New Runescape Client

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Princess Selene
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New Runescape Client

Post by Princess Selene » Fri Mar 27, 2015 10:56 pm

Mod Lordgit wrote:The New Game Client - how it all started, past, present and future...

It's been a year and a half since the beta release of the HTML5 RuneScape 3 client. As we mentioned at RuneFest, we've since begun work on another brand new game client, and you may be wondering why we're trying this again.

We knew from the start that the HTML5 client was experimental, and as we came to the optimisation phase it became clear that it wasn¹t going to be good enough, due to fundamental constraints with the platform (Javascript and the web browsers). In terms of performance, it would never be good enough to replace the Java client.

After much deliberation, we all agreed that the weaknesses of the HTML client couldn't be worked around, and that the RuneScape community (and developers too) deserved something really awesome in its stead. This could only mean one thing: we decided to take everything we'd learned from our first attempt, and start afresh.

A unanimous decision was made to begin work on a brand-new, cross-platform, C++ RuneScape client. The back-end code (rendering, audio, networking, build systems, etc.) would be written from scratch, but for the client code itself we would port the HTML5 code base to C++. This way, we made the most of the work we'd already done, while focusing on fixing the bits that just didn't work.

Now, you may wonder why we need to create a new client at all – why not just stick with the technology that's served RuneScape so far?

Firstly, the Java language is no longer fit for purpose as a modern game client solution. Even major browsers are going to stop supporting it soon, starting with Chrome, and with Firefox following suit soon after.

Secondly - and most importantly - both Java and Javascript have no real scope for performance-critical software and graphics rendering. C++, on the other hand, gives us total control over performance and rendering. It means that we'll be able to provide even better visuals than you currently enjoy, with better performance to boot.

Sounds too good to be true? Actually it isn't, and our progress so far gives us confidence we can meet these goals. Adding to that, C++ is the best cross-platform language and gives us more scope for getting RS working on non-Windows platforms with the best possible performance (e.g. Linux, OSX, more web browsers), etc.

The bottom line... the existing client software doesn't do justice to what RuneScape can be and has significant drawbacks which are getting worse over time. We have to adapt, and this is the best way forward!

Today, things are shaping up nicely. We're nearly finished implementing the core client features, with visuals and performance already better than the Java client. To whet your appetites, here's a brief summary of what the new client aims to deliver:

● Better performance over existing Java client
● Better visual than HTML5 RS3 client
● More platform and OS support (Windows XP/7/8, OSX, Linux, web browser)
● Improved loading speed
● Improved draw distances over Java
● Improved graphics:
- Global illumination lighting (irradiance via spherical harmonics and ambient occlusion)
- Atmospheric light scattering
- Cascaded shadow maps (highly detailed sun shadows over larger distances)
- Improved post-processing
- Improved reflections
- Gamma correct and HDR rendering pipeline

The list goes on, but I'll save details for future blog posts that will aim to satisfy the more technical among you, and hopefully answer your questions.

We're going to make every effort possible to give you a better RS experience, without losing certain features of the Java client that some of you have grown to love. Ultimately, we have to do what's best for RuneScape - all we ask is that you keep an open mind, and trust us. You won't be disappointed.

Mod Lordgit
Lead Graphics Programmer
source: http://services.runescape.com/m=forum/a ... 566,goto,1
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Cally Raven
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Re: New Runescape Client

Post by Cally Raven » Sat Mar 28, 2015 8:00 am

Thanx for the heads up Selene, really hope this works out :D
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Dima
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Re: New Runescape Client

Post by Dima » Sun Mar 29, 2015 8:28 pm

It means that we'll be able to provide even better visuals than you currently enjoy [...]
Good news. Hey, I might even come back playing once they release it!
That statement of their though - it just begs a snap back. Even better visuals than what exactly? This is the year 2015. Here's how'd a modern game might look like:
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And this isn't something I dug up on Google, it's a picture I took from a year-old tech demo, running at 60 FPS on my mobile phone. This could easily be Rellekka, or Varrock, running on an existing graphics engine, but nope, let's rewrite the whole thing and just waste some time and money. -_-
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I had an awesome signature, but the internet went bankrupt.

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