Fremennik Sagas Q&As

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Dr Brad
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Fremennik Sagas Q&As

Post by Dr Brad » Mon Jun 06, 2011 5:00 pm

Source: Quick find code 15-16-737-62848118
Q.Will there be any stories or sagas with the higher floors (occult, warped, etc.)?

A.We did originally intend to launch with six sagas, with a saga for every floor theme, but, as time progressed, we realised that we wouldn't be doing the sagas justice if we tried to do too many at once. We also planned for them to have a wide range of requirements. Personally I'd like to see each theme get at least one saga and I'd really like to have some sagas with 90+ in the skill requirements (if only for the unabridged version)!

Q.Are future sagas likely to provide any kind of tangible benefit besides chunks of XP?

A.There are no plans to change the rewards for the existing sagas, but we may add non-XP rewards for future sagas.

Q.Why has it been made repeatable when we get nothing for completing it a 2nd time?

A.Most of the sagas have alternative endings and a wide range of content that will not be seen on a single play through, so there's generally a good chance you will discover more if you play it through a second time.

Sagas are designed primarily to provide story. One thing a lot of players asked for was the ability to replay quests, but asked for no reward in return, so we felt we could try this out with the sagas. We also felt that some players might, occasionally, like to take a break from training skills to just be Thok for a bit. He is awesome.

Q.Why are the rewards so low and uninspiring?

A.The rewards are balanced for the level that the piece of content is unlocked. So, the unabridged reward offers a hefty chunk of experience for those who are at the required skill level - generally giving a level or so - which for roughly 30 minutes of game time is pretty nice. The abridged requirements are lower and ask for fewer levels, so the reward is also balanced to these lower levels. We wanted to make the sagas accessible, so the abridged sagas allow a large proportion of players to play them, with the promise of greater XP rewards when they unlock the unabridged sagas.

We did consider scaling unabridged rewards according to your skill level (giving you more skill XP if you are at level 80 than if you are level 70), but this would put people off doing the sagas until they were at the upper levels, and gaining the maximum benefit from the sagas. People would miss out on the awesomeness of Thok for quite some time.

Q.Why isn't there a percentage meter inside each saga so we don't have to suffer spending 30 minutes in one of them, only to find out we completed 90% of it and failed to obtain the 2nd unabridged book?

A.We wanted to encourage exploration in the sagas, and also add an air of mystery to what the secondary objectives are. By having an in-game interface that updates with each objective, you remove the exploration, the mystery and you make the saga a little less immersive. The interface for the signature heroes is fine because it helps you keep track of information that the characters would know, but adding on the 100% bar would make the saga lose something, I think.

Q.Why does Owen look different from in the trailer?

A.Owen looks cooler with the black and white hair, don't you think? So he took a trip to the makeover mage and dyed his hair...he then had a horrific accident, but he doesn't like to talk about that.

Q.How long until we meet the last of the signature heroes and when can we expect to see more content with them in it?

A.All I'll say here is "“watch this space”...well, not this space specifically, but you get my meaning.

Q.Will all the sagas be released before the finale in Dungeoneering?

A.We'd prefer to keep our plans for further sagas and a Dungeoneering finale under wraps! We wouldn't want to spoil anything for you.

Q.In the 'Threes Company' Saga, we were able to see our team mate's life bar and chathead. Will that be implemented for Dungeoneering in the future?

A.That's an interesting idea and one that we are considering. There are a number of technical issues with that approach, but the idea is a strong one.

Q.Will Dungeoneering weapons recieve a special attack like Thoks Primal 2h?

A.You assume it was Thok's weapon that had the special attack! All weapons have a special attack in Thok's hands. Thok's hands ARE special attacks.

Q.Why has Sir Ewain become Sir Owen?

A.We felt that Sir Ewain didn't quite sit right with us, and was less easy to say, so we tweaked it to Sir Owen.

Q.Will we ever be able to make/use Thok runes? They are the most powerful runes ever made!

A.You're not Thok, so how could you hope to make Thok runes? Only Thok awesome enough to make Thok runes!

Q.In the first saga, if another one of your team mates has a key you can still open that door. Could this be implemented into normal dungeons?

A.The ability for a group to share keys without the need for trade was one that we considered in early design, and it was a tough decision to make. The obvious benefit of such a system is the freedom of movement, but this is traded off with a reduction in gameplay, a decrease in floor completion times and a solution that's thematically strange (how can one key suddenly be owned by many). In the end, we opted to keep the keys as they are now and, while we recognise the value of either solution, we stand by our decision.
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