Dungeoneering: Reducing Doorlag

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Dave
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Dungeoneering: Reducing Doorlag

Post by Dave » Sat Nov 05, 2011 8:19 pm

While I think doorlag is dependent on your graphics card, here's a quick, simple way I found that greatly reduces doorlag if you have excess RAM.

Runescape Client:

1. Locate the folder where the client launches from.
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2. Go up one level into the "jagexlauncher" folder.
3. Open the "runescape" folder
4. In there will be "runescape.prm", open this in notepad.
5. Upon opening you will see

Code: Select all

-Djava.class.path=jagexappletviewer.jar
-Dsun.java2d.noddraw=true
-Dcom.jagex.config=http://www.runescape.com/k=3/l=$(Language:0)/jav_config.ws
-Xmx128m
jagexappletviewer
6. Edit the -Xmx128m to a larger value (not more than half your RAM). I have mine at -Xmx512m. This adjusts the RAM available to the RS client java.
7. Save the file and load the client.

Browser:
1. When Runescape starts loading, right-click the java icon on your taskbar and select "open control panel".
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2. Select the Java tab and click "view..."
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3. Edit the "runetime paramaters" to -Xmx512m
*note, the 512m means 512 Mb RAM, if you have less than 1GB don't use 512, use 256 instead (always half or less).
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Last edited by Dave on Sat Nov 05, 2011 11:00 pm, edited 2 times in total.
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Starwolf
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Re: Dungeoneering: Reducing Doorlag

Post by Starwolf » Sat Nov 05, 2011 10:01 pm

Wish I could actually download the client.. It says the client is not available for download in my area >.<
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Dr Brad
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Re: Dungeoneering: Reducing Doorlag

Post by Dr Brad » Sat Nov 05, 2011 10:34 pm

Thanks, Dave. I'm made the changes. Now for a dung to try it out! :D

Update: client crashed :-?
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Dave
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Re: Dungeoneering: Reducing Doorlag

Post by Dave » Sat Nov 05, 2011 10:59 pm

Dr Brad wrote:Thanks, Dave. I'm made the changes. Now for a dung to try it out! :D

Update: client crashed :-?
:o
Perhaps you allocated too much to the client? Or it was just a random client crash - I got those once in a while without that changed.

I've had done this before with a browser and had no problems, switched to the client because at a basic level it has less doorlag than a browser and haven't had any problems yet.
I also know many people who do this and don't have problems...so I really don't know.
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Dr Brad
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Re: Dungeoneering: Reducing Doorlag

Post by Dr Brad » Sun Nov 06, 2011 12:24 am

I'll keep trying it. You're right, there have been client & browser crashes recently for other reasons.
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Re: Dungeoneering: Reducing Doorlag

Post by kingedward20 » Sun Nov 06, 2011 8:53 am

wow thANks, worked great, went form 128mb, to using 1gb =) noticed a huge difference

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Re: Dungeoneering: Reducing Doorlag

Post by Kaejer » Sun Nov 06, 2011 1:05 pm

Wish I could get the new RuneScape client thingy, I just have the old one from a decade ago :P.

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Re: Dungeoneering: Reducing Doorlag

Post by Slap bet » Fri Nov 11, 2011 4:13 pm

Might have to try this :)

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Re: Dungeoneering: Reducing Doorlag

Post by DoctorDRAG0N » Tue Nov 15, 2011 5:48 pm

Bump :)

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Re: Dungeoneering: Reducing Doorlag

Post by Land Otter » Tue Nov 15, 2011 5:56 pm

OK, followed the browser directions, lets hope this works. thanks for the guide, Dave.

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Re: Dungeoneering: Reducing Doorlag

Post by Legorune2 » Tue Nov 15, 2011 9:40 pm

I've never had much doorlag. =|

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Re: Dungeoneering: Reducing Doorlag

Post by Dr Brad » Wed Nov 16, 2011 2:49 am

another bump
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Re: Dungeoneering: Reducing Doorlag

Post by Zaijal » Wed Nov 16, 2011 6:27 am

I'll have to give this a shot, is there a way to do it if you play using Swiftkit? Or does it even matter?

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Re: Dungeoneering: Reducing Doorlag

Post by Dave » Wed Nov 16, 2011 7:13 am

Zaijal wrote:I'll have to give this a shot, is there a way to do it if you play using Swiftkit? Or does it even matter?
AFAIK Swiftkit runs like a browser, launching java outside the program (as opposed to the client having java within the program).

So I'd assume to adjust it you'd have to follow the "browser" steps. Not sure though because I don't use Swiftkit.

Also, on a side note, I've heard (from a trusted source) doorlag is worst in Swiftkit and best in the client.
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Re: Dungeoneering: Reducing Doorlag

Post by zerocoollll » Sun Jan 12, 2014 8:47 pm

found it!
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