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Coordinate all timers
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Coordinate all timers
I would like to see all the event timers reset at the same time. I dislike going to a D&D only to find I'm an hour too early. Wouldn't it also simplify the programming? It seems like a no brainer to me.
Re: Coordinate all timers
I think this is more likely your forum settings than an event timer.
Check out your timezone and make sure it is correct in your profile.
Check out your timezone and make sure it is correct in your profile.
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- Joined: Thu Nov 11, 2010 5:45 pm
- RSN: Zero Smurf
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Re: Coordinate all timers
think he is talking about the in game stuff I just do them in groups
With joat buy my 20 bstaffs from lunar i use runes from hood,collect sand,steal gem in ardy, kill guard. collect p ess, collect from cather tree and buy seaweed and collect flax then finish up buying 80 bstaffs when i turn in joat.
I do thief guild tears and skeletal horror at same time.
The downloadable game bar helps keep track of them
With joat buy my 20 bstaffs from lunar i use runes from hood,collect sand,steal gem in ardy, kill guard. collect p ess, collect from cather tree and buy seaweed and collect flax then finish up buying 80 bstaffs when i turn in joat.
I do thief guild tears and skeletal horror at same time.
The downloadable game bar helps keep track of them
Re: Coordinate all timers
Zero is on the right track...But, my point is why so many different timers. I assume each timer is using my processor and memory. Why not simplify the program and use RS server resources and let me use mine for gameplay and graphics.