Coordinate all timers

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Capt Jacs
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Coordinate all timers

Post by Capt Jacs » Mon Jan 07, 2013 1:42 am

I would like to see all the event timers reset at the same time. I dislike going to a D&D only to find I'm an hour too early. Wouldn't it also simplify the programming? It seems like a no brainer to me.

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Damion
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Re: Coordinate all timers

Post by Damion » Mon Jan 07, 2013 2:13 am

I think this is more likely your forum settings than an event timer.
Check out your timezone and make sure it is correct in your profile.
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zerocoollll
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Re: Coordinate all timers

Post by zerocoollll » Mon Jan 07, 2013 3:16 am

think he is talking about the in game stuff I just do them in groups
With joat buy my 20 bstaffs from lunar i use runes from hood,collect sand,steal gem in ardy, kill guard. collect p ess, collect from cather tree and buy seaweed and collect flax then finish up buying 80 bstaffs when i turn in joat.
I do thief guild tears and skeletal horror at same time.

The downloadable game bar helps keep track of them
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Capt Jacs
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Re: Coordinate all timers

Post by Capt Jacs » Tue Jan 08, 2013 5:41 am

Zero is on the right track...But, my point is why so many different timers. I assume each timer is using my processor and memory. Why not simplify the program and use RS server resources and let me use mine for gameplay and graphics.

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