Summers End

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Sir Chris
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Summers End

Post by Sir Chris » Mon Sep 15, 2008 3:24 pm

For those who cannot access RS at this time (like me) there is a new quest! Taken from Runescape Community (Zybez)
Click the link below to see the forum posts from RSC.
http://www.zybez.net/community/index.ph ... ic=1118840

Those who have completed Spirit of Summer will know that their work is half done. The Spirit Beast has begun to tear through the fabric of reality and threatens to lay waste to RuneScape. Summer and her family can't stop it alone, so you're needed to confront this powerful enemy.

Brave warriors who are courageous (or foolhardy) enough to take on such a challenge will be required to venture once more into the Wilderness, crossing into the Spirit Beast's realm. Here, you'll be the main thrust of a devastating attack on the beast. If you hope to survive, you'll need the Amulet of Ghostspeak, help from the spirit family, and plenty of food and run energy...

Summary
Where to start the Summer's End quest:

Talk to Summer in the farm ruins, north-west of the Clan Wars challenge hall.
Requirements to complete the Summer's End quest:

Level 23 Summoning
Level 23 Woodcutting
Level 35 Hunter
Level 45 Mining
Level 47 Firemaking
Level 55 Prayer
Spirit of Summer
The ability to evade the blows of a level 700+ beast
A fairly high Hitpoints level and a higher Woodcutting level are an advantage
Access to:

Some interesting new equipment

In Other News:

The skillcape issue (where they appeared slightly off-white) took a little longer than usual to fix, as we found clipping and stretching issues in the QA testing process. Your skillcapes should now be cleaned and back to their original colours.

There is now a button below the World Map key that helps you to organise the key and how it is ordered. You can now toggle between the following options:

* Traditional: this is the current, unsorted list of key icons.
* Alphabetical: A-Z for finding what you're after easily.
* Categorised: splits the key up into the following subcategories
o 'Game Features' such as quest icons or minigames.
o 'Shops/Trading' where you can buy or sell goods.
o 'Facilities' useful to help you with your adventures or training.
o 'Resources' such as tree locations or mining sites.

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Sir Chris
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Re: Summers End

Post by Sir Chris » Mon Sep 15, 2008 3:45 pm

Apparently one of the monsters you can fight after the quest is level 785 and has 2000 (yes, 2 thousand) HP!!!

Here is a pic from a person from RSC (zybez forum)
Image

When is the Corporal Beast hunting event,lol?

mysticmoggy
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Re: Summers End

Post by mysticmoggy » Mon Sep 15, 2008 4:36 pm

wow what a large beast!

D plate? =]
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damnimmart
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Re: Summers End

Post by damnimmart » Mon Sep 15, 2008 7:09 pm

I went to the new bossmonster with Dee Kay today. These are the things I noticed on our trip:

- got a mêlee hit of 60 (heard max is 65)
- got a magic hit of 50
- got ranged hit of 30 (not sure if this was ranged)
- magic does area damage as well
- ruby bolts can do incredible damage. (DK hit a 100 on it)
- easy to tele out --> restock --> tele clanwars/bountyhunter --> join back in the fight.
- Tankrange with magic pray seems the best option.
- I think big teams are the way to go on this one, and be prepared to restock during a fight. This guy will last for a long time and hit hard.
- No graves when you die. You do keep your 3 most valuable items.
- It tends to stick to one opponent.
- I think it's pretty safe to say that this monster will drop the sigils for the new shield from the summers end quest. These must be quite impressive shields.


edit:
went with a huge group on a lootshare world and found this:
- even with around 60 people it takes quite a while (could be 5 minutes) and people died constantly.
- when you hit a 100 the beast immediatly focus' on you 8O
- it spews out little creatures called dark cores who leech life of everyone near it at a pretty fastrate. all drained hitpoints go to the beast.
- dwarven cannons work in his lair
- when it focus on you, you can try to stay under it so it can't hit you.


some drops i've seen:
- standard: 13 charms
- 100 green dragonhides
- 250 law runes
- 250 soul runes
- 2000 cannonballs
- bunch of random gems
- 750 adamant arrows
- 250 runite bolts

I think about 20 men are needed to be sure the trip won't turn out to be a disaster. a trip with 10 people is tricky, very long and almost certain a huge drain on your recources (mainly food).

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Garnoidish
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Re: Summers End

Post by Garnoidish » Mon Sep 15, 2008 11:12 pm

175 onyx (e) bolts to me. :)

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Re: Summers End

Post by Garnoidish » Mon Sep 15, 2008 11:27 pm

120 white berries to me.
20 rune ores
100 green dhides to me
blue mystic top
Mystic staves
regen bracelet to me
150 mahogany logs
2000 cannonballs
125 addy ore
120 goat horn
35 addy bar
75 magic logs

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Sir Chris
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Re: Summers End

Post by Sir Chris » Tue Sep 16, 2008 12:22 pm

Great info guys :)
So, hypothetically, 10 of us could go there with cannons and blast the crap out of it?

Oh and a side note: another high level monster that is best fought using range!!!! WTF "buying 20k red chins" :P

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