Patchnotes!

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The Duckness
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Patchnotes!

Post by The Duckness » Mon Jul 06, 2015 1:14 pm

Patchnotes for the 6th of july

Graphical:

Arrav - in the Dominion Tower, Defender of Varrock, Curse of Arrav, and Ritual of the Mahjarrat - has been graphically updated.

Zemouregal (rejuvenated and skeletal) - in the Dominion Tower, the Nadir saga, Defender of Varrock, Ritual of the Mahjarrat, The World Wakes, and Missing, Presumed Death - has been graphically updated.

Armoured zombies in the Dominion Tower, Defender of Varrock, Curse of Arrav, Ritual of the Mahjarrat, The World Wakes and Missing, Presumed Death have been graphically updated.

The armoured zombies in Dimintheis' chain lightning cutscene at the end of Defender of Varrock have been updated.

A graphical issue when female characters wore both the firemaker's tabard and TokHaar-Kal cape has been fixed.

A missing lamp post has been restored to the first floor of Lletya.

Both main and off-hand variants of the rubber chicken and turkey will now sheathe to the correct position.

Willow and yew shieldbow strings now stay attached to the bow when fired.

Pernix chaps and Tuska warpriest legs will no longer clip through capes.

Shadow knight legs no longer stretch on female characters.


Quests, Challenges and Achievements:

The logic of the Hero's Welcome post-quest fight has been improved to prevent the target from head-smashing walls.

Skulgrimen no longer speaks about V before the Hero's Welcome quest is started.

A typo in V's journal has been fixed.

Players can no longer grief other players by using mithril bars on mithril dragons during the Hero's Welcome quest – they must be used on a dragon engaged in combat first by the user.

The first balcony cutscene in Zemouregal's Wilderness base in Defender of Varrock has been reworked.

The sacred forge cutscene in Defender of Varrock has been reworked.

The Barrows Brothers now correctly start to attack Arrav after he is summoned during a cutscene in Ritual of the Mahjarrat.

Ritual of the Mahjarrat cutscenes have been updated to use letterbox mode, and some camera angles have been fixed.

Arrav's heart is now put into his chest during the fourth wave of a Ritual of the Mahjarrat cutscene.

The aim of an armoured zombie that breaks the fourth wall (with a throwing axe) in a Defender of Varrock cutscene has been improved.

Armoured zombies in Varrock during Defender of Varrock are more responsive when hunting Varrock guards.

Players unable to progress with One of a Kind after a Defence reset will now be able to continue again by talking to Unferth.


Other:

The early bird bonus for adamant and rune dragons has now ended.

Mr Ex now offers players an option to never remove Ironman mode.

Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account.

The herald standing near the Wilderness lodestone has been PKed.Special highlight for twirl!

A typo in the Demon Flash Mobs minigame information has been fixed.

The name of babydragon bones has been amended to baby dragon bones.

Lunet - assistant to Haf in the Prifddinas battlestaff shop - no longer has an examine message that refers to her as "shifty".

Players can no longer place a treasure chest on duck digging spots on the beach.

A typo in the name of the Buried in Sand rest token has been fixed.

The beachball is now a free-to-play item.

A debug message previously displayed when throwing disks with a full inventory has been removed.

The 'check charges' option has been removed from the cosmetic mad necklace.

The 'dismantle' option on passive Godswords now works as intended.

The correct message is now displayed when stringing a shieldbow with a crystal knife.

An issue where a tooltip was displaying 'Null Familiar' when using Winter Storage scrolls from the action bar has been fixed.

The slayer masters' tip for celestial dragons has been tweaked, as rune dragons have usurped them as the strongest dragons.

Mutated zygomites can no longer be killed when a player has an empty fungicide spray can.

A rune dragon that spawned in an inaccessible corner of Mount Firewake has been moved further north.


Ninja Fixes:

Players can now open a beast of burden's inventory into a tab to allow for easier use.

Players using non-Legacy interface mode can click on the summoning points bar to toggle displaying familiar special attack points.

Players can now access a beast of burden's inventory directly from the bank by switching the inventory tab.

Turael/Spria will now correctly point players towards south-west of Lumbridge for their spider slayer assignment. Additional spiders have surfaced in the area.

The Varrock Fur Shop's interface has been graphically updated.

The state of the impling list in Puro Puro will now be remembered across game sessions.

The impling list in Puro Puro is now sorted by level, and the Hunter level required can be seen in a tooltip.

Players can now teleport from the bridge and next to the bank chest on the Hefin agility course.

Players can now hover over the Voice of Seren icons in Prifddinas to see their benefits.

Opened ornate chests in the Al Kharid palace now have 'search' as their left-click option, rather than 'close'.

Some combination potion daily challenges' reward values have been slightly rebalanced to make them more worthwhile.

A feedback message has been added when toggling the various audio mute options.

Ship speeds in Player-Owned Ports have been tweaked. The Speed stat is now more important and the minimum voyage times have been lowered.

An issue where the Player-Owned Ports voyage duration was not updating correctly until the 'Edit Ship' interface was opened has been fixed.

As mentioned in today's news, Grand Exchange functions have been expanded and improved. Thanks Ninjas!

Two new transaction slots – one for everyone, one for members.

The Grand Exchange and Sale History interfaces have been merged. Look out for further updates to the interface in the future.

Buy offer searches now include inventory-style icons.

Companion App GE functionality has been updated accordingly.
The Duckness has been shelved for the time being, only playing on Katys Noob for the moment!
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Twirlindana
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Re: Patchnotes!

Post by Twirlindana » Mon Jul 06, 2015 2:33 pm

You forgot to highlight "The herald standing near the Wilderness lodestone has been PKed." ;)
"I'm no hero. I put my bra on one boob at a time just like everyone else" - Tina Belcher
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Re: Patchnotes!

Post by The Duckness » Mon Jul 06, 2015 2:47 pm

Added it!
The Duckness has been shelved for the time being, only playing on Katys Noob for the moment!
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Re: Patchnotes!

Post by Twirlindana » Tue Jul 07, 2015 3:01 pm

Ty kindly :lol:
"I'm no hero. I put my bra on one boob at a time just like everyone else" - Tina Belcher
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Re: Patchnotes!

Post by The Duckness » Tue Jul 14, 2015 7:45 am

Raids - The Liberation of Mazcab

Today, the gateway to a strange new world opens. Explore Mazcab's shifting forests and exotic ruins as a solo player...or take on the ultimate combat challenge of ten-player Raids!

Step over the vanquished corpse of Tuska and through the portal to Mazcab – home of the goebies:

Use the improved Grouping System to form a band of up to ten like-minded heroes, and battle two mighty bosses in RuneScape's first Raid.
Claim level 90 tank armour – the most powerful in the game – and new, tradeable abilities, for all three combat styles.
Explore the goebies' strange planet – from the ever-shifting Nemi Forest to the settlements of Kanatah and Otot.
Help them transport goods between their two settlements in a Warbands-esque safe PvP D&D, perform tasks, and battle the airut that roam the goebies' world.
The Liberation of Mazcab has only just begun. Read on to find out more!

Raids

Requirements

You must be a RuneScape member.

No level requirements, but high combat levels and top-end gear are recommended.

The first of RuneScape's Raids – The Liberation of Mazcab – is now yours to conquer.

To start, join a group of up to 10 players in the Grouping System, and select 'The Liberation of Mazcab'. Then, head north to the magical barrier between the two goebies, and enter to get started.

You'll venture through an instanced area, using your teamwork and combat skill to make it to two bosses: the cruel Beastmaster Durzag and the mighty water elemental Yakamaru. Even reaching them will take teamwork and skill, and it'll take everything you've got to defeat them.

There are also Raid Feats – special acts of daring for the bravest and craziest raiders to aspire to. There are five per boss, and completing all of them unlocks the Daredevil title.

These are some of the most challenging encounters ever seen in RuneScape, so you're on your own from here. We're really excited to see you get to grips with them.

Explore Mazcab

It's not all epic battles, though. There's a strange, alien world to explore – and a downtrodden people to help.

Nemi Forest

Traverse this bizarre, ever-changing forest, interacting with the environment to find hidden secrets. It shifts over time, so head off the beaten path to unlock hidden areas, containing XP rewards, lore, reputation and rarer rewards - such as a new pet.

Supply Escort

Start this safe-PvP D&D at Otot or Kanatah and ferry supplies between them.

More to Explore

As you explore, you'll find airut to fight, tasks to complete and history to uncover. Travel wide, and become a hero to the struggling goebie people.

Rewards

Contributing to the death of a Raid boss grants you a roll on its drop table, which includes Teci (the Raids currency), reputation with the goebies, or rare drops such as achto armour or tradeable abilities.

Note that once you loot a boss, it is locked and you cannot loot it again until two days have passed.

If you are owed rewards that you haven't picked up, you can speak to the Fetcher outside the Raids entrance. He can also tell you which bosses are currently locked for you.

Also outside the Raids entrance is a rewards vendor, who will exchange Teci for Raids armour and new abilities.

Level 90 Armour

First among the rewards are spectacular new level 90 tank armour sets for all three combat styles – primeval for magic, teralith for melee, and tempest for ranged – with some awesome set effects.

Regular versions of these sets can be purchased for Teci from the Rewards Store. These degrade until destroyed, and occasionally reset cooldowns on your defensive abilities. The frequency with which this occurs will increase the more set pieces you wear.

Achto versions of the sets can be earned as rare drops from Raid bosses. These also degrade, but only until broken, and can be repaired using Teci. Achto sets have the same set bonus as the regular sets, plus another: they increase main-hand weapon damage when a shield is wielded in the off-hand. The more pieces you wear of a set, the stronger the effect.

Abilities

These are available from the Rewards Shop. You can use Teci to purchase these for your own use, or to purchase a tradeable codex which teaches any of the available abilities.

Corruption Blast: a basic magic ability that deals damage over six seconds, and will periodically attempt to jump to nearby targetable enemies.
Corruption Shot: a basic ranged ability, with an otherwise identical function to Corruption Blast.
Storm Shards / Shatter: using this pair of Constitution abilities – basic and threshold respectively – the caster applies up to 10 Storm Shard stacks on a target, then unleashes them all at once with Shatter. This ignores the damage cap, and can hit up to 30k life points. Note that multiple players can apply Storm Shards to a target, and that Shatter will use up all stacks currently applied.
Surging Onslaught: a Constitution ultimate that grows more damaging the longer it is channelled – at an increasingly debilitating cost to the caster.

Reputation Rewards

Reputation can be earned in Raids, by completing solo activities around Mazcab, or by redeeming any mysterious relics you picked up from the Summer Special Cosmic Foresight effect.

Rewards follow a linear path of unlocks, and include discounts in the in-Raid supply store, travel improvements on Mazcab, a pet and titles.
The Duckness has been shelved for the time being, only playing on Katys Noob for the moment!
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Re: Patchnotes!

Post by The Duckness » Tue Jul 14, 2015 7:46 am

Patchnotes for the 13th of July

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week's update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:

Missing textures have been added to an area of sand beside Tuska in the desert.

Several defensive animations no longer dispaly the incorrect weapon when using cosmetic overrides.

The Adventurer Log's 3D viewer will no longer show magic weapons performing melee animations.


Skills, D&Ds & Minigames:

Wizard Chambers will now sell 1 large lamp per week for 5000 anima.

Players will no longer be teleported behind the Guthixian Cache beach portal when they leave.

Passive Godsword effects will no longer work in duels with special attack/abilities disabled.

Players will no longer see non-passive lucky Godswords on Treasure Hunter if they already own the lucky passive version.


Quests, Challenges and Achievements:

A typo in the Hero's Welcome quest journal has been fixed.

A typo in Phalak's chat has been fixed.


Combat changes:

The Death's Swiftness damage-over-time effect will now scale correctly to ability damage.

Snipe will no longer perform auto-attacks while channelling if the player clicks on their opponent again.

Debilitate and Resonance will now correctly scale depending on shieldbow levels.

Attempting to attack another player's follower from single-way combat whilst the player is in multi-way combat will now display their username correctly.

Blood necklaces will no longer interrupt single-way PvP.

High-level spell effects can no longer be used without the required Magic level.

Borrowed weapons will now correctly drain special attack energy in Legacy combat mode.

Quake now deals 219% damage to the main target.

Hurricane - damage dealt to all adjacent targets is now 66-219%, hitting the main target for a second time for 84-161% of your weapon damage.

Hurricane - now shares a cooldown with Destroy.

Hurricane - halberds & noxious scythes now deal 5x5 AoE damage instead of 3x3.

Hurricane, Snapshot & Wild Magic have had their hits slightly spread out.

Meteor Strike will now deal AoE damage to nearby opponents.

Meteor Strike no longer requires the opponent to have more than 50% life points.

Barge will now apply a 1.2 second bind on an opponent.

Barge no longer shares a cooldown with Surge/Escape.

Barge with no target will no longer perform Surge.


Other:

The Backpack and Worn inventories no longer remain locked after closing the Grand Exchange interface.

A disconnect that sometimes occurred when trying to enter a price value under certain circumstances on the Grand Exchange Buy/Sell interface has been fixed.

Legendary pets with the Beast of Burden ability can once again be used for Make-X purposes.

Worldbearer familiars now work correctly.

Lifeguards will no longer inform players that they are too hot to participate twice.

The right-click option on Kara-Meir now has 'cutscene' spelled correctly.

Sound effects have been added to the Tuska storm teleport.

An issue with protean traps deleting scenery has been fixed.

The 'Continue' button now appears when speaking with Alice in the Treasure Hunter interface.

Various members-only equipment will now correctly rescale themselves and not activate when entering free to play worlds.

Hydrix jewellery and amulet of zealots will now correctly convert to coins upon dying against a PvP opponent.


Ninja fixes:

The bonfire life points boost now has a buff timer, courtesy of RuneLabs.

Great gunkan, great maki and baron shark buffs now display buff timers when activated.

Players can now keepsake their crystal amulets.

The Grouping System's interface has been reworked to be easier to navigate.

A lot of non-essential Grouping System settings have been removed to assist in finding a team.

Some icons have been removed and other icons slightly moved around on the child interface for Grouping System.

Creating a Grouping System group by joining the queue will now give players an introduction to managing a group. This can be toggled to never show again.


The following changes have been made to Hydrix jewellery:

Ring of death:

Ring of death: Will now make death "safe" at a charge cost.

Ring of death: Chance for a part of the defeated NPC's life points to be added to adrenaline.



Deathtouch bracelet:

Damage-reflecting chance has been increased.

Reflect damage will now be partly dealt to some of the reflect-immune npcs.



Amulet of souls:

Chance of increased soul split healing has been increased.

Protection prayers and deflect curses will prevent more damage.



Reaper necklace:

Stats have been slightly buffed.

The accuracy-stacking buff has been changed to be more rewarding and more consistent.



Other changes:

The ring of vigour's offensive stats have been restored.

The blood necklace's healing effect's top-end damage has been reduced.

The asylum surgeon's ring's stats have been reduced slightly, making them similar to the Sixth-Age circuit.
The Duckness has been shelved for the time being, only playing on Katys Noob for the moment!
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