Patch Notes 2020

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Patch Notes 2020

Post by Cally Raven » Mon Jan 06, 2020 2:16 pm

PATCH NOTES 6th Jan 2020


Yak Track
‘These changes were implemented as hotfixes during the Yak Track event - we’re just putting them here to keep you guys up to date.’

Fixed an issue causing ore boxes to not count towards Yak Track smithing tasks.
Upgraded items now count towards Yak Track progress.
Toadflax has now been added to the Yak Track task list and Ranarr has been removed.
Prayer Yak Track in F2P now allows Dragon Bones to count towards the task.
Fixed an issue stopping Blurberry's Bar from counting towards Yak Track task 29.
Fixed an issue causing Yak Track to show an incorrect number of remaining days.


Seasonal Events
Players will no longer receive the incorrect item from Evey when skilling at the Bonfire Festival.
You can now deactivate the festive Aura with a full inventory.
During Firework Festival, players will no longer be able to get different fireworks by closing and reopening Treasure Hunter. Fireworks will remain the same until one is claimed.


Farming & Herblore
Farming Requests requiring animals with the "big boned" trait will now correctly accept those animals.
Animals whose shiny variants are a subspecies in their own right (Araxyte spider & royal dragon) could not be handed in for farming requests. Now night spiders and black dragons are requested in their place.
Players can no longer boost their Herblore levels to access the leveling benefits of Powerbursts, Bombs, or Primal Pulp. You can, however, still boost your levels to create the original potion.
Corrected the name of the Igneous Jadinko.
Primal fruit will now prioritize the initial fruit crushed when making primal pulp.
Players can no longer see other players inside pens on Anachronia dinosaur farm.
Fixed the description for Supreme Growth Potion (Sundry).
The EXP awarded for creating Elder Overload Salves has been adjusted slightly so that either method of making them will award the same EXP regardless of which path was chosen.
Updated the name of the venomous dinosaur egg to better reflect the different breeds.
Antipoison has been changed to Antipoison+ for the Yak Track task.
Fixed an issue with Quickchat not recognizing levels above 99 for Farming and Herblore.
Master Farmer and Patch Bomb issues have now been fixed.
The Elder Overload Potion now correctly appears in the combination section of the skill guide.
All the Powerburst Potions now appear in the milestone section of the skill guide.
The Farming daily challenge now states all of its requirements correctly.
​ ​

Mobile
Fixed an issue that was blocking the "Tap to Skip Cutscene" option on in-game cutscenes on mobile.
Made a minor performance improvement, the game world is now not rendered when the full screen main menu is opened on mobile.
Fixed an issue with the Dungeoneering spellbook spells Create Gatestone 2 and Gatestone 2 Teleport that was causing the icon to be split in half.
Changed the position of the G.E map icon so it's no longer overlapped by the bank icon and G.E label.
Main menu side panel has been made bigger to prevent text clipping when the game is played in French.
Fixed an issue with the River of Blood quest in which players' could get stuck when talking with Vanescula Drakan.
​ ​

General
Ground Wyvern Bones can now be stored inside a Beast of Burden.
Fixed an issue with a "complete the action" master clue that couldn't be advanced.
Mining with Porters or Stone Spirits will now correctly count towards a Mining daily challenge. However, this will still only count as 1 towards the progress of the challenge.
Corresponding action bar keybindings no longer trigger when they have been immediately been entered in as chat.
Updated the reward value for relics within the elite dungeon chests to correctly show as the items high alchemy value.
Using an Explosive Potion on a burning barricade in Castle Wars will no longer crash the client.
Absorbing memories into empty divine charges via the Divine-o-Matic Vacuum now counts towards the Daily Divination Challenge.
Having a Divination Cache Boost active and depositing all memories in your inventory will now count all deposited memories towards a Divination Daily Challenge.
Creatures of Daemonheim Slayer task now include all creatures.
The Burthorpe/Taverley slayer master has apparently been missing from the Slayer skill guide for at least 7 years. They’re back now.
Completing a Sliske's Endgame replay no longer awards Treasure Hunter keys.
Bronze Pickaxes can no longer be duplicated via the toolbelt.
All Palm Trees near Plover Birds can be chopped down.
Sweet Potatoes can now be banked by Sign of the Porter.
Event notice boards are no longer Yak Track themed, as the event has now ended.
Ducks' movement no longer randomly gets stuck.
Fixed an issue causing players to equip lower-tier variants of the Globetrotter outfit.
Gargoyles now count towards "demon" cluster tasks.
Chronicle Fragment placeholders no longer get removed from the bank once they are converted.
Fixed an issue causing unfavourited currencies to still appear in favourite slots.
Players are now able to collect Red Mist from multiple mist clouds in New Varrock if the player defeats multiple armoured zombies at the same time.
Players can no longer receive Spirit Shards when they already have a full stack in their inventory.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Jan 13, 2020 11:00 am

PATCH NOTES 13th January 2020



Runefest 2019
The winners of the 2019 Golden Gnome Awards have been awarded their Golden Gnome pets and Golden Gnome hats to their accounts. Congratulations on your wins!


Farming & Herblore
White lily now instantly grows when using the Supreme Growth Potion(leafy) on it.
Updated Meg's dialogue to say green salamanders instead of swamp lizards.
Selecting gather produce with right-click in player owned farm will now correctly update the button state.
It is now possible to cancel pathing after clicking on the mystical tree on manor farm.
There is no longer a confirmation message when travelling from manor farm using the mystical tree.
The Powerburst potion interface will no longer open when mixing some 3 dose potions.
You are now awarded token XP for climbing over the stiles at the Ranch Out of Time.
Pickle the Cat has returned to Manor Farm.


Achievements
The "Arc - Flippers" achievement can no longer be triggered over and over.
The Medium Lumbridge achievement "Everybody Loves Coal" now has the correct level requirement on the achievement.
The "Friends with Max" achievement can no longer trigger without 99 Constitution.


Audio
Fixed repeating audio in the Wilderness.


Bossing
Nex: Angel of Death
A second, golden, 'of the Praesul' title can now be earned by completing the Nex: Angel of Death drop log including the four intricate chests.


Clue Scrolls
Track colours and intersection graphics were updated on Celtic knots to improve colourblind accessibility.


Graphics
The mannequins outside of the GE have been updated to show a more snowy version of the Sleigher Armour.
Fixed a clipping issue in the gnome maze.
Fire model graphics have been updated by Islwyn/Eluned.
Teleport animation overrides that have quick versions will now play in place of many more standard teleport animations while activated.
The Makeover Mage took a day trip to Anachronia Farm and decided to give General Bentnoze a makeover. Bentnoze no longer uses his Old School model, and has been replaced with a more up to date model.


Interface
When hovering over Hooded QPC, it now says Hooded quest point cape.
Antipoison, super antipoison, energy and super energy flasks can now be consumed from the inventory within the bank interface.
An information popup now appears when attempting to get the results of a Player Owned Ports story voyage via the Captain's Log, to point players back to their port to claim it.
The bank in the Elf Camp will now show on the mini-map after the completion of deadliest catch.
The bounty hunter weapons now display in the skill guides as before they were not there - you will find these weapons in their respective skill guides at level 87.
You can now eat cooked bacon from within the bank interface.
Click area for the world map exit button has been adjusted.
There are now no options present when examining a zygomite that is in the ground.
Hovering over favourite items in currency pouch now shows tooltip.
Right clicking the search box on Diango's interface now comes up with "search" instead of "enter personal message".
A warning now appears when using the Carallanger teleport spell.
Equipping Slayer helmet from the bank now has wear in the options.
When the Wilderness Sword 4 is equipped the Right-click teleport option to the Warband Camp will now appear (previously you had to unequip it first).


Minigames
Premier Club Vault is no longer showing locked in the minigames tab for premier club 2019 members.
Updated some information on the Premier Club Vault minigames interface.


Mobile
Fixed mobile safe zones when examining objects, spells and prayers.
Improved pinpoint accuracy of markers on world map.
Fixed an issue that was preventing the region information section from changing when tapping on an island to view more information about it on the Player-Owned Ports Archipelago map.
On Mobile longer names for items on tooltips are now being spread out across two lines instead of just one.
Player Examine interface now takes into consideration mobile notches and safe areas.
Fixed an issue with world map panels being partially cutoff by the notch safe area.
Modernised the checkboxes in the treasure hunter interface on mobile.


Quests
Blue triangle key gained from Salt in Wound quest is now centred in the inventory slots.
Quest journal now states that the high priest of Sophanem can be found in the southern part of town.


Skilling
Monsters killed in Turael/Spria's special slayer assignment without initially tagging them (such as via Corruption Shot/Blast) now count towards task completion.
Tortles now count towards Hunter Daily Challenges.
Cooking potions can be created via the use option.
Players can no longer complete the Farming Daily Challenge early by gathering from an ill animal.
Disassembling recoloured Ranger Boots now correctly awards Fortunate Components.


Textual
Fixed a typo when using an equipment separator on a non-augmented item.
A full stop has been added when examining Ysondria.
Removed duplicate messaging in the spring cleaner tutorial.
Some of the messaging displayed when interacting with charming moths no longer refers to them as butterflies.
Typo when extending daily hunter challenge has been corrected.
Typo in examine text for the Hangar table seen in the Gnome glider hangar has been corrected.
Typo in dialogue box when destroying Jerrod's cape has been corrected.
Untradeable is now spelt correctly in the Wealth Evaluator interface.


Other
Using a World Event 1 token will no longer teleport players inside a rock during the Bonfire Festival.
Players who had skilling items left over from the Wintumber Warmer event will no longer be able to use them and continue to claim XP. Once they have been used up, the XP gain will stop.
Crystal Geodes now have a chance to give Crystal Triskelion Fragments both before and after completing the Roving Elves Quest.
Rainbow aura/gaze token can now be searched/bought on the Grand exchange.
Users will now receive an alert when trying to edit ribbons in combat.
Player no longer disconnects from game when releasing skillchompas from the worn equipment tab in the bank interface.
The Ship's Biscuit is no longer tradeable.
Component bag tutorial messages have been updated.
Can no longer Escape/Surge while wearing the Goebie mask.
Fixed a pair of floor tiles north of Draynor causing the player to move unexpectedly.
Corrupted magic logs will no longer need to be manually used on a portable fletcher.
The charming imp can now collect or gather all variations of spirit gem when they are dropped as loot.
It's no longer possible to get multiple scrolls from the dying knight at the entrance to God Wars Dungeon.
Oddments store will now have enchanted note paper instead of magic notepaper.
Crossbow limbs no longer get equipped in the shield slot when equipping them from the bank.
Adjusted clan member anniversary messaging to better account for calendar months and years as well as adding a new 1 month anniversary message.


Rainbow's End
A bug in the ‘Firework Festival’ Treasure Hunter promotion allowed some players to re-roll prizes indefinitely. Upon investigation, we discovered that there was an increased injection of GP into the game during the period the bug was live (approximately double that seen on a typical day). This is not a significant amount in terms of the overall game economy. You can read the full post here.
Fixed an issue with Rainbow's End that prevented players from claiming a 1x multiplier unlock if they already had x7 multiplier unlocked.
Back to Top

Twitch Prime
On Tuesday, some players were unable to receive their Twitch Prime rewards. We then applied a hotfix to resolve this which accidentally allowed everyone to receive the rewards - which we then hotfixed. Sorry for the confusion!
Players that were supposed to receive the Twitch Prime Cosmetic Outfit will now correctly receive this on login.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Jan 20, 2020 11:32 am

PATCH NOTES 20th January 2020


Combat
Intercept can now be refreshed on a target already affected by the spell.


Clue Scrolls
Clues will now automatically go into the Charos Clue Carrier if the players inventory is full.
Clue Scroll NPC's will now remind you that you also need the original clue when handing in a puzzle.


Graphics
Content creators, rejoice! You can now get up close and personal to those absolute units in Anachronia before they get camera shy and disappear.

You can now get closer to an object before it will fade out when in free camera mode and cutscenes.


Interface
Fixed the issue greying out gather buttons in player owned farms.
Modernized the look of the banking perk interface on legendary pets.
Clan event notice board information dropdowns now populate upon first selection.
Fixed bug where the "Monster Examine" spell gave the wrong life points total when dealing with certain modified versions of Monsters.
The freecam option has been moved to the Compass menu.

We’ve added descriptive text to the following items to better explain their new teleport functions:

The Arc Journal
The Menaphos Journal
Globetrotter Arm Guards


Mobile
Fixed Stronghold of Security interface/dialogue window overlap on mobile.
Resolved a problem with the ordering of options when long-pressing on the Summoning Globe from the mobile HUD.

We have moved extra options from the world map top-level interface into some others:

Open World Select - Moved onto Home Teleport menu.
Freecam - Removed (as unavailable on mobile).
Skybox/Filters - Moved onto Mini-Map toggle menu.


Skilling
"Demons" cluster slayer assignment now counts imps as demons.
Doing damage through recoils can now be utilised to progress a variety of slayer tasks that previously could not be progressed in this manner.
Fixed an issue stopping Death from allowing players to reroll Reaper tasks.
Can now continue to pick Phoenix Feathers with the skillcape perk active whilst having a noted feather and no remaining free inventory slots.


Textual
Text no longer overflows into the next dialogue box when investigating QBD entrance.
Almas’ examine text typo has been corrected.
Examine text has been changed on Tier 1 Spa in Anachronia.


Other
Can no longer equip broken Cinderbane gloves from the bank.
Used Cinderbane gloves will now drop in PvP.
The mushroom patch in Tirannwn/Isafdar now takes players to the correct skill guide location.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Jan 27, 2020 3:02 pm

Patch Notes 27th January 2020




Combat
Keybinds for the action button trigger (such as the one used to place a Blessing of Nature or to phase into the mind of Solak) no longer triggers while chat is in focus.


Graphical
The Cleaners have swept up the Remnants of the Yak Track area in Burthorpe.
Player no longer disappears halfway through the Hefin rope slide animation.

A number of abilities and items were causing player movement to visually stall on use. These have now been fixed. These changes should make combat feel smoother.
Dominion Gloves no longer visually stall your movement when they activate.
The Disruption shield spell animation is no longer cancelled if you move whilst using it.
The Staff of Sliske special attack will no longer stall your movement when cast.
Ranged abilities will no longer visually stall you in place when used.
Special attacks from the God Staves will no longer visually stall you when moving after casting.
When sharing damage via Soul Link you will no longer be visually stalled if moving around.


Interface
Using Bladed dive on an NPC no longer changes their name to "Tap to Find a Target" or change their combat level to N/A.
A kill timer is now available at Kalphite Queen and the Corporeal Beast.
Closing certain chat-based input dialogues no longer causes clicks to sometimes be ignored where the dialogue used to be.
Spirit gems can no longer be equipped via the bank.
Freecam's help menu is now moved to the right side of the screen.
Ice spells in the Ancient Spellbook now have descriptions that match their effects.
Expanded drop-down menus in the world-hop interface now hide correctly when settings are closed.
Retrieving runes from the large yellow rune pouch no longer equips the item from within the bank interface.
The boss portal ‘attune’ interface has been updated.
Legacy combat users will no longer be able to see creatures walking about with 0 hit points.


Minigames
Fixed a bug that let the Soul Wars shop steal Zeal if you didn't have the requirements for one of its pets.


Mobile
Updated the World Wakes boulder puzzle to have improved tapping accuracy, added a top-down camera view, and remade the info interface to be mobile-friendly.
2D cut scenes are now being presented correctly on mobile devices.


Quests
During 'the great brain robbery' quest, Dr Frankenstrain will no longer take all of your hammers, he will now correctly take 1 hammer.
Ironmen will now return to the entrance of the Kalphite Queen's lair upon exiting the Do No Evil cutscene located in the same area instead of joining an open instance.


Skilling
Frost dragons will now consistently work towards both Dragons cluster tasks and Creatures of Daemonheim cluster tasks assigned from Laniakea.
An issue has been fixed where players would sometimes be able to re-check the health of Cacti immediately after already doing so.


Other
Free To Play Players retrieving Members items from death will not be told to partially empty their bank.
Adamant Dragons were incorrectly giving too many inert Adrenaline Crystals. This has now been reduced to its intended amount.
Merchant will no longer always catch you stealing from the wine stall in Lumbridge.
Spinolyps seen in Dagannoth King fight will no longer drop items that are unreachable to the player.
An issue where logging into F2P would sometimes switch your currently selected action bar has been fixed.
The door on the right of Rashiliyia's tomb can now be used to enter the tomb.
Brawling gloves are no longer shown on items saved on the death list when entering the wilderness.
The charming imp can now place collected spirit gems directly into the spirit gem bag.

Previously, there was an issue where players who lost their eggs would not be able to prestige their aquarium. Those who have experienced this bug will find the fish in their tank and do not need to reacquire the fish egg.
Fixed an issue where players could lose POH aquarium eggs and not be able to prestige the aquarium.
POH aquarium eggs will no longer be lost on death.

F2P Players can no longer use the Large and Huge Celebration Lamps when they select the "Use All" option.
Fixed an issue where the prize pool for Gone Yak Tracking would not be refreshed from the previous promo.
Hotfix: Further improved checks to Powerburst Potions’ cooldown and activation - this will prevent gaining double effects triggering by spam clicking.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Feb 03, 2020 1:47 pm

PATCH NOTES 3rd February 2020



Mining
To meet the aims of improving the value of ore, as well as to further increase the value of stone spirits, we’ve made some changes to player stamina while Mining.
Damage dealt to rock’s HP now scales with the player's current mining stamina. With no stamina remaining, swings provide only 20% of the damage that is dealt at full stamina (outside random damage variation and critical hits). Rocks that don't reduce stamina (like red sandstone and Arc crablets) aren't affected by these changes. As before, you can restore stamina by clicking/tapping on a rock again.
Modifiers from pickaxe tier, rock hardness, strength level, and critical hit damage are unchanged and work as before.
Stamina is restored automatically when stone spirits are consumed while under the effect of a perfect juju mining potion.
Stamina no longer depletes while mining Seren Stones, as such Seren stones have had their HP increased from 1500 to 2000.
Updated the mining skill guide to include Anachronia mining locations for various ores.


Smithing
To meet the aims of improving the availability of invention components that were more easily obtained before the M&S rework via weapons & armour we’ve made some changes. We’ve buffed the chances of obtaining components rather than parts from Elder Rune equipment. Due to these large increases in available parts & components, the breakdown perk's activation chance has been adjusted to compensate.
All smithable items now disassemble into 4 Invention parts or components per bar used in their creation.

For example, a 2h sword with no upgrades, which requires 4 bars to create, breaks down into 16 parts or components. An elder rune platebody + 5, which requires 160 bars to create from scratch, breaks into 640 parts or components.

Elder rune equipment now has a higher chance of breaking into components rather than parts, compared to other tiers of equipment. Component 1 increased from 3% to 9% per roll. Component 2 increased from 2% to 6% per roll.
Breakdown Perk Activation Chance from 0.8% per rank per bar, down to a flat 0.8% per rank.


Winter Chill Off
Empowered Blight Staff and Sword are now available as rewards from the Winter Chill Off.
Hotfix: Fixed Norm in the Winter Chill Off event to allow you to correctly purchase the Currency Doubler through the dialogue options if you have the Blightreaver unlocked
Hotfix: Some skilling stations have been adjusted in Winter Chill Off as they were changing states quicker than anticipated.
Hotfix: The Winter Chill-Off interface will now correctly display how much increased experience a player will earn from the event.


Audio
A recent patch caused some issues with sound effects in the game. This week we are launching a fix that should resolve the issue on desktop. A fix for mobile is in the works.
Resolved an issue preventing specific sound effects from playing on desktop.
Audio for attuning the Shadow Reef portal and Liberation of Mazcab have been fixed to play the correct sounds.


Bossing
God Wars Dungeon
The War’s Retreat Reaper Portal now checks for all normal access requirements when pointed at a God Wars Dungeon boss.
Nex
Hotfix: Ancient Ceremonial will once again bypass the kill count requirement when trying to enter the Nex boss area.


Engine
Resolved an issue preventing the client from launching on some Intel HD Integrated Graphics.
Fixed an issue preventing the launcher installer from working on older versions of OSX.


Graphics
Graphics issues with NPCs at longer draw distances while using the free cam has been fixed.


Interface
Boss pets will now show the correct player’s killcount when examined.


Skilling
Non-direct combat methods can now be utilized to progress a variety of slayer tasks that previously could not be progressed in this manner.


Textual
Various Mining & Smithing typos have been fixed and corrected.
The description of the Balancing Wand has been cut down in order to fix an issue where the text was overlapping.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Feb 10, 2020 11:01 am

PATCH NOTES 10th February 2020


War’s Retreat
A few more updates to our new PvM Hub. The dev team are still scouring our socials for feedback to make it the best it can possibly be for your PvM needs, so your input is much appreciated!
Adrenaline urns can now be filled via the Adrenaline crystals in War's Retreat.
Boss Timers now vanish properly if the player flees the fight.
A tooltip has been added to Marks of War currency.
The entrance to War's Retreat in Draynor has been renamed to be more thematic.
The unlock hint for the music track "Dare to Die" now mentions War's Retreat.
Added some blocking to gravestones in War's Retreat to prevent player models clipping through in some situations.
The PvM Hub Reaper portal now checks for all normal access requirements when pointed at a God Wars Dungeon boss.
Added a message for people burning logs on War's Campfire.
Boss portals can now be interacted with from a longer range.
Teleporting to War's Retreat via the spellbook teleport will now clear active combat effects such as bleeds.
The option on War for checking 'Mark of War' cooldown has been renamed to be more obvious.
Entering Wars retreat now turns the camera.


Bossing
Araxxor
Based on player feedback, we have made the following changes to Araxxor to bring path 3 more inline with the other paths.
The damage Araxxor does when charging the wall in path 3 has been increased. A successful dodge will now do 100% wall damage and an unsuccessful attempt will do 50%.
The time before Araxxor's first charge attack has been reduced slightly.
The time between Araxxor's charges after a failed dodge has been reduced.
The Barrows
Players can no longer deploy dreadnips when fighting brothers at The Barrows.


Combat
Auras are no longer deactivated on death in dangerous PvP scenarios.


Graphics
Fixed an issue with the four face buttons not animating when stood on during the canal puzzle section in the Liberation of Mazcab raid.
There are no longer old ground tiles used in Draynor Village near the wheat field.
Tool decor attached to a wall in the Lumbridge smithing area has been moved forward so the tools no longer clip through the wall.


Interface
Saws, snow globes, and arctic pine logs can no longer be equipped via the bank interface.
Fixed an issue in which destroying golden fish eggs from the bank wouldn't allow you to reobtain them.
Vampyric blood essence will now only message the player once when dropping below 500 charges.
When making offhand darts, the interface will now remember that you want the offhand version and will not try to make you create regular darts.
Players are now correctly navigated to the relevant menu when attempting to create a baked potato when other possible recipes are seen in the inventory.
Hotfix:Updated the interface for Gone Yak Tracking when refreshing prizes to show the correct amount of oddments needed.


Mobile
Fixed a minor issue with a misaligned highlighting on the Magic Book interface.
Fixed an issue blocking the custom controls for the Baron Von Hattenkrapper bombing sequences in the Pirate quest series.
All reward store buttons that display "Locked" now return a tooltip on mobile which explains the requirements to unlock.


Quests
Once Upon a Slime is released this week, go help King Slime find true love in this new permanent novice quest!
The Purple Cat miniquest and Fremennik sagas no longer appear as started in the Runemetrics quest log when you have completed them.
Fremennik sagas now appear as started when you have finished the abridged saga, and completed when you have finished the unabridged saga.
Players can now advance the Spirit of Summer quest when using a supreme growth potion to grow the limpwurt root.


Skilling
When fighting moss golems, social slayer partners can now deal with each other's mossy rock NPC spawn-prevention as well as their own.
Smelting gauntlets now count towards blacksmiths outfit set bonus.
The remote farming machine now updates the status of a fully grown calquat tree.
Daily fishing challenge can now be completed when setting the Fury Shark outfit to "consume fish".
The price of the supreme growth potion (sundry) has been increased from 400 to 1000 beans.
Hotfix:Living Rock creatures' souls can once again be captured in ushabtis without being on a Slayer task to kill them.


Other
Fixed an issue which led to players being unable to access their inventory after dying.
Reporting a player for bug abuse no longer links you to a non-existent web page.
Fixed an issue where rune pouches wouldn't fill with rune or pure essence as well as changing rune essence into pure essence.
Player is no longer forced to walk one step north on a tile near the river next to the pet shop in Taverley.
The camera will no longer bob up and down when cancelling a trip into the water during "Recipe for disaster".
Fixed some overlapping safety checks causing forced teleports along the east cliff side of Prifddinas in the Tirannwn woods near the Arandar pass.
The "Friends Trail" option is now only listed once in the gameplay settings under social.
Friend and clan chat announcements now correctly trigger upon elite task set completion.
You can now cancel your action when jumping over the strange floor in Taverly dungeon.
Fixed an error with clanniversary broadcasts for players that joined clans before early April 2011.
Clicking the compass in the Seagull sections of a Clockwork Syringe and Pieces of Hate will face the player north.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Feb 17, 2020 11:00 am

PATCH NOTES 17th February 2020


Once Upon a Slime

Have you helped King Slime find love yet? It's not too late!
King Slime's Top Hat now appears at the start of the newest list within the player wardrobe.
Fixed a typo that occurs in the Once Upon A Slime quest.
Completing the quest will now allow players to re-equip their Comp Capes without having to log back in.

Combat

Death can be difficult to work with, even at the best of times.
Players can no longer receive the first two bosses from Elite Dungeons as Reaper assignments.
Fixed a bug that allowed players' to walk inside the portals.

Mining
Semi-active miners were unintentionally impacted by a change to AFK mining rates. To remedy this we have adjusted the rates as follows:
*100% stamina = 100% damage
*1-99% stamina = 90% damage
*0% stamina = 20% damage
Players only chasing rockertunities should now find their rates similar to before

Other
Pushed a number of server-side optimisations and futureproofing measures for Diango's item storage.
The Winter Chill off has now been removed from the Lumbridge Crater.
The uncompressed textures setting has been re-enabled.

Bug Fixes
No one likes encounter bugs when they play, so each week we do our best to squash as many as we can!

Fixes labelled Hotfix were addressed between weekly releases.
Action bar keybinds are no longer slightly delayed after exiting various interfaces. The short delay still remains after committing to a chat message.
Fixed an issue with clan noticeboard 'thread ID paste' causing a crash/loss of functionality on mobile.
The broadcast for a HSR drop will now be displayed in areas where this was previously missed.
Fixed a bug that made enemies in GWD2 impossible to kill.
Can now pick up a stackable relic from the ground with a full inventory containing the stackable item.
Fixed an issue that stopped players completing The Mighty Fall.
Mixing a Harralander potion with only swordfish in your inventory will now make a cooking potion without opening the interface.
Fixed an issue with dinosaur leather not being recognized as usable against a portable crafter.
Removed [ph] item from the GE.
Corrected an issue where the Content Recommendation System could display a blank Latest Quest.
Players are no longer able to use the lockers in Rimmington if they haven't been unlocked via partial completion of the Rocking Out quest.
Hatchets now correctly give four components per bar used in the making of them when disassembled.
A worn Zamorak insignia will now stop Zamorak's forces attacking you within God Wars Dungeon 1.
Fixed an issue that allowed a large number of broken/degraded items to be equipped via the bank.
The Prosper perk from the Invention skill now states which level of clue you obtain when it activates.
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Re: Patch Notes 2020

Post by Oobz » Tue Feb 18, 2020 10:00 am

Thanks Cally :)
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Re: Patch Notes 2020

Post by Cally Raven » Mon Feb 24, 2020 1:55 pm

PATCH NOTES 24th February 2020



Quality Of Life Improvements
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The Skills Necklace has been updated to include teleports to the Invention, Runecrafting and Farming guilds.
The "You have been poisoned!" message displayed when fighting Gregorovic in God Wars Dungeon 2 can now be filtered in the chat box.
The "Helwyr's continued attacks cause you to lose even more blood!" message displayed when fighting Helwyr in God Wars Dungeon 2 can now be filtered in the chat box.
The "Collect all to" buttons on the Collection Box interface have been switched around to match the ordering of the buttons on the Grand Exchange interface.
An Ancient Seed has been added to the Herby Werby Reward Shop. When planted using the Inventory option, the Ancient Seed will teleport you to Herby Werby on Anachronia.
Faction seals in God Wars Dungeon 2 will no longer drop from bosses if you have reached the max reputation for a faction.
Apoterrasaurs now follow the correct tier ordering in the Animal Breeding Log.
The Invention Make-X interface has been given some TLC.
Items are now categorised based on their functionality, such as "Core Invention Items" and "Combat Support". This can be accessed via the dropdown on the interface.
All items are now ordered by Invention level where appropriate except in the "Core Invention Items" category. This was an exception to ensure that similar types of items stayed next to each other on the list and that familiarity with this was not lost.
Augmented combat equipment has also been re-ordered, starting with Body, then Legs. It's also sorted by tier.
The Tower of Life altars can now unnote the first ingredient of a creature's recipe by using the noted item on the altar, or by right clicking/long pressing the altar. This will unnote one item at a time, and will not work with the swordchick altar as the swordchick does not drop noted raw swordfish.
Buy 1, 5, 10, All, and X options have been added to Angof's Crystal Armour Shop on Tarddiad.

Diversity Improvements
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The word ‘Gypsy’ has been removed from Aris’ name and examine text as this word could be interpreted as a racial slur.
Various NPCs in Karamja have been given more appropriate titles.
Various NPCs in the Kharidian Desert have had their name changed from 'Ali' to better reflect the diverse variety of names we see in real life.
Some dialogue in the Kindred Spirits quest has been altered to remove unintended offense.

120 Farming and Herblore
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Updated the examine text of the Harvest Potion so all the different doses are now consistent.
You now gain Farming Reputation from harvesting calquat fruits.
Messaging is now displayed telling players why using Growth Potions or Patch Bombs on money trees at Manor Farm will not work.
Salamanders have received a nudge of 'encouragement' from Prehistoric Potterington, and will now breed at faster rates.
Flies are now stackable.
Players can now reliably decant potions without opening a crafting menu.
Player can now fill up plant pots from the bloodwood tree and money tree patch at Manor Farm.
Harvesting from bush patches while using the wolpertinger familiar will now correctly award Farming Reputation.
Cave nightshade is now far less frustrating to harvest from inside the skavid caves. Players will now find more spots to harvest them from and will receive token Farming XP for doing so, but must wear gloves to avoid getting poisoned. Picking cave nightshade now also works with Signs of the Porter.
Wolpertinger familiars now correctly fill Farming urns when harvesting bushes.
After struggling to say Green Salamanders, Meg has gone back to calling them Swamp Lizards. The text shown now matches her VO.
A 'Sell All' option has been added to Baby Shakes.

Mobile
Modified Farmer's Hat and Amulet of Bountiful Harvest now message in green when seeds are saved in the sowing process.
Improved the visibility of messages generated for users when interacting with the Slayer Rewards shop on mobile.
The Beast of Burden Inventory icons have been updated to use circular slots that match the main backpack Inventory.
Fixed a typo on a Treasure Hunter popup on mobile.
Fixed an issue that was blocking scrolling on mobile when browsing Invention blueprints on the discovery side of the workbench.
Fixed an issue that was causing the Member's Founder Pack interface to be displayed too soon for new users on the mobile client.
The bank placement indicators should now appear on mobile.
Removed PC terminology from the lodestone teleport interface on mobile.

Other
The Mining Stamina Bar is now on by default for players that have a mining level of 15 or greater. You can turn this off by going to your gameplay settings > skills > Mining.
If a player has one of Turael's Burthorpe Introductory Paths selected when they level up to become an "experienced" player, their Path will now be cleared since all the items in the selected Path will appear as complete.
Lady Deathknell has closed down the Combat Academy and the Lumbridge Market has noticed the free real estate and moved in. The nearby Bank chest remains intact. Some of the combat training dummies have been moved to Burthorpe's training camp.

Bugfix
No one likes encounter bugs when they play, so each week we do our best to squash as many as we can!
Fixes labelled Hotfix were addressed between weekly releases.
Hotfix: The hard farming requester now correctly hands out a random Barrows item.
Activated auras are no longer sent to inventory when the player is killed in PvP zones.
The quest marker for Once Upon a Slime is now removed from the minimap and worldmap upon completion.
The "Dibs on the First Batch" Achievement on the Farming path can now be finished as intended.
Fixed an issue with Crafting menus highlighting the wrong items.
Fixed a client crash that was caused by equipping specific uncharged augmented gear.
Wendy will now correctly dye your cat when asked after completing Purple Cat (Miniquest).
Incense buffs are no longer removed when leaving the Fight Kiln.
The "Steel Yourself for Combat" Achievement now works for upgraded steel items.
Fixed an issue in which the contents of an ore box was being deposited into a player's Inventory if the box had previously been placed into a full Bank upon death.
When trying to equip a Completionist Cape from the Bank without the requirements the cape will no longer visually remain in the Back slot.
The Death of Chivalry quest now correctly accounts for players who have chosen V as their god.
Can no longer check POF animals in other locations if the action is performed while Teleporting.
Restored full reclaim functionality for Sentinel and Trapper outfits to Diango's storage system.
Fixed an issue preventing some Body and Leg pieces from skilling outfits from being reclaimed.
Prevented the ability to claim multiple skilling outfit pieces via Diango's storage system.
A bug that was causing an issue with some people's Player Owned House has been fixed. If you were affected by this issue you can visit your designated portal to remove the extra rooms and have the materials refunded.
A bug that was causing players to lose ownership of their cannon if another player logs out with an active cannon has been fixed. There might still be the odd occurrence here or there, so be sure to use the feedback form linked above if you still encounter this issue..

Phew, made it through! We said it was long, didn't we!
Lots of useful changes this week, particularly focusing on improving day to day gameplay. What was your favourite change? Let us know using the feedback links at the top of the page.
Catch you next time!

~ Mod Kari and The RuneScape Team
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Re: Patch Notes 2020

Post by Cally Raven » Mon Mar 02, 2020 2:01 pm

PATCH NOTES 2nd March 2020


Player Tutorials
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A tutorial pop-up to teach default interaction now appears after character creation if the player doesn't move from the starting coordinate for a while after arrival on the mainland.
A two-step tutorial pop-up to teach camera zoom and rotation controls now appears after the default interaction popup, or after the player's first conversation with Turael during the First Time User Experience - as long as these controls haven't previously been taught or have otherwise been cancelled.
The Click/Tap to Continue button now flashes in the player's first mainland conversation, instead of just the first conversation with the RuneScape Guide on Tutorial Island.
The Loot All button is now highlighted the first time the player picks up multiple items with area loot.
A brief tutorial for the Loot window and the Backpack now appears when first picking up an item, if guidance system hints are enabled.
Levelling up is now introduced the first time a new player gains a level in any skill, if guidance system hints are enabled.
Moving via the Minimap is now introduced when the player starts being directed away from the Burthorpe lodestone, if this wasn't taught on Tutorial Island.
New players on the Burthorpe First Time User Experience that leave the Burthorpe & Taverley area are now informed of the lodestone network, so they know how to return to a safe hub.
The tutorial pop-up that previously only occurred when starting the Blood Pact quest now occurs when starting your first quest.
A "Tell me about the skills menu" dialogue option has been added to all skill tutors.
A list of repeatable tutorials is now available from Turael, Major Mary Rancour and the Lumbridge Sage. This includes several topics salvaged from Tutorial Island, such as the Financial Advisor's introduction to the economy, and the Quest Guide's introduction to the quest list.


Diango
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'Skill Sets' are now displayed while hovering over the skill tab in the Diango interface.
Brain Plushies can now be retrieved from Diango.
The player is no longer able to retrieve infinite copies of the Warlock Outfit from Diango's store.
Items in the last column of Diango's interface are no longer sliced when resizing the Bank interface.
When you drag the Witch's Plushie item out from the bank, it now confirms it can be reclaimed from Diango.
Fixed an issue that was blocking users from reclaiming Rare Item Tokens from Diango if they had existing tokens in other inventories (Backpack/Bank/Currency Pouch)
Fixed an issue where some outfits could not be retrieved from the Diango storage.


Other

Dialogue has been added to the Mini Morn pet.
Made a change to the Fight Kiln boss fight to make it less frustrating for high level players.
The Sing for the Lady Achievement now lists the full requirements.
Empty text space has been removed when examining "clue scrolls" or "clue caskets" held within "Charos' Clue Carrier"
Magic notepaper now works on a polypore stick.
Magic notepaper can now be used on clean irit.
Imps in the God Wars Dungeon will now count towards demon Slayer tasks.
Getting damaged by the Gorak now lowers your Invention level.
Player is now informed that mummies can only be harmed by fire when attacking them at the end of Desert Treasure.
Unlocking expertise will no longer pop-up when buying new sigil abilities.
Removed Harlan's dialogue relating to the combat academy.
Christmas Pudding Amulet has had its 'Destroy' option altered to be more consistent.
Hetty will now only take one burnt meat during the Witch's Potion miniquest.
Sacred clay hatchets are now correctly marked as level 50 in the skill guide.


Bugfixes

No one likes to encounter bugs when they play, so each week we do our best to squash as many as we can!
Fixes labelled Hotfixwere addressed between weekly releases.
Hotfix: Unblocked the path between Burthorpe's military training camp and the nearby All Fired Up beacon.
Fixed a bug that allowed Superior Ancient Warrior equipment to stack in the bank when they shouldn't.
Fixed an issue with Korasi's sword animation not playing correctly during The Void Stares Back.
Nomad now does damage in the first Nomad's Requiem cutscene in legacy combat mode
You are now able to attack spiritual warriors in your own Player Owned Dungeon.
Huge and large lamps no longer display as being useable in F2P worlds.
Fixed a minor exploit when fighting the Hardcore Giant Mole.
The Furnace perk will no longer trigger once the player’s charges have run out.
The next music track will now play once 'Runewaste' has finished.
Fixed an edge-case that allowed the Twin Furies to be killed very quickly.
You can no longer use telekinetic grab on bloodwood logs.
The correct amount of Combat XP is now given when defeating Kal'ger the Warmonger in Daemonheim.
Fixed an issue where players logging in for the first time wouldn't have a scroll bar in the game chat window on mobile.
Fixed an issue that was causing the 'clean up' filter within the Bank to not correctly clean up Rare Item Tokens.
Removed unnecessary forced movement on two squares in Rimmington village.
Teleport charges added to the Mysterious Medallion now correctly transfer when you upgrade it to Drakan's Medallion.
The frozen debuff bar no longer disappears upon re-entering the living wyvern area.
Augmented equipment will now correctly show as saved on death within the Wilderness on the "Items Kept on Death" UI.
God wines now become fermented when logging out and back in to the game.
Player can no longer equip the item Turnscrew via the Bank.
Ultimate Slayer title is now correctly removed if new items have been added to slayer logs and not yet obtained.
Using kelp or seaweed on raw great white shark to make gunkan or maki will now correctly open the sushi section in the Cooking interface.
Trample/Stomp abilities no longer appear in boss info entries for bosses that they have been removed from.
Transitions between the "What is your experience with RuneScape?" prompt, Tutorial Island, and Burthorpe arrival have been improved to better mask the toplevel interface.
The Burthorpe area logo has been added to the Burthorpe arrival cutscene to better illustrate the meaning of the "Burthorpe" overlay text.
Achievement and path popups/messaging/fireworks for completing Tutorial Island no longer occur when transitioning to Burthorpe for the first time.
An issue where Quest Points were not calculated during the first login session, and therefore failed to count the Quest Point awarded for the Learning the Ropes tutorial until the next login has been fixed.
Drilling soldiers in the Burthorpe imperial guard camp are now dormant when there are no players nearby for better processing efficiency.
Cooking crayfish during the Burthorpe First Time User Experience now describes the act with a similar level of mechanical detail as cooking shrimp on Tutorial Island.
Updated the Minimap image that accompanies the bluebox highlighting tutorial, as it predated the 2014 map icon rework.
The World Map and lodestone network can no longer be opened when most UI tutorials are active, to prevent conflicts.
White Wolf Mountain is no longer classified as part of Burthorpe, so that a new player can be appropriately warned they are leaving the starting zone before encountering dangerous wolves.


Known Issues

We do our best, but sometimes things slip through the net. These are the bugs we're currently aware of.
The ring that denotes how close you are to being caught during Big Game Hunter does not currently change colour like it should.

Another great selection of improvements and fixes from the team this week, which we hope you'll love as much as we do!
Wondering where our Ninjas are this week? Well frankly, so are we! Those sneaky devs have alluded us this week, but we have it on good authority that it won't be long until they strike again! Be sure to check back next week in case they make a dash from the shadows.
Until next time!

~ Mod Kari and The RuneScape Team
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Re: Patch Notes 2020

Post by Cally Raven » Mon Mar 09, 2020 10:48 am

PATCH NOTES 9th March 2020



Ninja Strike 2

The Ninja Team have been hard at work this week, tackling yet more player frustrations in their second strike! Today sees a good chunk of changes focusing on the Drop Cleaner interface, alongside various other quality of life improvements.
Drop Cleaner Improvements
The Charming Imp now uses the same drop cleaner interface that is used for Herbicide, Seedicide and the Bonecrusher.
Individual Spirit Gems on the Charming Imp interface can now be toggled on and off for consumption or collection, and each type of Spirit Gem now gives a different amount of XP versus the previous 16XP for all Spirit Gems.
These drop cleaner interfaces have all been updated. This affects Herbicide, Seedicide, Charming Imp, and Bonecrusher.
These interfaces now show you the XP you receive for consuming/destroying items, and the GE guide price of those items. This should help players make more informed decisions on the spot, rather than having to search elsewhere for this information. The Charming Imp does not show GE guide prices as charms cannot be traded. Players can mouse over these icons to show tooltips that explain what the icons mean.
With the above change, the selection boxes for each item have been increased in size. Alongside this, the click/tap area for selection boxes has been increased. Previously players could only click/tap on the tickbox, but now this includes the entire box for an item. The "toggle all" options and the "auto collect" options also have increased click/tap areas encompassing their text.
The descriptions of the drop cleaners have been moved from the bottom of the interface to the top, and have all been cleaned up and made more consistent to avoid any ambiguity in understanding what is consumed or collected.
The "Auto-pickup" toggle has been renamed to "Auto-pickup unselected X" to once again remove any ambiguity.
Previously, upgrades to the drop cleaners were hidden if they were not yet obtained. Now they are no longer hidden and are instead shown at the bottom of each interface. This section will now describe where they can be unlocked/bought. This is to better guide players towards obtaining the upgrades.
All items in each of these interfaces are now ordered by type and level, where appropriate, within their own categories. Previously, some of these were out of order. This does not apply to the Bonecrusher as bones do not require a Prayer level to be buried.
The checkboxes on the drop cleaners now use the correct builders, ensuring that they are graphically consistent regardless of normal, legacy or mobile UI.
The chat messages received when an item is consumed or collected has been made more consistent across all drop cleaners. This also means the messaging for translated languages is more consistent.
Finally, other minor adjustments have been made to the interfaces to improve readability, including more vertical spacing between boxes.
Other Strikes
The Geyser Titan Summoning familiar can now recharge all kinds of enchanted dragonstone jewelry. Previously it would not recharge skills necklaces or combat bracelets. Alongside this, some messaging for the Fountain of Heroes, the Legend Guild's Totem Pole, and the 'Tears of Seren' fountain have been made more consistent.
The Ninjas had a word with Egil*, and he will no longer interrupt players with his Ceremonial Sword Plans while they're Smithing. Instead, he'll now wait for you to speak to him to hand you the plans, before disappearing shortly afterwards. *No Egils were harmed in the making of this Patch Note. As a goodwill gesture, the Ninjas gave Egil some smoke bombs to spice up his disappearance.
Used unaugmented versions of Custom Fit Trimmed Masterwork and Custom Fit Trimmed Spiked Masterwork armour can now be keepsaked.
When opened, the skill guide will now automatically jump to the level of your most recently unlocked item. For example, opening the Farming skill guide at level 68 will jump straight to the level 68 unlock which is palm trees. This means you no longer have to scroll all the way through a skill guide to find what is at or around your current levels.
A "Deposit All Raw Fish" option has been added to the magical nets at the Deep Sea Fishing hub. This option will deposit any raw fish in your inventory but won't deposit anything else, such as urns or Deep Sea Fishing hub boosts. This doesn't include magnetic minnows, however, as they can still be turned into bait.

Lumbridge Market Improvements

War never changes, but sometimes people do. Following on from previous changes to the Combat Academy we've got more improvements to the space this week.
Replaced the combat academy flag near the Lumbridge market bank chest with a bank chest flag.
Removed the combat academy flag in the south-west corner of Lumbridge market. The south divider was also a mix of wooden fence and ropes, which has now been converted to a rope divider.
The description of opportunistic merchants in the Lumbridge market no longer specifies that they are trying to cash in on the war.
Two pairs of socially awkward citizens at the Lumbridge market have mustered the courage to face each other.
Removed looping voiceover from certain merchants and citizens in the Lumbridge market. No more shall Lumbridge adventurers suffer the tyranny of pineapple promises and troll war gossip.

Solak Scaling

The mighty Solak is intimidating at the best of times, but rightly saw some love in last weeks update. This week there's a few more changes to polish up this gargantuan Guardian of Guthix.
During the Solak encounter, the root attack once again happens after 1:06 instead of after 58 seconds for all group sizes.
A camera shake effect has been removed when base tanking Solak.
Familiars using Ranged damage will no longer break the Crassian Leviathan's special attack animations.
The defend animation removal was missed from Telos and they have now been removed from this encounter.

Bugfixes
No one likes to encounter bugs when they play, so each week we do our best to squash as many as we can!
Fixes labelled Hotfix were addressed between weekly releases.
Fixed an issue that broke Solak's animations due to a knock on effect from removing the defend animations.
Fixed an issue preventing players from retrieving their Starfire Cape from Diango.
Fixed an issue that caused pickaxes stored in the toolbelt to not work as expected in F2P.
Players should no longer get a message stating that 0 oddments have been added to their currency pouch due to the oddments rebalance.
Fixed an issue where some Treasure Hunter prizes were not displaying a description for Free-to-Play players.
Fixed a bug where the Adrenaline Urn could not be retrieved via Diango if the player destroyed it.
Fixed a bug where all colour variants of the Zodiac Costume could not be retrieved via Diango if the player destroyed them.

Looks like the smoke is mostly gone now - but fear not, the Ninja team and their bug-fixing sidekicks will be back next week for another round of improvements.
Have you got suggestions for changes you'd like to see? Use the links up above to let us know!
Until next time!

~ The RuneScape Team
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Re: Patch Notes 2020

Post by Cally Raven » Wed Mar 18, 2020 1:55 pm

PATCH NOTES 18th March 2020


Looking for all the latest changes to the sights and sounds of Gielinor? You've come to the right place!
This week we've got a bunch of improvements designed to the game more enjoyable. Things like adjusting what hints are being shown to more experienced players, and some tweaks to Vulnerability Bombs and timers.
Wondering where the Ninja Team have got to? After all the excitement of the last two weeks, they’ve received over 2,000 suggestions! So for now, they’re busy training in the Dojo, sharpening their katanas, and getting ready to bust some bugs and finesse some fixes!

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Previously, the Burthorpe and Taverley path books were hidden from 'experienced' players (at least 250 total level), but the achievements in these hidden paths could still be completed. These path books are now visible to all players, but Turael's new player paths in Burthorpe are now marked as complete if the player is 'experienced' or has turned off guidance system hints. (You can toggle guidance system hints, including contextual tutorial popups, in your Settings -> Gameplay -> General -> Optional Interfaces.) So if you're levelling a new alt and aren't interested in the tutorial achievements, you can simply flag them as complete.
Updated UI assets in Moia's Hunt For The Memories puzzle in the Nadir Saga.
Restrictions for 'experienced' users have been relaxed:
Guidance system hints are now automatically turned off if you choose 'I have played very recently' after Character Creation.
Players are now considered 'experienced’ at total level 100, down from 250.
Upon reaching total level 100, the Burthorpe FTUE will be marked as ‘complete’.
Turning off guidance system hints will now clear the FTUE path if selected.
The description for the guidance system hints toggle has been changed to 'Receive small tutorials and tips while playing. If disabled, the Burthorpe tutorial is treated as complete.'
Adjusted how Daily Challenges interact with new players:
Since basic challenges are now generated for new users, a player could progress a challenge without first completing the Daily Challenge interface tutorial. To fix this, progressing a Daily Challenge now counts as completing the Daily Challenge interface tutorial. The description for the Challenge Accepted achievement has been updated accordingly.
Since basic challenges are now generated for new users, the Daily Challenge path is now immediately available, instead of being unlocked by talking to Fara or completing the Burthorpe tutorial.
Removed a 'You are already in the Burthorpe/Taverley area' message which appeared when tracking a basic Daily Challenge in this area.
Corrected an issue where a blank slot could be left behind in the Activity Tracker when handing in a tracked Daily Challenge.


MOBILE
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Updated the checkbox style when selecting which Skill to use a lamp on on mobile to be consistent with other interfaces.
Updated the checkbox style within the Audio Settings interface on mobile to be consistent with other interfaces.
Updated the checkbox style for the RuneMetrics drop logs on mobile to be consistent with other interfaces.


OTHER

Vulnerability Bombs will now refresh the effect's timer when throw at or in range of an already affected NPC.
It is no longer possible to complete the solo achievement Fist Contact in a group. We have redefined the term ‘solo instance’ to indicate an instance where the maximum number of players is one, rather than an instance with only one player in it.
Updated the Lumbridge path to stop referring to the Lumbridge Market Bank Chest as the Combat Academy Bank Chest.
You can no longer reclaim the higher-level members version of the Starfury Cape on F2P.
Our Ninja Team spied a rogue set of eight pixels on the Seedicide interface that were separating boxes further from each other than on other drop cleaner interfaces. Seedicide is now consistent with the other interfaces. The Ninjas turned these eight pixels in at the Port Sarim jail and where they are now awaiting to be seen at the Seers Village courthouse.
Removed a force walk tile near the sheep field north of Lumbridge.
Players can now make an Inferior Locator with a divine herb patch.
The cost for charging engrams will now correctly cap after prestiging three times.
Players who choose the pacifist route and allow Ariane to defeat Magic Stick without damaging the troll themselves will now still complete the Burthorpe introductory path.
The Recommended: Unlocked Ancient Curses achievement no longer appears as blank in the Activity Tracker if selected from the Achievement Path window.
The adrenaline urn will now be removed from the Buff Bar once it has been banked.


BUGFIXES

No one likes to encounter bugs when they play, so each week we do our best to squash as many as we can!
Fixed a RuneMetrics issue on mobile that was preventing users from being able to toggle stack value off.
Fixed an issue where Moia’s Hunt For The Memories puzzles relied on mouse events and were therefore unplayable on mobile.
Miscellaneous Smashing Relics fixes.
Fixed a bug that allowed players to claim fully repaired lucky chaotic items from Diango's Item Retrieval. The items will now be retrieved in their broken state.
Fixed an issue that prevented various pieces of dyed Malevolent Armour from being equipped using the Action Bar.
Fixed an issue which allowed players to bypass the cooldown on Adrenaline Potions.
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Re: Patch Notes 2020

Post by Cally Raven » Mon Mar 30, 2020 10:08 am

PATCH NOTES 30th March 2020



Archaeology

Our expert shovelbums have managed to dig up an ancient tome, filled with forgotten wisdom from ages past… oh, hang on, it’s just a regular bunch of changes. Not all of them are directly linked to Archaeology, but they’re all very important for this update to work.
Changed the ‘Excavate’ option on several objects not connected to Archaeology in order to reduce confusion. Similar changes have been made to Quest Logs and other instructions.
Added a ‘The Dig Site’ quest icon to all related NPCs, Locations and Objects.
Various changes to the Make-x interface:
Reduced the size of the icons on the right-hand panel
Reduced the size of the text in the 'Values' section
When selecting a different category, it will no longer show information for an object that hasn't been selected or unlocked
The clickable/tappable region on the 'Share' options in the Collection Log interface has been increased to cover the entire button.
Removed the cutscene that plays when entering and exiting the Halls of Camdozaal on Ice Mountain.
Made numerous improvements to the Collection Log interface:
Added a 'Reward' info section to each Log
Increased the click/tap area on the Favourite and Options buttons
Changed the ambiance on the item backgrounds so obtained items are more identifiable
Added seven Bank chests to the overworld in all five dig site camps, the Exam Centre and the Archaeology Guild Campus.
Added 50 new Bank spaces.
Added a 'Bank deposit' map icon to all Bank deposit locations.
Added tooltips to items in the Skill Guide.
Upon levelling up, the Skill Guide will display all the information about each new entry.
Updated the colour of the Adrenaline Bar to better aid those with colour blindness.
Removed the Gatherer's Cape from players and returned all shards, as the cape now has an Archaeology requirement.
Graphically updated Movario.
Renamed ‘ancient components’ to ‘third-age components’.
The Max Guild portal’s attunement is now completely independent and no longer checks against the attunements of the portals in War's Retreat.
Max is now using the 'Jack of Trades' title as he does not own the Archaeology skill pet.
The mouseover text for a locked Invention material now displays in red.
Mousing over Achievements will now show your progress towards any Meta Achievements they are included in.
Added tooltips to the Meta Achievements listed under an Achievement to show what's required. For example, the tooltip for the ‘Who's The Boss? VI’ Achievement, listed as a requirement for the ‘Final Boss’ Achievement, states ‘Kill a total number of bosses. (X/5,000)’.
Changed the text in the Skills interface to say 'View Skill Guide' rather than just 'View'.
Lowered the brightness of the sun over near the Desert Strykewyrms east of Al kharid.

Bugfixes
No one likes to encounter bugs when they play, so each week we do our best to squash as many as we can!
Fixes labelled Hotfix were addressed between weekly releases.
Hotfix: Players can no longer open the Yak Track interface while the First Time User Experience is still active via the Task List or Sir Yaktrick Moore, as doing so caused an issue where blank tasks were displayed on the interface.
Hotfix: iOS users are now able to see and interact with Bonds.
Hotfix: Players can now hand in eggs to Benedict regardless of how much of Benedict’s World Tour has been completed.
Fixed an issue where the message played after unlocking the 15th Anniversary skilling speech bubbles pointed to the incorrect tab within Game Settings.
Fixed numerous graphical bugs surrounding the new Dig Site entrances and the Archaeology Guild Campus.
Fixed an issue where the Gizmo interface would not repopulate the potential outcomes when dragging a material out of the grid area.
Fixed an issue where the spacer wasn't showing between some of the requirements in the Make-x interface.
The thumbs of certain Dig Site employees have been returned to their proper size.
Known Issues
With large updates like Archaeology there will always be small things you find after sign off. We compiled a list of these so you know that we're already aware of these issues.
Collection log - Number of items in a collection will have a number break over to the next line if there's more than 5 characters (visible in hard clue scroll collections).
Player uses the wrong side of the ladder at the Temple of Ikov.
The Ancient Gargoyle familiar is missing an animation when using special attack ability.
Re-unlocking comp cape requires the player to log out and back in.
The Ancient Waterfiend familiar is not blocked from entering the Barrows area.
Messaging for hanging painting in the Guild office doesn't clearly specify that only replica paintings from Art Critic Jacques collections can be used.
Material Cache - One of the Armadylean Yellow material caches is not accessible.
Time Sprite will not spawn on the eastern Amphitheatre debris if it's active on the western locations.
Archaeologist workbench make-x slider works incorrectly when the player does not have the materials required to restore an artefact.
All Archaeology camp/bonfires are burn logs/cook functionality.
Seth Minas is missing dialogue pre completion of the Dig Site quest.
Some Archaeology items cannot be keepsaked.
'More Options' text overwrites the name of a mystery if it's the last one in the list when talking to a site manager.
Pop-up on the Centurion's Dress Sword (damaged) is misplaced when opened for the first time on a mobile device.
May occasionally experience the client soft-locking whilst in the Stormguard Citadel on a Xiaomi Black Shark mobile device.
Obtaining candles and chalks from the Infernal Source do not check if you have the item in another inventory.
Unable to add master skillcape to the skillcape stand on Anachronia.
Outer wall debris in Kharid-et has a very large clickbox.
Known Graphical Issues

Various z-fighting issues across all dig sites.
A few tiles missing blocking/collision across all dig sites.
Lava faucet asset does not disappear with the rest of the wall when using remove roofs.
Stadio debris excavation spot soil colour is inconsistent.
Players legs become transparent during an animation when using a portal in the Infernal Source.
Players mattock disappears during an animation when activating a portal in the Stormguard Citadel.
Dis overspill excavation spot debris is missing an animation.
Numerous excavation spots are clipping into the ground, particularly those found in the Infernal Source dig site.
Some textures are missing on the ground in the Stormguard citadel.
Blood of orcus material cache floats mid air when depleted.
Blood of orcus material cache has different colours when depleted.
Eye of Dagon material cache has different colours when depleted.
Materials in the Animal furs material cache float.
Quintessence Material cache has missing backfaces.
Numerous assets clipping through another piece of environment across all dig sites.
One of the islands in the Infernal Source disappears when viewing it from a specific location and angle.
Drop an item while standing on the portals in the Infernal Source will cause the item to float.
Players disappear from some angles when using an some agility shortcuts, on mobile devices.
That’s all from us this week! Now, if you’ll excuse us, we’ve got an appointment at the Archaeology Guild…
Until next time!
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Re: Patch Notes 2020

Post by Cally Raven » Mon Apr 06, 2020 12:46 pm

PATCH NOTES 6th April 2020


Archaeology - Improvements and Fixes

It's amazing the things you find when your get your hands dirty at a dig site. A Mortal Cup here, a Hand of Glory there, a dusty changelog of tweaks to a new skill....
Inspecting a damaged or restored artefact and filling or inspecting a soil box will no longer interrupt your current action, allowing you to continue excavating uninterrupted.
Players may now use either a Harlequin cow, or one each of a Vanilla, Strawberry and Chocolate cow during the relevant Archaeology mystery.
A tick has been added to Artefact information to show if you have previously completed any associated collections.
The chance of receiving an artefact from research has been increased.
Dr Nabanik's 'Third-age Expert' researcher perk has been modified to guarantee an artefact after researching 2 hours or more, down from 8 hours or more.
We have adjusted the text associated with the consumable items found in the Archaeology Guild shop so that both their Item and Buff Bar descriptions are consistent.
The Dwarven Instinct aura will now spawn magical chests after you've earned XP in Archaeology.
An Armadylean yellow material cache at Stormguard Citadel has been moved slightly to make it more accessible.
Corrected a typo where the collector Isaura was mispronouncing her own name. We've all been there, Isaura.
Different styles of REDACTED can now be used for the Capricorn portion of the Contract Claws mystery.
The Slayer and Boss Collection logs will now open correctly when accessed via the Slayer counter.
Let's dig a little deeper, and explore the fixes we discovered over the last week…
Hotfix: Fixed an issue where Player Owned Ports voyages were being set to a negative duration while claiming research rewards.
Hotfix: Fixed an issue where the Player Owned Farm trapper farmhand was not returning.
Hotfix: Fixed an issue that allowed players to gain a pulse core level boost in Archaeology from the Desert Pantheon aura. This has now been locked behind the skill amnesty period.
Hotfix: Fixed an issue that allowed the waterfiend familiar to be summoned for a longer duration than intended.
Hotfix: Summoning pets will no longer run away if they are following you when you log out.
Hotfix: Fixed an issue that prevented some players from completing the Contact Claws mystery if they had already completed the Dagon Bye mystery. Players will now be better informed about their Contract Claws mystery progress when speaking to Movario.
Hotfix: Complete tomes can no longer be stored in the Bank.
Hotfix: Running out of skillchompas as you reach max focus when excavating will no longer crash the player.
Hotfix: Fixed an issue where additional Twitch loot crates were unintentionally awarded.
Hotfix: It is once again possible to obtain the Booboo doll needed to complete The Lost Toys miniquest.
Hotfix: A bookshelf on the Archaeology Guild Campus that was used to start the Elemental Workshop II quest had been lost during renovations. This has been replaced, so it is now possible to start the quest.
Hotfix: Chests in the Infernal Source cellar can no longer be looted with a full inventory.
Hotfix: Fixed an issue where players couldn't fletch Bakriminal bolts if they already had some in their inventory.
Hotfix: Using the Font of Life from your inventory will now correctly progress the Archaeology tutorial.
Fixed a texture Z-fighting issue on Stormguard Citadel.
Fixed an issue with some missing geometry in Stormguard Citadel.
Fixed an issue where some research was not being unlocked.

Zodi-Yak Track

Looking for your weekly horoscope? Well we can't guarantee you'll find love this week, but we can guarantee some pretty neat improvements for the ongoing Zodi-Yak Track event!
Stopped the Twilight Pegasus pet from turning invisible in the Wardrobe view.
Adjusted the Stargazer Goggles to fit female character models better.
Adjusted the Yak Track image on the Upgrades & Extras interface.
The Equuis cape has been reforged with the gold metal shown on the reward image.

Object Highlighting, Depth of Field & Canopy Transparency
We touched on this in this week's newspost, but here's the nitty gritty details of some all-new visual options that are live now!
Four new options have been added to the Graphics Settings:
Depth of Field - Smooths the world view for scenery in the distance.
Smooth Camera Fade - This is an existing feature where the camera clips into scenery it smooths the edges. This is a new option will disable it - especially useful for content creators!
Tree Canopy Fade - Makes tree canopies and certain other surfaces transparent if they would otherwise obscure your character.
Entity Highlighting - Adds colour coded highlights and a pulse upon interaction with NPCs, objects and locations within the game world.
To support the new Object Highlighting feature the mobile Activity Tracker has a new "Highlight" button. This button serves as a toggle to highlight objects in close proximity to your character.

Other
Arcane Blood Mage Hood polycolours are now shown on the male character head when textures are turned off.
The Ninjas have had another word with Egil and Ceremonial Sword plans will no longer retain the progress of previous plans. The first plan you receive after this update may still have some leftovers on it, but every other one will be brand-new.
If a player has an unclaimed prize on Treasure Hunter and the promo changes, they will now be able to claim their original prize instead of being given a new one.
Fixed various issues with the tutorial prompts on mobile during the Invention tutorial.
Modernised the fur shop interface on mobile and re-added the spotted cape to the store.

Bugfixes
A lot of this week's bugfixes were geared towards Archaeology which we wrote out above, but here's a couple more that we snook in for good measure!
Fixed an issue which resulted in text getting cut off in the Skill Selection screen when redeeming lamps and stars.
Fixed an issue that was affecting Treasure Hunter prizes when a players game window was the same length as the Treasure Hunter interface.
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Re: Patch Notes 2020

Post by Cally Raven » Tue Apr 14, 2020 1:00 pm

PATCH NOTES 14th April 2020


Welcome back fellow patchmeisters! Did you dig up anything interesting this week? We certainly did!
Embedded deep within the twisted landscape of the Shattered Worlds we discovered a collection of shiny shurikens. You know what that means? That's right, the Ninja Team has struck again!
There's been lots of changes to the Shattered Worlds this week, alongside a batch of freshly excavated Archaeology improvements. You can read more about both over in this weeks newspost.
Shall we get to it?


Ninja Strike #3 - Shattered Worlds
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Objectives
Three new objectives have been added and the original objectives now have more variety.
The original 'Kill x% of enemies' objective now varies between 65-80% instead of remaining at 75%.
A 'Deal X Damage' objective has been added. Deal a certain amount of damage in a single world to proceed.
A 'Repair the Portal' objective has been added. Enemies have a chance to drop a portal repair kit. Find 3 pieces and repair the portal.
A 'Summon and Kill the Boss' objective has been added. Kill enough enemies to summon a boss, then defeat it to proceed.
Bosses will appear once every 5th world, and the bosses that have been added are:
God Wars Dungeon 1 Generals (not including Nex)
Chaos Elemental
Dagannoth Kings
Barrows Brothers
Some weekly challenges have been rebalanced to better represent their difficulty and reward. Previously, Silver challenges would complete around world 25 but will ask you to complete worlds up to 50; Gold challenges took place around worlds 40-50 but will now require you to beat worlds 80-100+.
More descriptive examine texts have been added to the altars for the 'Ancient Relic' side objective.
The examine text for Ancient Relic itself has been updated to give hints as to its function.
'Minion' enemies that spawn from normal enemies due to the Hydra mutator will now count towards the main world objective.
As such, the Hydra mutator has been redesignated as 'neutral', as it can now be used to the player's advantage. Its icon has also changed to reflect this.
Rewards
Players can now buy Spirits of Battle from the Slayer Mask tab of the Shattered Worlds Reward Shop. These cost 100million anima and can be used to reset the kill count on Slayer masks.
Slayer masks have been collected into one tab and are sorted by Slayer level. Greater demons and dagannoths do not have Slayer requirements but are placed in an appropriate slot on the list.
3 new titles have been added to the Shattered Worlds Reward store. Each one costs 150million anima:
The Abyssal Knight
Animaniac
Abyss Diver
Teleport scrolls have been added to the Reward Shop. These scrolls will teleport you directly to Shattered Worlds and cost 250,000 anima.
Some information will now appear when trying to purchase a locked anima pet.
Additionally, a bug has been fixed where this error message would show even if a player could buy the item
Additional info-boxes have been added to the reward shop.
Info-boxes will now show correctly on mobile.
Fixed an issue where some cosmetic rewards, such as the Abyssal Knight override, could not be purchased with a full Inventory.

General
Players can now use Weekly D&D tokens to reset their weekly Shattered Worlds challenges. This will reset all of your currently completed challenges, and as such can be used even when only one or two challenges are complete.
You can no longer repeat Shattered Worlds challenges in the same week without using a weekly D&D token.
Shattered Worlds has been added to the Minigames and D&D tracking interface. Here you'll be able to find information on the minigame, which weekly challenges you're currently able to complete, and a teleport to the nearest lodestone.
A 'Do not ask me again' option has been added to the chest on checkpoint worlds for players who no longer want to hear how they can save their chest for later.
The auto-pickup functionality for anima has been optimised to leave less anima on the ground.
The audio for Zones of Suffering and Zones of Restoration have been improved to be more noticeable and will now only trigger when inside the zone.
Kenton Decarte will now give players who are new to Shattered Worlds a tutorial on how to play the minigame.
The ability to skip worlds based on your performance is now calculated when completing an objective as opposed to when you reach and use the portal. A chat message will appear to remind you how many worlds you've skipped.
Being in combat will no longer interrupt and close the Mutator Selection interface.
The 'Static' mutator buff bar icon previously displayed stacks from 1-20, where your damage taken was the stack number multiplied by 10. This has now been changed to display a percentage from 10-200 instead. The description of this buff has also been improved.
A 'Skip' button has been added to the end of game summary to allow players to skip the animation that shows the calculations for anima gained during the session.
Interfaces & Messaging
Info-boxes have been added to the following actions:
Upon reaching a checkpoint world to inform players that their mutators have been reset and their stats replenished
Upon getting a new max hit
Upon progressing or completing a challenge
The info-box displayed to players when they complete an objective has been made green, so you can see at a glance whether the objective is finished.
Comma separators have been added to a number of places where bigger numbers are displayed in an info-box and/or chat message. This includes:
When gaining anima from a side objective or the checkpoint chest
When a weekly challenge is completed
When reaching a new highest world
Minimap icons have been added to various items of interest within Shattered Worlds. This includes:
Side objectives

Bosses
Entrance and exit portals
Bank chests on checkpoint worlds
The start and end interfaces are now more consistent with each other.
Tooltips have been added to most interface elements.
Tooltips can now be viewed on mobile devices.
The 'Equip Me' and 'Feed Me' buttons now use the appropriate builders to show correctly and consistently on the default, legacy, and mobile interface.
You can no longer maximise the minigame HUD on mobile, but the interface has been improved so that all information is clearly shown without the need to maximise.
The 'anima gained' icon has been changed to use the same icon as the Inventory model for anima.
Mutator dropdowns have been removed from the HUD. They now appear in a horizontal list.
A tooltip will now appear if you are attempting to start a challenge when none are selected, or when one isn't started from the Challenge Portal.
The HUD tooltip for anima has had 'Lifetime' anima removed, and 'Available' anima changed to 'Total' anima.
The minigame HUD will now remain on screen when on the checkpoint world.
The 'Damage' stat shown on the end screen summary has had its cap increased from 1million to 30million.
The Weekly Challenge interface has been improved and will now better display the tier of the challenge in the colour of the title, the mutators that will be in effect, and the reward for completing them.
And we've changed the descriptions and titles of some of these challenges to be more thematic
The message received when you die during a Shattered World and attempt to open the chest has been adjusted to better describe why you're unable to open it.
The 'anima gained' messages that appear when an enemy is defeated have been made to float up more slowly for readability.

Other
The mage of Zamorak who teleports you to the Abyss from the Wilderness now has a 'Configure' option which can be used to set the mage's left-click or tap option to either 'Teleport' or 'Talk'.
When 'Talk' is selected, the mage will now still offer to teleport you to the Abyss with a yes/no option after the initial dialogue.


Archaeology
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Improvements
The Site Map at the Archaeology Guild now informs the players about the site keyboard shortcuts.
Dueling a player that is using a Blood Reaver familiar will no longer continuously loop the duel setup and heal the user's lifepoints.
A chest inside the Exam Centre can once again be used to advance a medium clue scroll.
Artefact collector info will now close when inspecting a new artefact.
The chance of receiving an Imcando Mattock piece now increases in line with your Archaeology level.
Changed 'restoration station' to 'archaeologist's workbench; in the Restoration make-x menu to be more accurate to the game world.
The 'Seed of the Charyou Tree' and 'Hand of Glory (Luck of the Dwarves)' relics have had their levels in the skill guide corrected from 89 to 83.
Guildmaster Tony's Mattock has had it's precision stat reduced from 90 to 85 because the precision increase was providing too many additional projects over a period of time.
If you have the Berserker's Fury relic power active while wearing a full Dharok's set, the Dharok's set effect will be applied instead of the relic power.
The message that displays once you reach 100% sprite focus has been updated slightly.
Some luck messaging has been adjusted in cases where a ring has been swapped as you're getting a lucky drop.
It is now possible to siphon the crystal mattock using a crystal tool siphon.
A popup box will now appear if you attempt to excavate with a full inventory.
The 'Nosorog!' sculpture artefact has been changed to require 30 warforged bronze rather than 30 soapstone.
Players are no longer stopped from excavating after using Space Bar to advance the chatbox that appears upon finding an artefact.
Fixed a graphical issue where material caches of animal furs would appear to float.
The Stormguard site manager will no longer endlessly loop dialog if only one mystery has been started.
Players are now properly informed when they add a researcher to their research team.
Players are now better informed about the rewards from rolling the Infernal Dice.
The Archaeology Guild Shop descriptions for the Material Manual and the Archaeology teleports have been updated to give more information on their uses.
The 'Destroy' option on Archaeology lore pages has been changed to 'Transcribe' to better indicate its function.
The Adventurer's Log will no longer state that the Statue of Dahmaroc has been completed when handing in an Archaeology collection.
A warforged bronze material cache has been moved slightly so that it doesn't appear to stick out the top of a tower.
The Archaeology Master Skillcape can now be placed on the skillcape stand in the Anachronia Base Camp.
Fixes
Fixed an issue with General Bentnoze's 'Red Rum Relics II' collection not appearing in level order.
Fixed the images for historic and classic components in the skillguide and discovery workbench.
Fixed a gap in a wall inside the Exam Centre.

Grand Theft Cocoa
Removed the duplicate messaging seen when collecting eggs during the currently active Easter Event.
Reduced the number of small egg spawns from 5 to 2.
Increased the currency that players receive during the current Easter event.
Decreased the time it takes for the imps and the egg piles to despawn.
Made changes to how many imps and egg piles can be in any one area.

Other
Players that had the Santa Paws outfit equipped to Felix will no longer see a different outfit equipped when they log in.
Increased the options available for 'Draw Distance' on mobile to now include 'Low', 'Medium', 'High' and 'Ultra'.
Fixed some issues with the games graphics settings
The 'Draw Distance' options should now show correctly.
The new 'Field of View' option is only available on 'High' or 'Ultra' draw distances. If set to 'Medium' or 'Low' the option is disabled, however the checkbox remained checked, this error has been corrected.
Flickering Effects can now be toggled again.


So, what do you think of the Ninja Team's work? We're very excited to see some new life being breathed into the terrifying terrains of the Shattered Worlds and we hope you enjoy the other changes, too. If you do, be sure to let us know on Twitter, Facebook, Reddit, Discord or our Forums. Got somewhere - or something - you want the Ninjas to target next? Let them know by submitting a challenge to their Dojo!
Stay safe!
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