Volatile and Sacred Clay items - Experience bonus.

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Deep_Pain
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Volatile and Sacred Clay items - Experience bonus.

Post by Deep_Pain » Tue Nov 18, 2008 2:22 pm

Ok just testing these items out on a few things.

There doesnt seem to be any definitive guide on any of the fan sites so this is my experience of the bonus's

The difference between volatile and sacred items is that sacred you can choose what your item will be. Volatile will change after so many uses.

Will post exact amount of uses when I know.

(will update as I go along).


CRAFTING

Blue hide bodies.

Regular Exp: 210
Sacred Needle: 231
Volatile needle: 235

Blue Hide Legs

Regular: 140
Sacred: 161
Volatile: 165/166 - 165 and decimal point but unsure of exact, didnt make enough.

Blue Hide Vambs

Regular: 70
Sacred: 90
Volatile: 95


WOODCUTTING:

had a glitch here and my volotile tunred into a regular proto-tool for some reason. So no volatile results.


From my little experience, gather rate seems to equal rune hatchett

Willow:

Regular: 67.5
Sacred: 76.5
Volatile: ?

Yew:

Regular: 175
Sacred: 189
Volatile:

FISHING:

There is a bug or its intentionally like that, but anyway.
The stroke time for clay harpoon is different to that of regular harpoon. At first I thought this was odd. Why didnt they just use the regular harpoons action for clay harpoon? I realised because in stealing creation, you fish much faster than outside, so there is a large pause between strokes.

However the timing is wrong.

If you stand next to someone with regular harpoon, and time it so you start exactly the same time on downstroke (which is more difficult than it sounds lol) his second downstroke will be slightly quicker than yours... and so on, until he can basically do 11 strokes in the time it takes you to do 10 with clay harpoon.

which no doubt negates any exp bonus
(and of course you will catch less and make less money)

Shark:

Regular: 110
Sacred: 122
Volatile:

Tuna:

Regular: 80
Sacred: 85
Volatile:


Swordfish:

Regular: 100
Sacred: 105.5
Volatile:
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Mjoltiny
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Re: Volatile and Sacred Clay items - Experience bonus.

Post by Mjoltiny » Thu Nov 20, 2008 3:53 pm

So if I read this right with needles we'll get way more xp/hide with vambs than with bodies if that's not fixed by the week of. Meh, either way I'm looking forward to a clan event here :D.

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