Veil Cypher's Dungeoneering Guide

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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 6:16 am

Dave wrote:Had a little more time to read it thoroughly and think about what was written. The only thing I think is incorrect (based on my opinion/experience/knowledge) is stating that a 2h is the only weapon you should have. Not only is the baxe better on shades, zombies, dogs, rats, books and spiders, it is also enhanced more by blood necklace/primal gauntlets than the 2h. But whether a 2h or baxe is needed on a team is based on your teammates' binds and whether or not they can clear gd's efficiently (ie. if theres a hex don't pile lone mages, baxes should focus on zombies/other lower defence monsters, 2h's on rangers/skeletons). Its too bad the topic of gd clearing has too many scenarios to make an effective guide to that.

But now I'm just rambling/nitpicking. This'll help anybody who's trying for those low times.




LOL @ start of boss guide, if I was to make a guide it'd be on occult/warped only.

Few things I've observed that isn't mentioned:

Blink - I'm about 99% sure he always runs S > N and W > E, use that knowledge in addition to the mini-map (as you mentioned) to make things easier.
Hope - If I remember right (its been a while :( ) he targets players who aren't protecting melee over players who are protecting melee. This is why the melee + mage both attacking him works well (he tries to attack the mage while the melee'er blocks while protecting melee). Just an explanation as to why your method works.

Haven't had wg or kal'ger so I don't know about them, but for the bosses I've access to none make me rage more than Hope (for the reason you stated - 99.99% don't know how to) and Thunderous (for a reason similar to what you said - people who insist "don't run, use the gs method so you take no damage")
Between pba vs. prom2h is essentially personal preference. If you like fast weps, use pba and bind surgebox....if you like hitting higher, get prom2h.

Overall gulega ends up making me rage the most though...irdc about deaths, but when people are too lazy to make ragers and they can't pray switch....that's just like omg go back to 117.

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Re: Veil Cypher's Dungeoneering Guide

Post by Sir Chris » Sat May 21, 2011 10:11 am

Couple questions regarding binds:

so a prom b-axe would be better than a prom spear (p)?

Also I have a primal chain skirt, better to bind a prom platebody?

ty

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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 11:07 am

You should get primal chainbody (dropped by gravecreeper) and prom 2h. Until you get the opportunity to unlock primal battle axe prom 2h is your best bet, then its still debatable. The problem with spears is they're slow and they have low bonuses, so they hit less often, making their dps low.

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Re: Veil Cypher's Dungeoneering Guide

Post by Sir Chris » Sat May 21, 2011 11:22 am

got it, ty again

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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 11:27 am

Anytime, and the chain is of course until you get a hood, hood is far more important than defensive statz.

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Re: Veil Cypher's Dungeoneering Guide

Post by Sir Chris » Sat May 21, 2011 11:47 am

oh that hood that makes you invisible to most creatures, right?

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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 11:52 am

Yeah, "shadow silk hood." It makes you invisible to rangers/meleers/zombies/skeles, excluding mages.

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Re: Veil Cypher's Dungeoneering Guide

Post by Dr Brad » Sat May 21, 2011 1:55 pm

I continue to hope that I'll get a hood while soloing...
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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 2:02 pm

Dr Brad wrote:I continue to hope that I'll get a hood while soloing...
Best chance of hood seems to be largest size possible on floor 29. Whenever 3bo world has crashed and friends have lost their binds we've always done medium/large f29 and managed to get them their hood binds back pretty quickly....Although it did take Aiden 50 night spiders to get his back lol.

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Re: Veil Cypher's Dungeoneering Guide

Post by Dave » Sat May 21, 2011 4:12 pm

Sir Chris wrote:Couple questions regarding binds:

so a prom b-axe would be better than a prom spear (p)?

Also I have a primal chain skirt, better to bind a prom platebody?

ty
Spears used to be the best weapon bind, but once class rings came out the "berserker" ring makes a 2h/baxe better. It only gives the strength bonus to aggressive attack styles and the spear doesn't have any.
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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sat May 21, 2011 4:41 pm

Dave wrote:
Sir Chris wrote:Couple questions regarding binds:

so a prom b-axe would be better than a prom spear (p)?

Also I have a primal chain skirt, better to bind a prom platebody?

ty
Spears used to be the best weapon bind, but once class rings came out the "berserker" ring makes a 2h/baxe better. It only gives the strength bonus to aggressive attack styles and the spear doesn't have any.
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Re: Veil Cypher's Dungeoneering Guide

Post by 0ZZ-MAN » Sat May 21, 2011 4:56 pm

GREAT GUIDE FATTY I APPRECIATE THE TIME AND EFFORT YOU PUT IN THIS GUIDE:) BOOKMARKED! OZZ

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Re: Veil Cypher's Dungeoneering Guide

Post by Sir Chris » Sun May 22, 2011 12:19 pm

got it, ty again for info.. now time for jag to make solo xp not totally blow. I understand the idea to push the teaming aspect but 1/2 to 1/4 xp per hour is just way off

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Re: Veil Cypher's Dungeoneering Guide

Post by fattyinabush » Sun May 22, 2011 4:56 pm

It's probably actually a much larger difference than that :p In a good team for warped rows I can get as much as 500k exp/hr, soloing wouldn't be anywhere near that :X

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Re: Veil Cypher's Dungeoneering Guide

Post by Starwolf » Sun May 22, 2011 9:35 pm

fl 29 for hood... hmm... koa dg event anyone for those who don't have hoods?
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