed an issue where 'Perils of Ice Mountain' was incorrectly shown as complete in the Quest List.
A typo in the warning message that appears when selecting 'Reset Tab Order' in the Bank has been fixed.
Fixed a typo in the Book of H.A.M. seen in 'Zogre Flesh Eaters'.
A typo in a warning message during the 'Salt in the Wound' quest has been corrected.
Fixed a typo in the 'Party Pete vs His Neighbor' court case report text.
Fixed a typo in the examine text of the Pyro-matic.
Fixed typos in Lubufu's dialogue during 'Tai Bwo Wannai Trio'.
Our archaeologists have painstakingly corrected a typo in the Battered Letter found during 'Temple of Senntisten'.
Fixed a typo in the Defence skill guide.
Magic notepaper now works on grapes.
The player model will no longer stretch while clicking the Goebie Mask in the Shipyard interface in Player Owned Ports.
The codes in the Fairy Dossier during 'Fairy Tale III' are now displayed correctly.
Fixed an issue that made the Dress to Impress achievement trigger incorrectly.
Explorer Jack will no longer dispense unlimited magic staves.
Items in the Flash Factory Reward Shop are now priced correctly.
Niles will now tell you the correct location of the Bank Note button in the Bank interface.
The Ladder leading to the Heist mini-game is now capitalised.
The Progress Bar now displays correctly when transmuting charms.
Fixed a bug that prevented the player from being able to note unenchanted jewellery with Magic Notepaper.
The Giant Oyster will no longer claim that it can be opened “tomorrow” two days in a row.
The text on the Barbarian Teleport spell is no longer cut off.
Tooltips for potions that restore health now display the correct stats in Legacy Combat Mode.
Fixed an issue where the Quest Point Cape would not respond correctly to the options checked in the Retro Skillcapes menu.
Defeating any of the bosses in 'The World Wakes' with Lootshare active will now correctly advance you to the appropriate quest state.
Fixed an issue where the Large Shell could stall a player in PvP zones.

Last Week's Hotfixes
Here's a selection of hotfixes that made it into the game over the last week!

The Dungeoneering Hole can now be accessed during Happy Hour even with a full temperature gauge.
Sandy Caskets can now be opened whilst the temperature gauge is at capacity.
The chance of receiving a task skip token from training on The Beach has been reduced.
Sun Cream and Cocktail buffs gained from the Beach should now boost your skills appropriately.
Farming and Dungeoneering experience gained on the Beach will no longer scale down when you're levelling past 99.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Aug 03, 2020 12:59 pm

3rd August 2020



Desperate Measures
Fixes
Thok and Hannibus will no longer appear multiple times during a sequence in Desperate Measures.
Charos no longer incorrectly starts dialogue that should only have taken place in the Anachronia base camp.
Selecting a preset in Bank no longer disables the Scarabas Communion Boost granted by the Desert Pantheon Aura.
Dinosaurs have stopped shaking while walking, thankfully.

Elite Dungeons
Improvements
The Black Hands of Xau-Tak's defence has been slightly reduced during the encounter with the Black Stone Dragon in the Dragon Laboratory Elite Dungeon.
The height of the overhead enemy NPC target panel has been adjusted for the black hands of Xau-Tak, as well as several minibosses, in the Dragonkin Laboratory.
Fire from the Blackstone Dragon fight in Elite Dungeon 3 no longer damages you once the encounter has concluded.
Adding Elite Dungeon lore pages to a partially complete lore book no longer creates a new lore book in your backpack if you already have one in the Bank.
Edward, the wilderness cape seller outside of Dragonkin Laboratory, now allows you to Bank while in combat.
Mopped up some blood in Astellarn's arena that could cause issues with targeted abilities such as Bladed Dive, and changed the blood in the Black Stone Dragon's arena into inactive scenery.
Players can no longer attack the boss from outside of boss arena. Instead, players will now teleport inside the boss arena after the boss boss is activated.
Starting a boss fight will also teleport all players within the boss area to its centre.
Combat dummies can now no longer be placed inside Astellarn's arena in the Dragonkin Laboratory.
Fixes
Scrimshaw of Corruption no longer loses all its charge if it's activated or removed from the pocket slot with exactly 19 minutes of charge remaining.
Olivia the Chronicler now uses female combat sounds.

Mobile
Improvements
A warning message will now show in the Grand Exchange when attempting to sell items that exceed the total amount within the player's inventory.
Mobile players will now get a warning message when attempting to trade items that are untradeable.
Made the world select interface full screen and removed a white-bar blocking the settings button on iOS.
Modernized the presentation and position of the Shades Of Mort'ton minigame interface.
Fixes
Buffs/debuffs will no longer overlap the directional arrows during the Arraxor boss fight.
Fixed an issue causing a popup to block progression during the augmentation section of the Invention tutorial.
The 'DXP is active' popup and 'DXP daily reward' popups have been temporarily disabled on login, preventing a static black screen.

Farming & Herblore
Improvements
Updated potion tooltips that reference adrenaline/special attack gain to specify percentage rather than a value, and to match the other adrenaline potions.
It's no longer possible to use a 'bomb' on a banker NPC - instead the player is now asked how many bombs they would like to deposit.
Extreme potion timer can no longer be extended by logging out and back in again.
Ripper dinosaur and corbicula malum colours now appear the same on all graphics settings.
Now when creating "primal extract" via the portable skilling well you receive an extra 10% experience boost.

Other
Improvements
Disabled the player silhouette that occurs when emoting while obscured.
The 'Upgrade' button no longer overlaps with the 'Report' button while inspecting another player in Legacy UI mode.
Updated a fire on Mazcab that was using an older model.
Clan vexillums are no longer placeable on or next to Archaeology deposit carts.
Fixes
Wearing Necronium, Bane or Elder Rune equipment as they degrade to a broken state will no longer try to force-remove the items if the backpack and Bank are both full.
It is no longer possible to spawn a duplicate Barrows Brother by clicking on their sarcophagus as they die.
Fixed an issue with virtual levels not providing fanfare (fireworks, popup, jingle etc) when gaining XP.
Zaros Godsword's special attack description now correctly says the 'Blackhole' ability lasts for 20 seconds and not 30.
Fixed a missing tile in the Red Axe base.
Players can no longer surge/escape while wearing bedsheets.
The clickbox on the Varrock Fountain has been reduced to allow players to cross through the fountain without the need to use the right click.
Items manufactured at the workbench will no longer drop to the ground after unequipping a piece of gear to free up the last backpack slot.
Animation is now fixed when climbing the ladder in Benedict's house in Varrock.
The correct icon will now display when selecting an invention machine to build.
The barrels at Manor Farm now all have the correct collision.
When retuning a max guild portal with Grace of the Elves equipped, the teleport will now take the player to the correct location.
The Library of Nex achievement now displays upon completion.
Removed some blocking from the Wizards tower bridge.
Keybinds on the Action Bar should now not be incorrectly used when players destroy an item or set the keybind.
Players can now shear sheep for wool with one empty backpack slot when the 'Have Ewe (Many Wool)' perk is active.
Transmuting items with ancestral energy now gives the proper amount of output.
The Upgrade button no longer obscures the 'Examine Player' window for free-to-play players in legacy interface mode.
Modeled light beams have been removed from the Fremennik Slayer dungeon, as they were casting shadows.
Players can no longer enter the King Black Dragon boss encounter while having the teleport block debuff active.
Fixed the issue causing hotkeys to trigger while typing in chat with the Treasure Hunter interface open.
It is no longer possible to walk through agility obstacles inside a Big Game Hunter encounter.
Corrected an issue requiring you to equip spiked gauntlets for the Turael's Path achievement.
An ancient familiar's special move cast now grants the correct amount of Summoning XP.
Removed the force walk tiles north of Manor Farm that were preventing navigation.
Players will now consistently receive level up popups when gaining a virtual level.
Resolved an issue in which a player could become stuck when clicking out of dialogue whilst interacting with a pylon during the Desperate Measures quest.
Fixed an issue to prevent Fishing Bait from Ashdale being dropped on the floor which allowed players to repeatedly claim free bait.

Typographical Fixes
No typos were ficksd this week



Hotfixes
Here's some hotfixes that made it to the game last week.

A certain agility vine on Anachronia can once again be traversed.
All Chat now displays correctly.
Transmuting ancestral energy now gives the expected 10x resources instead of 1x.
Charos now directs players to the Anachronia base camp at a certain point during Desperate Measures, as Charos shouldn't be visible outside of the base camp at that stage of the quest.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Aug 10, 2020 10:24 am

PATCH NOTES 10th August 2020



Mobile
Improvements
Filter icons in the Powers interface will now remain in the same place across all three tabs.
Fixes
The chatbox will now correctly open when the first message is received.
Players can now place objects into the Aquarium Planning interface on mobile.

Farming & Herblore
Improvements
Players are now unable to search for dinosaur eggs in the Grand Exchange.
Ripper dinosaur eggs can now be used and converted into dinosaurs.

Yak Track
Fixes
Ores that were teleported by the 'Imp Souled' Invention perk will now count properly towards the completion of the Mining task in Yak to the Shadows.
4-dose potions created with help of the Botanist's Amulet will now count towards the Herblore task in Yak to the Shadows.
'Yak to the Shadows' event tasks will now display correctly.

Other
Improvements
Silverhawk feathers can now be used directly on Silverhawk Boots to charge them.
Animation has been added when feathering dart tips.
The door in the Cooking Guild can now be left open when you're standing next to the range.
Congealed blood now drops at the same time as other drops when killing gargoyles.
Kal'Gerion demons slain inside the Shadow Reef now count towards 'Demon' cluster assignments.
The scan interface, opened from the Old Necklace, will now close upon banking the item.
Feral vampyres are now a bit less feral and will no longer attack the player as soon as they arrive after using the Fairy Ring network.
Fixes
Fixed a formatting issue with the Desperate Measures Quest Journal.
Yor'Ger the Deceiver will now drop infernal ashes instead of bones.
Certain interfaces (including the Smithing interface and Treasure Hunter) now scale properly while resizing the window with Legacy Interface Mode enabled.
Added a missing texture to a roof tile on the Master Chef's house on Tutorial Island.
Fixed an issue where the Demon Slayer quest would appear in blue in the Quest List even after being completed.
Yaktwee Swinmari Cianta's storage will now display the correct number of deposited Enhanced Yaktwee Sticks.
Fixed an issue that caused graphical stretching when combining the Firestorm Blade off-hand override and the Revenant Walk override.
The Heated Tea Flask Heated will no longer remain visible while Smithing.
Kaiga's Journal Pages will no longer act as the Journal itself if picked up by a pet.
Constructing flatpacks with protean planks will now correctly consider how much Inventory space is left.
Fixed graphical stretching on the Eastern Captain Coat.
The Greenman's Ale temporary boost has been changed from +3 to +2/+1.
The Price Box on the Grand Exchange interface will no longer display text from the Search Bar.
Using the Juju Hunter Flask on red vine blossom will no longer require players to relog before spawning draconic jadinkos.
The Vindictive Helmet is now correctly saved in customisation presets.
The 'Fletch and burn' option for protean logs now has updated XP gains in free-to-play worlds.
The Fishing spot in Hemenster where you can catch the whitefish in the 'Land of the Goblins' quest is no longer blocked.
Invention XP lamps can no longer be consumed before the Invention tutorial is complete. They will be converted into prismatic lamps instead.
The ribbon will no longer fail to update and cause a client crash.
It is no longer possible to spawn extra skogres when burying zogre bones in an area with multiple zogres.
You will now receive a message if you fail to manufacture a Dungeoneering outfit piece.
The game will no longer crash when you override your familiars with the Bisdi pet.
Additionally, this option will now remain checked after activating it and relaunching the Pets interface.
The Darklight sword will now correctly play an animation while executing a special attack.
The Strykebow special attack will now deal the full 12.5% of damage stored, instead of ~9%.
An issue that allowed a large amount of RuneScore to be temporarily gained with the Angel of Death lore books has been resolved.
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Re: Patch Notes 2020

Post by Cally Raven » Tue Aug 18, 2020 9:51 am

PATCH NOTES 18th August 2020



Mobile
Improvements
Added a new setting which enabled the Multiple Items Drop interface to appear for single item drops.
To enable, navigate to the 'Loot System' menu found within the 'Item Drops' menu and check 'Always Use Loot Inventory'.
Fixes
The Prayer List and Spellbook will now be brought to the front during Tutorial Island.
Corrected an issue where a popup would fail to attach to the Lodestone Map during Tutorial Island.
Fixed an issue which caused sub-interfaces such as the Toolbelt and Boss Collection Logs to render below the primary interface.

Desperate Measures
Improvements
You must now be in the encounter to start a wave during the Dino Stampede.
Kerapac now faces the player when addressing them.
Seren will no longer appear outside the Heart after completion of Desperate Measures.

Customization
Fixes
The Pith Helmet will no longer cause certain sections of selected hairstyles to appear patchy.
Male characters will no longer appear to have a hole in their head while combining the Assassin Walk override with the Prifddinas Noble hair.
The patches at the back of female characters' Vyrewatch Legs have been filled in.
The Deathcon t-Shirt will no longer change your skin tone.
Your facial animations will now play correctly when wearing the Imperial or Sensei beards.
The Rainbow Halo and Shadow Linza's Hair will now display correctly in the Customization tab.
The Silly Jester Top will now display the correct arm texture.
Fixed a label issue with the Crystal Peacock Armour and the Revenant Walk override.
Wearing the Shadow Reef Diver Outfit with the Nautilus Torso will no longer cause small orange polygons to appear on the player character's skin.
Fixed minor stretching issues which occurred when the Soulbell Robes were equipped as a cosmetic override.
Close-cropped hair no longer clips through the Blue Beret.
The Lion Belly will no longer leave an opening in the body area.
The Shadow Dragoon Helm will now move at the same time as the player character's head.

Other
Improvements
Mandrith's chathead has been updated and the static effect has been removed.
After collecting all required ore in Doric's Quest you'll now be directed to Doric himself, not the Dwarven Mine, as the next step of the quest.
Updated the Skill Guide tool-tip for Invention charge drain reduction, to state that the reduction does not affect Invention devices.
The Inventory icon for the dormant Staff of Sliske has been rotated to better differentiate it from the complete version.
Changed wording and formatting of popup messages while attempting to enter a full world or leaving the queue to enter a full world.
The Globetrotter Outfit's set bonus can now be used to complete emote clues with items kept in hidey-holes.
Updated the description of the magic shieldbow special attack.
Fixes
Tuska's wrath now properly deals damage to Vyrewatch.
Disguised robbers in the Heist minigame can no longer be identified by hovering the cursor over their character models.
Fixed an issue with destroying the Divine Gaze Aura.
It's no longer possible to walk into multiple rocks inside the Araxyte Hive.
It is no longer possible to duplicate clan vexillums and clan cloaks by continuously giving them to a fellow clan member already in possession of these items.
Falador's south gate's battlements are now properly attached to the tower.
Restored a missing floor tile in the Black Knights' Fortress Treasure Room.
Sammy's left eye is now displayed correctly, without stretching, after completion of the Fight Arena quest.
You will no longer float when walking over a bridge in the Troll Cave north of Burthorpe.
Players will no longer be able to keep building Big Game Hunter hotspots after dropping the required item from their Inventory.
Mistress Fara's checklist scroll no longer clips at the top of the stairs in Burthorpe.
Evil Dave's Hat is no longer glitchy.
When loading into a Sinkhole dungeon, your Action Bar will now correctly correspond to the attack style you'll be using - assuming you have your Action Bar bindings set up.
When opened, the manhole near East Ardougne will now always display the correct view.
Fixed an issue with missing bloodweed and elder seeds in the Seedicide Configuration Panel.
Players will no longer get stuck when switching to a free-to-play world in a certain part of Al Kharid and will instead be moved to the Shantay Pass.
The sewer valve near the Clocktower south of Ardougne no longer floats.
Fixed some transparency issues with the Jerrod's Cape transformation effect.
All text in Waldo's initial dialogue and the messages related to extending Aura durations is now displayed in the correct fonts.
Iron accounts can no longer interact with portable workbenches.

Fix of the week
Ducks will no longer swim through the banks of the River Lum.
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Re: Patch Notes 2020

Post by Cally Raven » Tue Aug 25, 2020 8:35 am

PATCH NOTES 24th August 2020


Sorry the patch notes are a day late Folks, tho it seems I picked the best week to go on holiday, the patch notes are small this week :D

Alchemical Hydrix
The Vine Whip special attack will no longer occur when switching to Magic or Ranged attack styles. It is still possible to increase the AoE radius by using appropriate Melee weapons.
Hotfix: Players can no longer use an Essence of Finality to cast a channeled weapon special attack, then switch to another Essence of Finality with a different weapon's special attack to trigger that on the same global cooldown cycle.
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Re: Patch Notes 2020

Post by Cally Raven » Tue Sep 01, 2020 1:02 pm

PATCH NOTES 1st September 2020


Ninja Strike 10
Broadcasts
Broadcasts from other players can now be toggled on or off with the option found under Settings > Messages & Social > Broadcasts.
Different kinds of broadcasts can be toggled, and by default all broadcasts are turned on.
Broadcasts settings are split between World, Friends, and Clan.
Turning a broadcast setting off will still let the player see their own broadcast, but not other players' broadcasts of that type.
Various broadcasts have also been reviewed and have had their ‘tier' adjusted. For full details, check the Game News tab.
Reward Chests and Looting
A new toggle has been added to Reward Chest interfaces which allows players to loot items in noted or unnoted form.
Crystal chests and Triskelion Keys now use the standard Reward Chest interface, from which items can be banked directly.
The animation delays on chests have been removed for a smoother opening experience.
Multiple players can now use reward chests at the same time.
Various improvements have been made to reward chest messaging, including dialogue and info-boxes.
Minor balancing changes have been made to Triskelion Key loot:
The 125 Adamantite and 750 Coal Stone Spirits drop is now 15 Banite Stone Spirits
The 40 Runite and 320 Coal stone spirits drop is now 5 Light and 5 Dark Animica Stone Spirits
Combining Triskelion Key parts will now combine as many keys as possible in one action.

Alchemical Hydrix
Improvements
The Essence of Finality ability will now appear in the Constitution Ability Book when the filter is enabled.
Fixes
Resolved some issues where the effect of portable skilling stations was not being triggered by the Brooch of the Gods.
Fixed a visual issue that appeared when changing attack style after using the Essence of Finality ability.
An issue has been fixed that was allowing some weapons' special attacks to be used without spending adrenaline.

Other
Improvements
The ‘Order of Dis' and the ‘Infernal Source' music tracks will now loop as expected.
You can now toggle the warnings that appear when decanting flasks. You can find the option under the Skills & Experience menu, in the Herblore section.
Fixes
The flowing blood in Daemonheim is no longer stripy.
It's no longer possible to trigger the ‘No Secrets Left to Steal' Achievement multiple times.
The Calm Waters buff will be removed as expected when the Sign of Life is triggered during the Masuta boss fight in the Temple of Aminishi.
Edward the Cape Seller will no longer appear in the Spirit Realm.
You can now progress ‘You're not my Real Mah' even when donating more Elder Chronicles than required.
Hit chance modifiers are now recalculated right after the 'Stagger' spell, ‘Confuse' spell, or the Sandstorm Camel Debuff hits the target in PvP.
Fixed an issue where the Worn Equipment tab would become persistently unavailable after summoning a pet in Death's Office.
Fixed a bug that caused the Report Interface to remain open after choosing a reason to report the offending player.
The lever graphics inside the Ashdale sewers have now been fixed.
Viewing Orb information is no longer displayed if the Orb was used in previous Court Cases.
Added ‘forceapproach' to ladders in Yanille's Dragon Inn, Sithick Int's house, Fenkenstrain's Castle and Melzar's Maze.
The Melzar's Maze ladder is also no longer positioned in front of a murder hole in the adjacent wall.
The Reaper Necklace (or) no longer grants stacks when hitting a Combat Dummy MKII, bringing it in line with the standard Reaper Necklace.
Modifier values are now recalculated when familiars are summoned and dismissed.
Using the Dwarven Fish Extractor on a crystallised Fishing spot no longer requires bait.
FPS should no longer drop rapidly while curing a plant at the Livid Farm on Lunar Isle.
Fixed an issue with cannons triggering on-kill effects despite being far away.
The Portable Workbench will now allow you to craft flatpacks with a full Inventory of planks by swapping one or more of your planks for the finished flatpack.

Hotfixes
The Travelling Artisan now gives out inactive (unused) variants of Dwarven Tools, instead of the active variant with no charges.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Sep 07, 2020 12:57 pm

PATCH NOTES 7th September 2020


Improvements
Improved the flow of interactions within Barbarian Assault by removing delays.
Resolved a number of minor bugs in Barbarian Assault.
Added 'monkey corpse or monkey skull' to the list of items required for Monkey Madness in the Quest Journal.
The 'Stone's Throw Away' achievement can now be completed outside of Build Mode.
Added messaging for attempting to use Ultra-growth potion on a wider variety of invalid Farming patches.
The Minigames tab will now appear when teleporting directly to Player Owned Ports via the Captain's Log in the Circus.
The Banker in the Max Guild will now ask how many items you'd like to deposit when using them on them.
A particular tile on the iceberg in the Rellekka Hunter area has been colour-corrected.
Court Case dialogue involving H.A.M. has been updated.
The 'Digging for Treasure' achievement has been updated with a new description, and is now completable.
The Quest Journal for Nature Spirit now instructs you to meet Drezel at the Mausoleum to get a blessing.
Drezel will also tell you to meet him in the Mausoleum when questioned at the Temple.
Bogrog no longer references charged items in his Summoning dialogue.
Fishing spots in the Enchanted Valley can now be lured without having a fly fishing rod in your Inventory.
The dying roses in Perils of Ice Mountain can now be watered using cans on your Toolbelt.

Bug fixes
You can now claim the title 'the Profound' from Lanthus when wearing the full Profound Decorative Armour set.
The 'Sharks are Good for the Elf' achievement can now be completed by depositing raw great white sharks.
Fixed an issue that occurred when showing mourners your warrant.
A specific Easy Clue Scroll task will now work in both the local and universal versions of the Burthorpe Games Room.
Realigned a wayward sprite in the Tree Gnome Village quest.
Players will no longer be able to put a '-' or a '_' at the front of their name when changing it.
Fixed an issue where players' names on the Examine interface would change to 'Inspect Player' when switching to Legacy Mode.
Fixed an issue where players were able to claim Elite Seers' Village Diary rewards without completing all the tasks.
The Tree Gnome Stronghold fruit tree patch will no longer progress to the wrong state when using an Ultra-growth potion on it.
The unlock hint for the 'In the Manor' music track now indicates the correct area of Yanille.
Johnathon can now be healed by all variants of Antipoison during his portion of the Family Crest quest.
The Activity Tracker will now lead you to Commodore Tyr when beginning A Void Dance.
Compressed Anima will no longer artificially inflate the Total Anima listed in quick-chat.
The Invention requirement for mechanised chinchompas has been removed from the Ranged Skill Guide.
Terry Balando's dialogue regarding reclaiming Invitation Letters during Dig Site Quest has been fixed.
The Blightreaver Staff will no longer disrupt the UI in Dominion Tower.
The monuments in the Priest in Peril quest now display the correct Examine text and respond to the correct golden items.
A 'Destroy all' option now appears when destroying the Woodcutting outfit.
The Baby Soulgazer pet now displays its kill count in the Examine text when it is overriding a familiar.
Fixed a minor text bug that occurred when trying to exchange motherlode shards a second time.
Shankymans - er, we mean Corporal Keymans, will now visibly reclaim dismissed Baby Trolls.

Typographical Fixes
The expired Firelighter notice will now read 'have' instead of 'has'.
The unlock hint for 'Who is the Pharaoh' now has a full stop.
Fixed a typo in Meg's first-time Player Owned Ports dialogue.
Fixed a typo in Rocky's interaction dialogue.
Fixed a grammatical error that appeared when talking to Larxus in the Champions' Guild.
Commander Montai's title (Commander) is now capitalized correctly.
Corrected a typo in Grondaban's Stalker Notes.
Fixed a typo in the Ballad of Jareesh poem.
Fixed a typo in Do No Evil.
Capitalized an item in the Strength Skill Guide.
Altered the names of Clue Scroll related 'puzzle' items to make them easier to find in the Bank.
Fixed a grammatical error in the Examine text of the Mossy Rock in the Lost Grove.
Fixed a typo that occurred when purchasing the Commodity Sell Price Increase from Boni in Waiko.
All skill, spell, PvP victim death and Rest Animation names now have consistent capitalization and naming.

Hotfixes
Players who claimed their five or ten year Veteran Capes before September 2014 will no longer trigger a broadcast on their second purchase.
The broadcast messages for five and ten year Veteran Capes are now world broadcasts rather than global ones.
An issue where special attacks could be used with mismatched attack styles through the Essence of Finality amulet has been resolved.
Adrenaline will no longer be incorrectly refunded when swapping Essence of Finality amulets.
Skipping an ingredient in Traveling Artisan interface will no longer remove all 'Travelling Artisan Patches' from the Bank.
Fixed an issue where new players could not complete or unlock area task Achievements.
Fixed an issue that caused Pauline Polaris to become invisible for players progressing through the 'Lunar Diplomacy' quest.
Fixed an issue where legendary pet abilities would never come off cooldown if the player logged out or hopped worlds.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Sep 14, 2020 9:55 am

PATCH NOTES 14th September 2020


Clans
You can now renew your Summoning points using the Obelisk in your Clan Citadel 🐧.
Clan Chat guests will now receive a message explaining that they do not have permission to talk in the Clan Chat immediately after joining it.
The kick message for Clan members can now be found in the Quick Chat box.

Mobile
Added an option to toggle the mobile connection and battery status display. This option is found under Settings > Gameplay > Interface > UI Customisation on the mobile client.
Other

After leaving the Familiarisation D&D you will now be placed back at the obelisk in Taverley, instead of in the Lumbridge Crater.
The XP Claim screen now uses the standard Lamp XP UI. Unavailable skills are greyed out.

Bug Fixes 🐧
The "%" has been removed from the first bonus quantity number in the Tsunami ability description.
Fixed an issue with the unattackable rabbits in the Lumbridge Crater.
The Skull of Remembrance now interacts properly with Zilyana's Gift and the Gilded Cabbage.
Fixed an issue that occurred when using the Enchant Crossbow Bolt spell during PvP.
The 'blueprint hover' sound has been removed from the Inventor's Workbench.
Ladders on ships in Witchaven and Brimhaven will no longer cause players to teleport.
The Legacy Mode interface is no longer causing crashes.
Gold wrist options activated in Thessalia's Clothing Shop will no longer appear silver on female characters.
Corrected the climbing animations for various ladders in Varrock and ensured that the player appears on the right side after climbing down.
The walking and running animations are now displayed properly after using the Lodestone Teleport and clicking out of the screen while underwater.
The warning message in the Quest Replay Choices menu for Sliske's Endgame now includes new information about requirements for the Interactions Only mode.
Standing and being attacked in the Troll Storeroom doorway will no longer cause the screen to appear black.
Collecting all necessary ore will definitely mark Doric as the next step in the relevant quest.
The Profound Decorative Set will now remain unchanged when stored in the Armour Case.
You may now craft items with a full Inventory when the item in question consumes ingredients from your Inventory, thereby freeing up space.
Fixed the issue causing Supercompost and Ultracompost potions to be supplied from the Leprechaun instead of the Master Farming Cape storage under certain circumstances.
Untradeable items can no longer be duped using the Alchemiser Machine.
Invisible players will no longer appear next to Prehistoric Potterington on The Ranch Out of Time.
Using a Dwarven Chainaxe in Double XP mode will no longer double progress, but using Double Resources mode will still increase your progress towards Daily Challenges 🐧.
Dying at the same time as Morningstar will cause his drops to appear in the Burthorpe Troll Cave instance until they are picked up. Otherwise, they can be claimed from Turael after advancing to the next path state.
Fixed an issue where Slayer Introspection could prevent the guaranteed Elite Slayer monster spawn if players reduced the size of the task.
Medium clue scrolls that require the 'beckon' emote can be completed once again.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Sep 21, 2020 9:54 am

PATCH NOTES 21st September 2020


Ninja Strike 11

New Spells and Features
The Following new spells have been added to the Lunar Spellbook:
Sift Soil: Screens all of the targeted type of archaeological soil from the backpack and Soil Box (no Screening Station required).
Fire Urns: Fire urns without a pottery oven. Can be cast on Decorated or Infernal urns to turn them to a ‘no rune’ state.
Trap Telekinesis: Collects from and re-lays a specific triggered box trap, electrified trap, tortle trap, or marasamaw trap.
Telekinetic Grind: Grinds up to 60 of a targeted item that could normally be ground by a pestle and mortar.
Players can now create teleport tablets for the Lunar Teleport spells.
The tablets are tradeable but can only be made and used after meeting the requirements to cast the original spells.
The North Ardougne, South Falador and Catherby spells have had their descriptions updated.
The Trollheim Teleport spell has been renamed to Trollheim Farm Teleport.

Existing Spells
The Remote Farm interface has received a new lick of paint to make the interface more useable, readable and user friendly.
Patches are now separated by category.
Different patch states now have more colour coding.
Players can now cast the Fertile Soil spell through this interface, which will consume the appropriate runes and award XP.
Certain patches are now labelled to show which direction they face.
Reduced the delay between casting the spell and opening the interface.
The Tuai Leit berry patches and Money Tree patch have been added to the interface.
Tune Banite Ore can now be cast on banite rocks to mine monster-specific ore directly from the rock.
To do so, you will need the appropriate item in your backpack or on the wall of your Player Owned House.
Runes are consumed and Magic XP is given once an ore is gained.
This spell remains active for 2 minutes and will apply to all banite rocks.
Various boosts and buffs also apply to these ores, including banite stone Spirits, Signs of the Porter and Juju Potions.
The original functionality of this spell remains.
‘Make Leather’ will now tan all hides of the same type in your backpack at once, and no longer uses the Make-x system.
‘Superglass Make’ will now turn crystal-flecked sandstone and red sandstone into crystal and robust glass respectively.
This requires completion of the ‘As a First Resort’ quest.
A new UI icon has been created for this spell.
The tooltip now states this spell has a chance to create extra molten glass.
Removed the movement/action delay after casting this spell.
‘Stat Restore Potion Share’ and ‘Boost Potion Share’ have been combined into one spell – ‘Potion Share’.
This spell now works with most tradeable potions aside from those with negative effects, such as Aggression Potions, Saradomin And Zamorak Brews, and Powerbursts, due to their cooldowns.
‘Spiritualise Food’ has been renamed to ‘Spiritual Healing’ and no longer requires a piece of food to cast.
This spell can now extend familiar timers beyond the initial max time.
Fixed an issue where the interface did not update to show that a familiars lifepoints were healed.
‘Magic Imbue’ will now provide a Buff Bar icon which shows the remaining duration of the spell.
The Trollheim Teleport spells now state that they require the completion of ‘My Arm's Big Adventure’.

General
The description of various spells have been adjusted to reflect today's changes.
Lunar spells that have yet to be unlocked will now appear un-highlighted and let the player know how to unlock them.
Replaced various instances of the word ‘Inventory’ with ‘backpack’ in Lunar Spell descriptions and info/error messages.
1 dose to 5 dose Juju Flasks and Combination Potions that weren't previously tradeable have been made tradeable player-to-player.
This only applies to Juju or Combination Potions which were already tradeable at 6 doses.


Other
You will now be given an example effigy during the Effigy Incubator tutorial so that it is less confusing when it is taken away.
An issue that caused Effigy pets to show incorrect colours when textures were turned off has been resolved.
Ironman accounts that have been invited to become a player moderator will now correctly show their respective ironman icons in broadcasts.
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Re: Patch Notes 2020

Post by Magdalynn » Tue Sep 22, 2020 1:14 pm

YAY! About time for some new Lunar spells!!!
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Re: Patch Notes 2020

Post by Cally Raven » Mon Sep 28, 2020 9:53 am

PATCH NOTES 28th September 2020


Lunar Spellbook
Improvements
The Telekinetic Grind spell will now grind Wyvern Bones.
Fixes
Fixed an issue where Telekinetic Grind would sometimes award the incorrect amount of token XP for the secondary skill.

Effigy Incubator
Improvements
Ironmen will now gain Bonus XP from Effigy Incubator reward stars rather than Direct XP.
Updated examine text for Effigy Incubator effigies to distinguish between those that give lamps and those that give stars.
The Brooch of the Gods will now pull started effigies from your Bank when you have effigies of the same type in your Brooch or Backpack.
Added a warning when teleporting out of an active Effigy Incubator session.
Enhanced materials, effigy casings & unincubated effigies will now be traded to Vicendithas when leaving the area instead of being removed from players' Backpacks.
A short delay has been added to the Sins of the Father miniquest to prevent players from clicking out of a dialogue box.

Penguin Hide & Seek
Improvements:
The ‘From Ardougne with Love’ and ‘Penguin Adoption Agency’ Achievements will now appear in the relevant Completionist Cape dropdowns in the Achievements interface.

Kerapac Track
Fixes
An issue causing some players’ clients to crash upon opening the Kerapac Track interface should now be fixed.

Others
Improvements
When clicking on main menu buttons the context menu option will now be ‘Close’ instead of ‘Open’.
Players are now able to make molten glass while using the Dorgesh-Kaan furnace.
The ‘But Wait, There's More!’ Achievement in the ‘Way of the Warrior’ Achievement Path now accounts for players who don't have a melee weapon equipped in Turael's Ability Bar lesson.
Players are now able to reclaim the 'Shadow Gem Virtus' items from Diango.
The game now checks that your character is wearing the Crystal Armor set before applying Harmonious Resonance.
Familiar overrides are now reapplied when the player leaves the Duel Arena.
God Statue Fanatics can now be defeated by reflecting damage using Ring of Recoil.
Fixes
Desert Pantheon buffs are now correctly persisting through game sessions.
Corrected the description of Zanik's Crossbow's Special Attack - it no longer states (incorrectly) that the damage is increased while attacking enemies with an affinity to the gods.
Safe-cracking in Menaphos now correctly rewards the player with Reputation.
Fixed an issue where Treasure Trail Collection Log progress was displayed on two lines rather than a single line.
When player is wearing the 'Sign of Item Protection' the 'If you die in the Wilderness...' window now displays the correct number of protected items.
Fixed numerous visual issues with the Disassembly window for Tier 92 armours.
Dismissing the Vinny and Blightbound Lasher pets will now play the correct animation.
An issue with the ‘Unlocking Your Emotions’ Achievement that blocked players from claiming the Medium Varrock Area Task reward has been fixed.
Lord Cadarn’s ‘More…’ dialogue option has been replaced with the more direct ‘Ask about the Task System’ option and has been shuffled above the ‘Ask about something else…’ topic.
Fixed an issue with players getting stuck between trees in Burthorpe – don’t worry, we haven’t pulled a Mod Timbo!

Hotfixes
Lunar Spells: Sifting soil with a Screening Station will no longer cause messages claiming you don’t have enough runes.
Kerapac Track: Players should now be able to pin the final Yak Track task to the Activity Tracker.
Kerapac Track: Players should now be able to pin activities such as Achievements and skill targets to the Activity Tracker.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Oct 05, 2020 12:50 pm

PATCH NOTES 5th October 2020


Sounds
Hear that? It's the sounds of two audio improvements!

Improvements
The Achievement completion sound is now more subdued and varied.
Fixes
Pet kittens will now make a different sound when summoned.

Quests
Fixes
Removed duplicated text in the Quest Journal for ‘While Guthix Sleeps’.
The guard is no longer able to block the registrar from returning to the entry room in ‘A Guild of Our Own’.

Mobile
Fixes
Fixed an issue which caused the mirror rotation puzzle during ‘Mourning's End Part II’ to be rendered as a black screen on mobile.
Changed the notifications of the mobile chat.
The Prismatic Dye Colours wheel can now be used correctly.

Typographical
You love to see 'em! ...right?

Fixes
Fixed a minor typo in Velucia’s dialogue during the Archaeology tutorial.

Ladders
We like to think we know what you want, and this week that's ladder improvements. Cast your eyes on some truly astounding tweaks and fixes to the various ladders of Gielinor.

Fixes
The correct animation will now play while climbing a ladder in Citharede Abbey.
You can no longer go up ladders sideways on the Lunar Isle or in Seers’ Village.
The ladder climbing animation in the port next to Lunar Isle has been corrected.
Fixed an issue with the climbing animation on a ladder in Burthorpe.
Character now behaves correctly when going up and down the ladder in Draynor Manor. A little decorum, please!
Fixed an issue with the ladder climbing animation in an abandoned house in Varrock.
An issue with ladders in Melzar's Maze has been fixed.

Other
No more ladder fixes here, but plenty of other great finds!

Improvements
Engine-based improvements have been made to the Mac client to improve stability.
Fixes
An issue that was causing a stalled Special Attack to trigger an attack from the Essence of Finality without meeting the requirements has been fixed.
The spell ‘Fire Urns’ has been unpluralized to be consistent with other Lunar Spells.
It's no longer possible to walk through the walls by Vindicta in the Heart of Gielinor.
Santa Claus' chat-head transparency has been adjusted and fixed.
The silver buckle on the left loafer is no longer broken.
You are now unable to walk through the rocks near the liverwort in Anachronia.
Parcel Pete’s hat no longer appears to be blue when the Graphics Settings are set to minimum.
The Grotesque Armour no longer stretches in combat when equipped with a Purified Two-Handed Crossbow.
The sword icon on the Sacred Clay Shield (melee) no longer appears to hover.
The lantern in the Port Sarim jewellery store has been moved away from the window.
The emblem on the Black Plateskirt (h5) now appears correctly when worn.
The Ourania Cave no longer contains flashing lava tiles and holes in the world.
Players can no longer walk through the closed doors of certain houses in Nardah.
The midsection of the Colosseum Jacket no longer clips with the circle.
Bloodtusk Armor has been corrected to make the neck visible.
Player titles now display in full on the Hero Interface Summary Tab.
Fixed an issue with force walk tiles in Troll Country.
The Freecam option has been removed when right-clicking on the Map icon while Dungeoneering. It is still available when right-clicking the Compass.
You can no longer skip the Nemi Forest loading area using the Surge ability.
Magic Notepaper now works on bananas and the Spirit Shield.
The Dwarf Multicannon now fires when set up inside Rogues’ Castle.
Using the special attacks of the Staff of Darkness and the Staff of Light now causes the buff/debuff icons to appear on the Buff Bar.
Fire and Water Lycan pets will now remember their names and growth stages.
There was a hole in the floor of west Prifddinas. It’s gone now.
Added collisions to the bushes in the Gnome Maze.
Major Mary Rancour’s chatbox head now looks less distorted.
The textures of the stone pillars at Oo’glog have been fixed.
Kangali’s model is no longer barely visible in the chatbox.
Fixed an issue where players were unable to claim the reward for the Jack of Trades aura after activating and deactivating either the Maniacal, Reckless, or Berserker auras.
Jadinkos no longer get stuck in the vines of overgrown idols.
Fixed an issue where the Get Stuffed Achievement was obtainable by eating a bouldabass and an edicap potato while still in the boss room after the boss was defeated.
The Castaways of the Arc Achievement will now properly display a pop-up and a change in RuneScore.
Fixed an issue with the congratulatory message that appears after completing certain skill milestones.
You are now unable to cast the ‘Heal Other’ spell on characters that take lethal damage.
Entering the Motto Editor in Clan Settings and leaving with the ‘Esc’ key no longer disables the option to open chat with the ‘Enter’ key.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Oct 12, 2020 12:51 pm

PATCH NOTES 12th October 2020



Ninja Strike 12
Clue Titles
Added five new titles for obtaining various drops in each tier of the Treasure Trails Collection Log.
Completing each tier of clue rewards will reward a unique title for that tier.
Hard, Elite, and Master clues also have hidden gold titles for those who go the extra mile.
Each title comes with an accompanying feat achievement and broadcast. Gold titles include a first-time broadcast for regular, Iron, and Hardcore Iron accounts.
The unlock requirements can be found below:

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ScreenHunter 530.png (51.24 KiB) Viewed 14353 times

Scrolls, Caskets and Shop Rewards
Zaida now sells a 'Clue Capacity Upgrade' which increases the cap on stored clues per tier from 25 to 50 (this costs 750 Treasure Trail Points).
You can also purchase the 'Way of the Foot-Shaped Key', an ancient technique that will allow you to complete medium clue steps that normally require a key without one (this costs 500 Treasure Trail Points).
There is no longer a cap on how many master clues you can obtain and hold at any one time. This also applies to elite clues that upgrade to master clues.
Scrolls and caskets obtained from various places will go directly to Charos' Clue Carrier, regardless of whether your Backpack is full.
Caskets can no longer be opened with fewer than nine combined free spaces in the Bank and Backpack.
Clue Scroll Steps
Clues and caskets hidden in drawers, chests and cupboards will now be opened and searched in one action.
Puzzle-skipping tickets (now known as puzzle box skipping tickets) will now completely finish a sliding puzzle instead of leaving the final tile incomplete.
The dialogue that plays when speaking to NPCs during challenge scrolls has been removed (the dialogue will still play the first time you speak to an NPC during a challenge scroll).
Moving-over-distance spheres will now teleport you to a fixed location rather than random locations within an area.
The Dorgesh-Kaan Sphere has four options to select from when used, taking you to either North, South, East or West Dorgesh-Kaan.
Compacted versions of the Amulet of Glory and the Ring of Duelling can now be placed in their respective hidey-holes and used to complete clue steps.
The Combat Training Camp hidey-hole has been moved closer to the entrance of the ogre pen.
The Catherby Archery Store hidey-hole has been moved inside the shop.
The Menaphos Grand Library master clue step and hidey-hole has been moved just outside the main door to avoid an issue where double agents could spawn in an un-attackable state.
Ellis and Trader Stan's left click options are now context-dependent on whether you're holding their respective clue scrolls.
To prevent cases of Uri spawning outside of his acceptable range, he will now appear on the same spot as the double agent was killed.
Fixed an issue where Uri would spawn beneath the player while on the bridge to the Wizard's Tower.
Stepping stone shortcuts in the Lumbridge Swamp Caves no longer force you to approach at walk speed.
Two new right-click/long press options which skip the dialogue box and immediately take the player to Zanaris or into the shed have been added to the door of the shed in Lumbridge Swamp.
Gnormadium Avlafrim, the pilot in the Feldip Hills, now has 'Glider' as his first interact option, just like other glider pilots around the world.
Digging at any tile on the edge of the Pollivneach Well will now advance the clue step.
The key which is required for the Varrock Dig Site Exam Centre chest for medium clues can now be dropped by both male and female barbarians.
Using a Sextant either directly or through a clue scroll will now give a coordinate reading with no delay.
General Quality of Life Changes
Familiars, Summoning pouches and Summoning scrolls can now be taken to Entrana, so you'll no longer dismiss your meerkats when solving Treasure Trails there.
Charos' Clue Carrier can now be filled from the Bank while in the interface.
Adding Teleport Scrolls to Globetrotter Arm Guards now gives you the option to add 'all'.
Easy and medium re-roll tokens now match the identifying tier colours of clues and reward caskets.
The volume of the 'heartbeat' audio for scan clues has been increased, so as to make it more noticeable.
Dialogue and Text
The dialogue for creating Dorgesh-Kaan Spheres with Oldak's right-click option has been significantly cut down.
The luck message that appears when receiving a fortunate component from a reward casket will now appear for easy, medium and hard clue caskets.
The message that appears to notify the player that their clue rewards have been sent to the Bank now has a delay in frequency.
Attempting to open clue caskets while resting will now play an error message and interrupt the resting animation to prevent the Reward interface from closing instantly.
Tweaked the wording of a clue that pointed to Varrock's East Bank.
The description of the Burthorpe Games Room easy clue now specifies the specific area the player must stand in.
The description of the Port Sarim/Rimmington Church medium clue no longer references a window that cannot be seen when 'remove roofs' is turned on.
Puzzle-skipping tickets have been renamed to 'Puzzle box skipping tickets'.
The hyphen has been removed from 'clue-skipping tickets'.


Interface Scaling
Added functionality to allow UI scaling
Added functionality to support boosting or reducing the games’ render scale.
Note: There is a known issue at high scale percentages where the 3D game world is also scaling, and when scaling down, there is a brief but noticeable graphical error. We’ll be working to iron out these problems and add more features over the next few months.



Other
Improvements
You can now display your client's FPS on mobile.
Fixes
Players will no longer receive the Music Maestro and Completionist achievements every time they log in.
Fixed an issue where too many keepsake keys were being refunded when removing Completionist Capes from the Keepsake Box.
Ran log-in check to clean up any remaining older files and consolidate them into the newer stackable version.
The Crystal Chisel will no longer overlap with off-hand weapons when held in the off-hand slot.
Crystal skillchompas can now be held without stretching.
Fixed an issue that prevented familiars from following players through one entrance into Varrock Palace during Defender of Varrock.
The volume of various Lunar Spell sound effects has been reduced.
The volume of the Heal Group sound effects has been reduced.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Oct 19, 2020 11:03 am

PATCH NOTES 19th October 2020



Yak Track
Living rock creatures now count towards the Kerapac Track task 'Kill Monsters'.
Harvesting the divine simulacrum II now counts towards the Kerapac Track's Divination objective.


Fixes
Buying clues from Zaida's Reward Shop with Charos' Clue Carrier in your Backpack will now fill it with the correct amount of clues.
Removed some leftover debug messaging that appeared when completing Clue Collection Logs.
As there is no benefit to composting the evil turnip Farming patch, players can no longer waste compost by using it on the patch.
The 'Altar Explorer' Achievement is no longer unlocked every time you complete a round of The Great Orb Project.
The links to the Jagex Store within the Redeem Bonds interface have been removed on mobile.
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