Immediate Changes to Invention

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Cally Raven
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Immediate Changes to Invention

Post by Cally Raven » Wed Jan 27, 2016 3:37 pm

This post was on the official Runescape site today



27 January 2016 Game Updates mod_robbie

Invention Update | Some Immediate Changes


We have made mistakes.

Invention is an extremely complicated skill that interacts with almost every object in the game – as such there was always going to be a need to refine and evolve the skill within the live game. However, It is obvious at this early stage that there have been several areas where the skill has not functioned as we envisaged and we apologise.

Changes Today

Therefore, we have just made the following changes today to fix some of the issues that have been caused. These include:
•1800% increase to the experience gained for disassembly and siphoning of Augmented Gear.

The experience gained by playing differed significantly from that which was intended in design – as such we are realigning the experience to be in line with our original vision and expectations.
•50% reduction in the experience gained for using materials to fill gizmos.

This method has become the main experience generator for a large number of players and has clearly been more rewarding than is beneficial for the game, particularly in the case of those with substantial in-game personal wealth. There was always an expectation that players with solid banks would be well equipped to progress rapidly, but this has been more successful for those players than intended by design.

Further changes to come

We are also going to look deeper into some of the perks, with an eye to improving the usefulness of perks overall. However, this is something that will take a little time, so will not, in all probability, be an immediate change.

It was also not our intention when we released the skill that players would be able to max out the skill within 48 hours of release. This has caused some concern, obviously, and we are aware of various rumours flying around. We do take bug abuse and similar unfair advantages very seriously and investigate thoroughly any potential cases that come to our attention, using our detailed monitoring tools. Where we find that someone has broken the rules of RuneScape, we will take the appropriate action.

In the meantime, your feedback and comments are incredibly valuable to us – please keep that feedback coming and we'll continue to look to improve Invention.

The RuneScape Team
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Ducky Fuzz
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Re: Immediate Changes to Invention

Post by Ducky Fuzz » Wed Jan 27, 2016 4:08 pm

Thanks Cally :)
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Aerumnous
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Re: Immediate Changes to Invention

Post by Aerumnous » Thu Jan 28, 2016 8:36 am

Wowzers massive change. Wonder what weapons I should use.
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Dr Brad
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Re: Immediate Changes to Invention

Post by Dr Brad » Thu Jan 28, 2016 4:23 pm

As of today, 4 days into the skill being released, there are two accounts that already have lvl 120 Invention:

Scuzzy 131M xp
le me 105M xp
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morituri te salutant

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