Magic Loadout for Slayer

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Akachi
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Magic Loadout for Slayer

Post by Akachi » Sat Jun 13, 2015 7:55 am

So all of these abilities and what not are a bit overwhelming first coming back to.

This is my current loadout to mage iron dragons for slayer.
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Any help on what abilities are a MUST and which ones I should drop would be great.
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Lady in Ice
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Re: Magic Loadout for Slayer

Post by Lady in Ice » Sat Jun 13, 2015 8:23 am

I´d switch Deep impact for wild magic.
Also sunshine instead of omnipower
err. why home tele on ability bar? :D

Also not sure if the area is multicombat. If it is, the chain ability will hit other dragons too and you´ll have several on you

Akachi
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Re: Magic Loadout for Slayer

Post by Akachi » Sat Jun 13, 2015 1:58 pm

Lady Kal wrote:I´d switch Deep impact for wild magic.
ok thanks
Lady Kal wrote:Also sunshine instead of omnipower
Sunshine? I can't find that ability. Is it obtained from a quest or something?
Lady Kal wrote:err. why home tele on ability bar? :D
Because yolo, that and I forgot to take it off after realising you can press T to get the interface up.
Lady Kal wrote:Also not sure if the area is multicombat. If it is, the chain ability will hit other dragons too and you´ll have several on you
Ahhh ok, I've switched that out just to be sure.
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Lady in Ice
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Re: Magic Loadout for Slayer

Post by Lady in Ice » Sat Jun 13, 2015 2:19 pm

Akachi wrote:
Sunshine? I can't find that ability. Is it obtained from a quest or something?
Right. Quote from Wiki:
Sunshine is an ultimate magic ability with a requirement of 85 Magic. It is a reward for completing the grandmaster quest The World Wakes.
So you better start with that quest because sunshine is one of the main ultimate abilities used ( at least for bossing) :)
Metamorphosis should be good also , or Tsunami

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Deep_Pain
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Re: Magic Loadout for Slayer

Post by Deep_Pain » Sat Jun 13, 2015 2:38 pm

Lady Kal wrote:So you better start with that quest because sunshine is one of the main ultimate abilities used ( at least for bossing) :)
probably not that important for iron dragon tasks :P
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Lady in Ice
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Re: Magic Loadout for Slayer

Post by Lady in Ice » Sat Jun 13, 2015 2:51 pm

Deep_Pain wrote:
Lady Kal wrote:So you better start with that quest because sunshine is one of the main ultimate abilities used ( at least for bossing) :)
probably not that important for iron dragon tasks :P
I´d say it´s very good even with iron dragons. The boost allows you to kill more of them in 1 go :D

Definitely worth doing the quest.

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Jax
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Re: Magic Loadout for Slayer

Post by Jax » Sat Jun 13, 2015 3:14 pm

I think every person has their own style and way to deal with mobs. Kal as you already understand prefers to get ganged
Iron/Steel Dragons
Style - Water Surge
Aura - Master Runic Accuracy
Head - Mighty Slayer Helm (ef)
Torso - Garb of Subjugation
Legs - Grown of Subjugation
Hands - Gloves of Subjugation
Feet - Boots of Subjugation
Cape - Quest Point Cape
Neck - Arcane Stream Necklace
Ring - Ring of Wealth
Main/Off-Hand - Armadyl Battlestaff
Pocket - Superior Scrimshaw of Magic
Quiver - x
Pouch - x

Inventory - Water Rune (1k) / Fire Rune (500) / Nature Rune (100) / Super Antifire Flask / Pack Yak Pouch

Abilities
Ability.png
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Combat Mode - Revolution
Qotsisajak
Nwûl tash.
Dzwol shâsotkun.
Shâsotjontû châtsatul nu tyûk.
Tyûkjontû châtsatul nu midwan.
Midwanjontû châtsatul nu asha.
Ashajontû kotswinot itsu nuyak.
Wonoksh Qyâsik nun.


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Imp334
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Re: Magic Loadout for Slayer

Post by Imp334 » Sun Jun 21, 2015 5:37 am

Not sure if your loadout is complete yet, but I have a couple recommendations
If you can manage to get level 85 magic for super antifire potions (or just for anything other than dragons), I'd suggest using 2h or dual wielding instead of a shield. This allows you access to Sonic wave and Concentrated Blast respectively. Because they have only a 5s cooldown, combined with wrack with a 3s cooldown, you're able to build up adrenaline very efficiently and quickly. This holds true for any combat style, just the abilities have different names
Ganodermic boots are lv75 boots that are very cheap, it should give you more bang for your buck than nearly anything else available
Your pocket slot can be used for combat effectiveness if you don't need the rock bag to save space. I usually have some spare resources for scrimshaws such as "scrimshaw of the elements": "Every magic attack hits with a moderate amount of elemental damage"
Don't leave your ring slot empty either! Even something like an explorer's ring can help giving small stat boosts plus free high and low alchs daily to save inventory space/get extra profit if you would have otherwise dropped it
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