RC-guild

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damnimmart
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RC-guild

Post by damnimmart » Tue Aug 12, 2008 4:23 pm

the RC-guild came out today and I went there to check it out.

got myself an omni talisman (one talisman to rule them all). When you show the guildmistress all other talisman/talismen/talismans (whatever...) you get some runecraft xp, about 1-2k per talisman i think, and the omni talisman.

the minigame isn't too bad. You have to get either green or yellow magic spheres to an altar within a time limit. whichever team gets most wins and earns some tokens. you have to do this 8 times in a row. It's pretty funny that the minigame takes place at the actual altars so runecrafters and minigamers can see each other.

i got enough points for an outfit that helps you in the minigame. outside the game it's pretty useless but it looks decent.
here's my outfit, now i only need to get the wand on which you can place a talisman (the omni talisman of course).
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that's my experience with the guild so far. tell me what you think of it.
Last edited by damnimmart on Tue Aug 12, 2008 6:04 pm, edited 1 time in total.

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Dima
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Re: RC-guild

Post by Dima » Tue Aug 12, 2008 5:30 pm

Can we display a tiara instead of a talisman? I made all the rare talismans into tiaras...
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Re: RC-guild

Post by damnimmart » Tue Aug 12, 2008 6:06 pm

I don't know for sure, but i think you need the talismans. but you only have to show them to her. She won't take them from you. so if the talisman are tradeable i can give you my set.

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Re: RC-guild

Post by Dima » Tue Aug 12, 2008 7:50 pm

Many thanks. It turns out that they are in fact tradeable and a hell lot cheaper than I've expected (although that'll change soon enough).
Edit: Any idea how hard getting the altar teleportation tablets is?
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Re: RC-guild

Post by damnimmart » Tue Aug 12, 2008 8:23 pm

i believe a teleportation tab is about 30-40 points and when you fight an equally matched opponent you'll get about 500 points per game. a game consists out of 8 rounds with a duration of about 2 minutes per round (i don't know the time for sure).

it's a good place to collect essence as well I think. you get 1 essence (i guess it'll be pure) per point.

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Re: RC-guild

Post by 9_red_monkey » Tue Aug 12, 2008 9:03 pm

Thats cool. I need to go. Im trying to get my total lvl to 1800 asap

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Re: RC-guild

Post by Dima » Tue Aug 12, 2008 9:57 pm

Blimey. I just checked the place myself, and I actually have a lot to say. This update has the potential to change Runecrafting into a self-sustaining skill as well as truly connect it to the Magic skill.
Well anyways, the place itself looks awesome. Let's say that this, is how the first quest (that wilderness waste of time) should've been. The graphics are great, the music is very unique (good compositions and samples this time), the NPCs aren't as lame and the general feeling is of a unique area. The altars themselves and their area got a rework as well, like animated grass (wind effect) over the air altar and birds nesting over the pillars in the nature one.
As for the minigame, it's quite nice. I didn't expect much judging by the previous minigames, which both sucked, but this is actually a fun speedy game which gets you clicking on things like a madman. It's basically divided into 8 rounds of 2 minutes each, where your goal is to attract orbs of your team's colour, and repel the opposite team's orbs away. It's pretty easy to figure out, and by the time you're done with your first minigame you'll already know what to do. You get 50 tokens per winning a round, nothing for losing, 25 tokens (I think) for a draw, 100 tokens bonus for winning more rounds than the other team, and 50 tokens bonus if the win count is a draw. In total, you could get 500 tokens per round (probably more, played it only a few times), which brings me to the next point - how this will affect the game.
Apart from the seemingly useless robes, the shop offers a handful of rewards, and surprisingly, these are actually cheap! The blood altar teleportation tablet for example costs only 50 tokens, and that's the highest level altar currently available. But the most interesting thing is the price of essence. 1 token per one essence - pure essence. I got 400 tokens my first time while drawing, with a relatively bad team, and that's pretty much when converting to essence. This of course makes sense, since pure essence, and essence in general, wasn't supposed to be expensive (used to cost 90 GP when the bots were around), but at this rate, you can make enough essence and teleportation tablets to cover your personal rune needs. Basically, a runecrafting newbie can play this game for an hour, and get enough essence and tablets to cover his needs for a whole week! This turns the Runecrafting skill into a self-sustaining skill much like Fishing and Cooking. As much as I don't like to see my primary way of making money demises before my eyes, this is a very well-needed update that should've been there in the first place. Runecrafting and Magic should've been together like bread and butter and there you have it.

Anyways, more updates are to be seen. I find it hard to predict how this will affect the price of essence and runes. Looking at it from one side, people have a very quick way of crafting runes now, but on the other hand, Runecrafting is skill an awfully slow skill which might still be considered as 'boring' by most.

Edit: So playing a bit more, it seems that if you win every round, you get a whooping 1,000 tokens, which is an awful lot. It also looks like for every win you get 100 tokens rather than 50, but I still can't really figure out the formula. Thinking it through, it probably won't totally ruin the good old fashioned way of crafting. I've been there for about 2-3 hours, and there weren't much people over there. Additionally, even if you do win a lot (lets assume 800 tokens per round), it still can't completely replace the Graahk nature crafting method (speaking business here). Taking 3,200 tokens and dividing them between rune essence and the nature altar teleportation tablets (at 61 essence crafted per tablet), and you craft about 1,900 essence per hour of playing the minigame, which is actually less than what you get via the Abyss route. The advantage here though is that you get some exp in the process, and the ability to craft a whole bunch of essence in a very short period of time. In fact, you can save these tokens for a rainy day, when you need a lot of money, and fast.
Last edited by Dima on Wed Aug 13, 2008 12:35 am, edited 1 time in total.
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Re: RC-guild

Post by Ewsentinel » Wed Aug 13, 2008 12:24 am

Thx for the summary on that new guild DK. It's one of the better that I read. :) I'll have to try it out soon.

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Re: RC-guild

Post by jdo87 » Wed Aug 13, 2008 12:33 am

very cool
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Re: RC-guild

Post by 9_red_monkey » Wed Aug 13, 2008 1:22 am

I'm gonna head over there asap...thanks

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Re: RC-guild

Post by Green » Wed Aug 13, 2008 8:18 am

I might check it out later.  good read.

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Re: RC-guild

Post by mysticmoggy » Wed Aug 13, 2008 1:55 pm

enjoyed reading the little bit you had to say there DK.
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Re: RC-guild

Post by beefeater555 » Wed Aug 13, 2008 11:46 pm

Very nice job DK. Enlightening and educational!

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Re: RC-guild

Post by tha_westy_88 » Thu Aug 14, 2008 5:28 pm

Totally agree, the guild gets the thumbs up from me.

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