Patchnotes! 2015-2018 - Archive

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Re: Patchnotes!

Post by Cally Raven » Mon Apr 11, 2016 10:28 am

Patchnotes for 11th April 2016



Graphical


•"Flipping the coin" rest animation no longer stretches when wearing white or Torva gloves.

•Fixed a stretching issue with the tome of frost when using the revenant walk animation.

•The GameBlast 2016 balloon no longer disappears briefly when sheathing.

•Fixed an issue with female characters' feet becoming partially detached when using revenant walk and the navigator outfit.

•Fixed a stretching issue with Wizard Chambers.

•Removed some small gaps in the environment from the western area of Daemonheim.

•Fixed alignment issues when wielding a staff alongside a tectonic robe top in the combat stance.

•Fixed some texture stretching on the spirit tree in Prifddinas.

•The Trahaearn and Ithell bank chest now faces the correct way and is against a wall.



Skills, D&Ds & Minigames


•Monthly D&D Tokens can now be used to reset the oyster D&D.

•Wardrobe overrides no longer work within the Trouble Brewing minigame.

•Players can no longer use walk overrides to boost their moving speed during the Tears of Guthix activity.

•Players can no longer continue smithing after a portable forge has despawned.

•Clicking to enter a crop circle is now easier.

•It is no longer possible to disassemble an unconscious broav.

•Corrected an issue where having an elite scan clue following an elite compass clue would prevent the scan interface opening.



Quests, Challenges and Achievements


•The Pirate's Treasure quest journal no longer mentions the Saradomin statue pointing at the X marking the spot.



God Wars Dungeon 2


•Increased the amount of augmented weapon & armour XP from killing the Twin Furies.

•Items dropped by Nymora via the Looting perk while airbourne now appear on the correct level.

•Removed right-click options from the siege beast in the Twin Furies cutscene at The Heart.

•Helwyr's Cywir Alphas no longer fail to spawn.

•The kill count multiplier is now cleared when logging out or leaving The Heart.

•All bridges now appear on the world map in The Heart.

•Sliske's insignia now gives the correct faction reputation and protection.

•Players no longer take damage from Gorvek's fire shortly before or after it's spawned or despawned.

•Added extra blocking to some scenery outside of Zamorak's ramparts in The Heart.

•Wolves within The Heart & during the Helwyr encounter now have spawn animations.

•The 'Cataclysm' music track now plays correctly when logging in at The Heart with the login screen music muted.

•Updated the model of the augmented dragon rider lance.

•Fixed a spelling error in Rawrvek's chat.



Other


•Scrimshaws will now degrade by 10% instead of 20% if unprotected when reclaiming from Death.

•A degrading Seasinger's hood will no longer be referred to as a headband when the degrade message appears.

•Repairing ascension crossbows in a player-owned house no longer refers to them as "ancient equipment".

•Added blocking to a tile close to the Invention guild.

•Increased the cooldown between the potential active effect of the Bandos god book ( "“Bandos's Book of War”) triggering.

•Reduced the cooldown between potential active effects of the other five god books triggering.

•Increased the chance of all six god books' active effects triggering, when off cooldown.

•Improved the chance of the god book specials activating in legacy mode.

•God books now convert to 60,000 coins when dying in a PvP situation.

•Players can no longer extend their bossing instances for free by switching between regular and challenge mode.



Ninja Fixes


•The chat box no longer occasionally fails to render messages.

•The "Help" and "Clear History" buttons on the chat box now open a drop-down menu for confirmation, to alleviate potential mis-clicks.

•Lunar armour has been re-statted to tier 60 power armour.

•Reprisers and Rebounders no longer halve the player's natural strength alongside the ammo/spell strengths for off-hand damage.

•Updated bonemeal object names to clarify what type bone was crushed.

•Updated various monkey bones to clarify which type of monkey dropped the bone.

•Kuradal and Morvran now assign Chaos Giants to players that have completed Birthright of the Dwarves.

•Master skillcapes can now be stored in a player-owned house, costume room cape rack.

•Fully repaired golden Barrows armour can now be stored in a player-owned house costume room armour case. This option is only visible for eligible players.

•Leather tanners now have "“tan-hide” as their left-click option, with "“talk-to” being relegated to the right-click options.

•Salamander tar production now uses the current pestle & mortar animation.

•Removing a replica statue of Dahmaroc from a player-owned house study room no longer resets progress on the statue.

•The Varrock department of health in a joint venture with the Port Sarim committee for responsible gambling, the Keldagrim local brewer's association and the Ardougne cat fancier chapter have united to shut down the Rat Pits in their towns and cities. Felkrash is still hanging around Port Sarim for those looking to train a wily cat, and the Falador task "Fun for the Whole Family" is now "Kitty Litter", for those yet to complete it.
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Re: Patchnotes!

Post by Twirlindana » Mon Apr 11, 2016 12:32 pm

It is no longer possible to disassemble an unconscious broav :lol:

All bridges now appear on the world map in The Heart - They must have heard me cussing at them!
"I'm no hero. I put my bra on one boob at a time just like everyone else" - Tina Belcher
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Re: Patchnotes!

Post by Touristguide » Mon Apr 11, 2016 11:51 pm

Yipee ninja fixes

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Re: Patchnotes!

Post by Cally Raven » Tue May 03, 2016 5:09 pm

3rd May 2016


The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week's update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.


Graphical


•The cliff south west of Paterdomus now appears to be less traversable.

•Zachory Bragg now has the correct headgear in his chat head.

•Removed some rogue curtains in Mazcab.

•Duncan the Navigator has now updated the player-owned ports map to include camel warriors island.

•Removed the Ardougne Chronicle players, so they will no longer clip with the NPCs during a cutscene in the Bringing Home the Bacon quest.



NXT


•Entrana can no longer be seen from the nearby coasts.

•Ape Atoll can no longer be seen from the Void Knight Outpost.

•Increased the click area for the light creature summoning familiar.

•Increased the click zone for Pure Energy in the RuneSpan.

•Fixed an issue where flying Ahrim in the Rise of the Six encounter had a very small click zone.



Quests, Challenges and Achievements


•The missing Burgh de Rott citizens have returned home, following the events of the quest River of Blood.

•It is now possible to reclaim the Myreque shortcut key by attempting to reopen one of the locked doors after the events of the quest Lord of Vampyrium.

•Players who've completed the quest River of Blood will now have the extra two plinths at the memorial show up more reliably after waiting the required number of days.

•Drakan's medallion no longer uses up a charge when teleporting from inside the tomb of Ivandis Seergaze.

•Players can no longer acquire another refined daeyalt ore from the refinery after the quest River of Blood, as there is no use for it.

•Corrected a typo when speaking to Veliaf at the Myreque memorial.

•The completionist and master quest cape requirement for completing the Myreque memorial has been extended to include helping Veliaf to move on.

•Uncovering the secrets of haemalchemy is now a master quest cape requirement.

•Players can once again change their vyre title and get advice from Vanescula on how to increase reputation with them after completing the quest River of Blood.

•Players can now keepsake the non-augmented non-broken versions of all Sunspear types.

•Augmented magic and melee versions of Sunspears can now award undead components when disassembled.

•The final boss in the quest River of Blood has had its combat stats buffed slightly and lifepoints increased too.

•The monks of Zamorak at Paterdomus temple now correctly display their weakness to bolts while under attack.

•Augmentation dissolvers can now be used on augmented Sunspears.

•Vampyre juveniles and juvinates will move on from South East Meiyerditch after the quest River of Blood is completed.

•Sir Owen will no longer occasionally die to the Black Knight guards in the quest Death of Chivalry.



Other


•The Lily of the Valley has once again come into bloom, and will disappear with the next game update.

•Kharyll can once again be viewed from the scrying pool within a player-owned house.

•Challenge NPCs will no longer hand out compass pieces from last year's road trip event.

•Ironmen can no longer enter the Corporeal Beast's non-instanced encounter the first time they attempt enter the cavern.

•Repairing a superior reefwalker's cape at the player-owned ports workbench will no longer convert it into the non-superior variant.

•Portable sawmills no longer generate protean planks when used.
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Re: Patchnotes!

Post by Cally Raven » Tue May 10, 2016 7:47 am

Patchnotes 9/5/16



Graphical

•Ashdale is no longer visible in NXT from the Void Knight Outpost or the south shore of Feldip Hills.

•Fixed an issue with the golden hammer appearing both on the player's back and in their hand when smithing.

•Made some minor graphical changes to the login screen, such as aligning text and updating some text colours.

•The sheathed rune shield (h2) no longer stretches when the player is moving.

•Updated some incorrect tiles on the path outside the Legends Guild in NXT.

•Resolved a stretching issue when praying at the Altar of Zaros in the king black dragon outfit.

•Fixed an issue with custom stance animations caused by weapons displaying where they shouldn't.

•Malignius Mortifer and his fellow band of elemental wizards have paid a quick visit to the makeover mage for a face lift, and hence no longer have gaping cuts in their faces.

•The symbol displayed in Ascended Legiones' energy bombs is now consistent with the back-mounted ring it was fired from.

•The golden outline no longer remains when slowly moving the cursor away from the ribbon in Legacy interface mode.

•Cadarn mages no longer continue to perform the asphyxiate animation when killed.



Skills, D&Ds & Minigames

•Talking to Alice in the Treasure Hunter interface no longer resets the promotion timer.

•Silverhawk boots no longer count as combat XP for challenge gems.

•Removed some lines of voice over referring to green clothes from the Death Lotus assassins during the minigame "A Simple Favour" in a player-owned port.

•Corrupt Vesta now states the correct stats needed in the skill guide.

•Equipped lent woodcutting hatchets no longer appear sheathed as well as in use when woodcutting.

•The daily limit on the amount of Runespheres players can participate in has been removed. However, the rune dust cap is still in effect.

•Defender imps will now correctly free divine implings.

•Ultra-growth potions now work on the tree patch at Herblore Habitat.

•Fixed an issue where sometimes the warning confirmation message was showing the incorrect perks in a gizmo when attempting to dissolve it.

•Various combat abilities are now correctly listed as free-to-play in the skill guide.

•Players will no longer disconnect if they click cancel on the skill choice menu when using a prismatic star from the thaler shop.



Quests, Challenges and Achievements

•Fixed a condition in which it was not possible to close the minigames interface after logging in if already tracking one of Meg's cases.

•An error in the amount of listed total tasks complete within progress for Lumbridge/Draynor has been resolved.

•Fixed an issue where Fareed could spawn more than once during the Desert Treasure quest.

•Fixed a grammar error in the Rocking Out quest.

•The left-click option on the pitch can used in the quest The Firemaker's Curse & minigame will now attempt to both light a fire underneath the player if it is not possible to light a fire in front of the player.



Other

•Boss pet objects are no longer destroyed on death. Instead, they can be reclaimed from Death with a reclaim cost of 8000 coins each.

•The kill count multiplier is now cleared when leaving The Heart.

•The maximum player size in The Heart instances is now remembered correctly when re-joining or creating a new instance.

•Updated the object and challenge names for "costume boxes" to "fancy dress boxes" for consistency.

•Using a channelled melee ability on a target out of the equipped weapon's range now causes the character to run towards the target and perform the ability.

•Ability and special attack queuing in Legacy interface mode now behaves correctly.

•It is no longer possible to cast surging onslaught without a spell selected.

•The greater runic staff will no longer take charges when casting abilities.

•Removing ammunition whilst in a PvP situations will no longer allow another player to instantly attack the player.

•The Dragon Breath and Chain abilities will now correctly grant 8% adrenaline per cast.

•It is no longer possible to change targets while casting the Shadow Tendrils ability.

•Onslaught is now correctly interrupted by bandages in Soul Wars.

•Improved the following Seren spells and prayers:


â—¦Fortitude: Now grants +15% defence, +3% damage reduction, 10LP + 10LP per constitution level, +10% accuracy when using defensive abilities.

â—¦Intercept: Duration has been increased from 5 seconds to 10 seconds.

â—¦Prisms: Re-casting prism spells will restore half of the equivalent prism duration within range.


•Single-target ancient spells will now activate only on the main target if used with AoE abilities.

•Multi-target ancient spells will now only consume runes for one cast if activated when using AoE abilities.

•Fixed a spelling mistake on the dragon trinket abilities interface.

•Shield Dome now starts at 50% reduction in PvP situations.

•Shield Dome will no longer cause players to attack themselves.

•Players can now hover over their RuneMetrics skills to see more information about their skill, such as their current XP and remaining XP to goal.

•Players benefiting from RuneMetrics Pro will now correctly see Living Rock creatures on their kills and drops tracker on the website.

•Fixed a spelling mistake in one of the achievements on the Raid Feats interface.

•The ring of visibility's 'drop' option has been renamed to 'destroy'.

•The bank search interface will no longer appear when opening the bank after attempting to join a friend's chat.

•The object The Mask of Dragith Nurn object is now correctly capitalised.

•Switching from a members' world to a F2P world will now change players to the standard prayer book. When switching back to members' worlds, the previous settings will be restored.

•Players no longer disconnect when attempting to use an item from the action bar on an object on the ground.

•Players no longer disconnect when dragging items from the beast of burden inventory to the action bar via the bank interface.

•An outdated warning message has been removed when entering the wilderness via the ice block.

•Added some new logic to equipment tooltips so that they no longer sometimes cut off longer text strings.



Ninja Fixes

•Updated several combat ability tooltips to better reflect the effects of the abilities.

•Sacrifice no longer guarantees 100% weapon damage in PvP situations.

•Smoke Tendrils no longer require the target to stay still.

•Fixed an issue with Needle Strike that was causing the +5% buff for more than one attack.

•Asphixiate's stun and bind durations now match.

•The Invention pogo stick is now a level 1 weapon.

•Moved the Clan Cup plaque to the south wall of Edgeville bank to alleviate mis-clicks when banking from the furnace.

•The Grand Exchange buy limits of urns has been increased.

•Added the ability for the TzRek-Jad pet to run.

•Hiding familiar options now also hides options for Toy royal battleships and Champion banner carriers.

•The information box when augmenting an item will now display on the character instead of over the inventory.

•Dominion markers and Marker plants can no longer be set up in bank healing areas, nor at the Combat Academy.

•Superior void knight gloves can now be added to a player-owned house armour case in a separate slot. The superior set still requires the gloves to be stored together.

•Weaving divine energy will now open the make-x interface to a craftable item instead of defaulting to the first entry in the list.

•Creatures will no longer drop orts if the player has reached the maximum amount they can store.

•Free players can now smith their own throwing knives and off-hand throwing knives.

•Made changes to the Shipyard view in player-owned ports to improve framerates, and improved camera movements when jumping between ships.



NXT Improvement Highlights

â—¦Prevent some cases where world hopping or connecting to a clan citadel would cause the player to drop to login screen

â—¦Fixed occasions where players or NPCs facing another player/NPC weren't facing them correctly

â—¦The attack op on Vyrewatch has been moved within the list

â—¦An issue causing players to appear on the wrong map square has been fixed

â—¦The clan QFC now displays correctly

â—¦Fixed an issue where the mini menu was crashing

â—¦Fixed an issue where inventory slots were disappearing

â—¦Translation issues in the launcher config window title have been remedied

â—¦An issue where the dragon slayer magic door was not transitioning correctly has been fixed

â—¦Fixed an issue where players were unable to start the quest The Firemaker's Curse

â—¦Fixed the position of mini menu entries to be same as they were in Java and fixed and issue affecting the detection of the mouse within menu entries

â—¦A Wilderness agility course stepping-stone animation issue has been fixed
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Re: Patchnotes!

Post by Cally Raven » Mon May 23, 2016 1:18 pm

Patchnotes 23/05/16

The following fixes and tweaks have now been implemented.


As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.


Graphical


•Players with the 15-year emote unlocked can now perform the 2008 variant.

•The lightbulb animation when discovering items in Invention in the NXT client has been fixed.

•The Oo'glog pools when using the NXT client have been fixed.

•Smouldering tansymum is no longer invisible when wielded.

•Added some more banners to the environment of Nomad's fortress.



Skills, D&Ds & Minigames


•The mining accumulator, book switcher, mechanised chinchompa and woodcutting accumulator are no longer locked behind their old Invention level requirements.

•Filled golden bowls now longer convert to the blessed version when dropped.

•A spelling mistake in Suak's instructions has been fixed.

•Removed an incorrect reference to a Magic requirement for Robes of Subjugation in the Defence skillguide.

•Updated some tooltips in the Slayer rewards interface to mention Morvran.



Quests, Challenges and Achievements


•A typo in Meg's case - Robber from the Darkness - Part 4 has been fixed.

•A spelling issue in the chat with the Makeover Mage during the Meg's Cases has been fixed.

•Talking to Bob after beginning the quests The Lost Tribe or Death to the Dorgeshuun will now correctly prompt the player about Meg's cases.

•A typo in the message you get when completing the elite elf achievement set has been remedied.



NXT


•Fixes to stop crashes when changing detail options on Macs have been made.

•Fixes to some strange camera movement issues in certain places (e.g. in the questThe Hunt for Red Raktuber) have been made.

•Fixed NXT freezing/crashing when hibernating or when your graphics card driver crashes

•Various fixes have been made for compatibility issues with MSI Afterburner and Rivatuner Statistics Server, such as objects disappearing, SSAO/HBAO being broken, shadows not appearing, and very low framerates.

•The issue where the world was appearing darker than it should on older graphics cards has been fixed..

•Tweaks to map loading have been made to better prioritize the order in which maps load around the player.

•The particle effects at the Cabbage Face Punch Bonanza are now visible correctly in NXT.

•A fix to prevent custom player 'ops' lingering after world hopping has been made.

•Inventory and Bank icons have been adjusted to more closely match the Java originals.



Other


•Damage-over-time effects will no longer damage raid bosses after death.

•Spiders can no longer spawn or walk underneath Araxxi.

•The dialogue box in the Queen Black Dragon chest room has been removed when looting the coffer.

•Sq'irks, Skully & Tumbleweed now speak when interacted with in a player-owned house.

•A typo on "“Silvarea” in the book 'The Sleeping Seven' has been fixed.

•A typo in the book 'Modern Day Morytania' has been fixed.



Ninja Fixes


•Added the ability to save two new interface layouts, to My Custom 3 and My Custom 4 respectively. Existing layouts saved for My Custom 1 & 2 are unaffected by this change.

•The options menu for the quick-loadouts interface has been slightly reworked.
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Re: Patchnotes!

Post by Cally Raven » Mon Jun 06, 2016 10:51 am

Patchnotes 06/06/2016

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week's update, please detail the change so that it may be added.


As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.


Graphical


•Crate (the troll) no longer stretches when you hand him a macaw pouch.

•The Ranged skill guide now has correct icon for scrimshaws of ranging.

•The correct world flags will now show on the in-game world hop interface.

•Alternated the butterfly animations in Tirranwn to prevent them all being synchronised.

•Shadow Ariane's tiara no longer causes parts of Shadow Ariane's hairstyle to stretch.



Skills, D&Ds & Minigames


•Special attack energy is now restored to its previous amount when a duel ends.

•Adrenaline is now drained at the end of a duel.

•Corrected a typo when attempting to duel a player who doesn't want to receive duel requests.

•Tech tree tasks are now only blocked for the player when all tech trees are fully unlocked.

•The Dwarven sprinkler will no longer water crops so thoroughly that they disintegrate or mutate.

•Players can now only interact with their own failed bird snares.

•Fletching various logs into arrow shafts now awards the assisting player with XP.

•Runner boots are now correctly listed as ranged equipment in the thaler store.

•Training Prayer at a player-owned house altar now contributes towards the Summer hiscores.

•Silverhawk boots now work with the Illumination aura.

•Added some more safety checks to when a player dies in a Duel to ensure that they die a safe death.

•Players can no longer duel inside an instanced area.

•Players can no longer duel near the Vorago or Rise of the Six areas.



Quests, Challenges and Achievements


•In Kindred Spirits, both Meg and Major Mary Rancour have been trained to remain still after the excitement of [REDACTED].

•Corrected the grammar when digging for items at the dig site.

•Fixed a typo when talking to a disguised human during the quest The Mighty Fall.

•Players can no longer re-watch cutscenes using a communication device while disguised as a goebie.

•Spelling errors in Meg's cases "Robber in the Darkness part 5" and "Brassica Crime" have been amended.

•Players will no longer disconnect when talking to The Partner in a player-owned port on a non-member world.



Other


•Fixed the ability damage of the dragon rider lance and shadow glaive.

•The effect of the spell Intercept no longer works from over 16-tiles away.

•Corrected the grammar on the tooltip for the 'Superheat Form' curse.

•Superior armour earned through player-owned ports now correctly degrades upon death.

•Added some missing blocking to a piece of wall near Vorago's borehole.

•The stairs in the Rogue's Castle in the Wilderness no longer teleport players across the room.

•The Rare Token Store now correctly shows the total of rare tokens in both your backpack and currency pouch.

•The "Clear chat history" button now functions correctly in the small chat window size.

•The "Check charge" option for a Fading Memory now only displays a message in the chat window.

•The Mega May overlay will no longer appear for players that have completed all cases.



Ninja Fixes


•Socky McGee can now be keepsaked.

•The message when quick-starting or restarting a Queen Black Dragon fight has been removed.

•Checking the duration of a portable skill station will no longer interrupt skilling actions.

•Amended the inventory icons of several objects to better fit inventory slot borders.

•Updated the Grand Exchange tutorial interface to match the recently updated Grand Exchange interfaces.

•Sawmill NPCs now have 'Buy plank' as their left click option.

•Clue scrolls, effigies and high-end defender components are now distributed via lootshare.
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Re: Patchnotes!

Post by Cally Raven » Mon Jun 13, 2016 7:28 pm

Patch Notes 13th June 2016


Graphical

•Updated the hobgoblin fur models from Fur 'n' Seek to match the new hobgoblin models.

•The Blast Furnace bank chest now has an icon on the minimap and world map.

•Spirit trees have had their animations restored.



Skills, D&Ds & Minigames


•All monsters within the Fight Kiln have now been buffed in both lifepoints and damage. Most notable of the buffs are TokHaar-Jad from 7,900 lifepoints to 40,000 lifepoints and Har-Aken from 48,000 lifepoints to 150,000 lifepoints.

•Players can now use the ability Surge inside the Fight Kiln.

•Players can no longer use the alchemy spells while performing certain emotes.

•It is no longer possible to log out in the phoenix egg reward chamber.

•Added extra checks to prevent blocked items from being taken into Fist of Guthix.

•Players will no longer disconnect when disassembling items if there are fewer items than originally specified.



Quests, Challenges and Achievements


•The quest icon for Kindred Spirits is now removed from the map upon completion.

•Fixed a typo when speaking to Jerico at the start of the Biohazard quest.



NXT


•The delay that happens when setting audio effects has been fixed.

•Intermittent flickering observed in compatibility mode has been fixed.

•Fixes have been made for some animations that were appearing on the floor above. when remove roof 'always' was selected.

•Fixed incorrect minimap display when disguised (e.g. heists).

•The issue where the minimap sometimes appeared black has been fixed.

•Improved loading speed and reduced stutter when moving.

•Improved performance on AMD graphics cards.

•Rivers appearing narrower than they should on the minimap has been fixed.

•Fixes have been made to stop some locations turning invisible when remove roof 'always' is selected.

•Animations like Soul Split will no longer be visible from the floor below.

•Fixed doors turning invisible in instanced areas.

•Fixed minimap terrain appearing grey in some places (e.g. Elf City).



Additional Java Fixes:


•Java and NXT search results now match up

•Fixed a rare crash in the animation system.



Other


•Winter Storage scrolls and the legendary pet banking ability can no longer be used above level 30 Wilderness.

•Unlocking the Araxyte pet from the reroll feature on Araxxi's corpse will now send a broadcasted message.

•Multiple dark-red messages in-game have been updated to make them easier to read.

•Attempting to clear the RuneMetrics loot interface in combat now gives the correct message.

•Players can no longer claim more baby trolls when one is already stored in a player-owned house menagerie.

•Dragging items to the action bar with the Beast of Burden inventory open in the bank will no longer add items from the familiar to the action bar.

•The price checker no longer displays incorrect values when the value of a stack of items goes above 2 billion coins.

•The message received when purchasing bonds now mentions the currency pouch.



Ninja Fixes


•Degradable items are now dropped in the Wilderness with their charges intact.

•High-end defenders can now be augmented. These only have one gizmo slot but can take either a weapon or armour gizmo.

•Augmented items are now accounted for on the wealth evaluator (if the untradeable wealth option is turned on)

•Newly-created Fishing rod-o-matics now stack in the bank. Existing rod-o-matics that have no gizmos or item XP can be converted into this new stacking variant with a right-click option.

•Upgraded God Wars Dungeon 2, Malevolent, Sirenic & Tectonic armours can now be augmented at an Invention workbench using a non-degraded piece with an augmentor and 36 divine charges. Already degraded armour cannot be augmented. These armour pieces use their own charge, rather than the main charge pack. Once all charge is used and the item is at Lv10 it becomes uncharged and can no longer be used. Gear upgraded in this way cannot use augmentation dissolvers.

•Non-augmented God Ward Dungeon 2 upgraded armour now degrades 10% (down from 20%) when reclaimed from a gravestone.

•Removed the warning when disassembling items when the player has maximum materials.

•Shields, tier 70 and above, may now be augmented. Augmented shields can take one armour gizmo. They gain item XP and drain divine charge at the same rates as off-hand weapons.

•Augmented shieldbows may now take up to one weapon and one armour gizmo.

•Players can now disassemble individual items in combat.

•Item XP and XP until the next item level now appears in an augmented item's tooltip and in the chat window when checked during combat.

•The Destroy option for augmented equipment has been changed to Disassemble. Players can still destroy these by dragging them from the bank (such as if a player wishes to reclaim tokens for chaotic gear).
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Re: Patchnotes!

Post by Cally Raven » Mon Jun 20, 2016 9:38 am


Patch Notes 20th June 2016




Graphical

•Max's chat head now correctly displays the max cape's hood.



Skills, D&Ds & Minigames

•Unused Fishing rod-o-matics can now correctly be destroyed.

•The Make-x progress bar no longer gets stuck when crafting sagaie shafts with 1 shaft remaining.

•Corrected arrow shafts to give the same XP listed in the Make-x interface when Fletching.

•The Anti-dragon shield (mole) is no longer listed as members only in the Defence skill guide.

•Teleporting from the Barrows sister tomb with Drakan's medallion no longer uses up charges.



Quests, Challenges and Achievements

•Players can no longer move a tile and reset the puzzle in Elemental Workshop 3 at the same time.

•Fixed a spelling error in Kindred Spirits.



Other

•Players with the 15 year anniversary emote can now perform the 2009 variant.



Ninja fixes

•The One Piercing Note quest is now available to free players!

•Altered Corporeal components acquirement rates from disassembly;

â—¦Basic spirit shields now give zero, blessed shields continue to give 1 each as a base

â—¦Shield sigils have been increased to provide 3 and fully enhanced spirit shields now give 4 components as a base.

•Reduced the size of Coeden's click area.

•Increased the click zone for Tirannwn tripwire traps.

•Increased the chance to catch Platypodes - at level 48, it has gone from 51.63% chance of success to 78.98%.

â—¦Reduced the chance to fail on the Agility handholds during Mourning's End Part II:

â—¦At level 58, it has gone from 72.54% chance of success to 84.3%.

â—¦At level 70, it has gone from 82.53% chance to success to 90.16%.

â—¦Players will still no longer fail at level 91 or above.

•The Fremennik are sick of stray gnomeballs hitting their tents. As such, gnomeballs are now banned from the Daemonheim staging area.

•The Beasts tab now has a "learn" section for Yakamaru and Beastmaster Durzag.

•Some bosses in the Beasts tab have been slightly modified to fix inconsistencies and add any additional rewards that were missing from certain bosses.



NXT

•NXT will not be updated this week as we are currently working on some rather big fixes for next Monday.
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Re: Patchnotes!

Post by Cally Raven » Mon Jun 27, 2016 10:14 am

Patch Notes 27th June 2016!!




Graphical


•Fixed issues of Z-fighting on the top of the body door in the Elemental Workshop.



Skills, D&Ds & Minigames


•The dwarven instinct aura will now work when making rocktail soup or doing Barbarian Fishing.

•The dwarven instinct Aura will now work in the Artisan's Workshop.

•Fixed the life bar overlay for the Toktz-Ket-Dill fight in the Dominion Tower, which wasn't tracking the opponent's life point reduction.



Quests, Challenges and Achievements


•The ship sailing scene during My Arm's Big Adventure has received some fixes for boat graphical issues.

•Players can no longer receive the same lucky challenge.


In Gower Quest:

•Post-quest lamps are now a requirement for the Master Quest Cape.

•The Beta Room barricaded-door typo has been corrected.

•The interact option has been removed from Crispy the Cabbage as it shouldn't have been there in the first place!

•Players can now reclaim Crispy after finishing the quest.



NXT


Due to complications, NXT updates have been delayed. You can expect an update at the latest on Wednesday 29th June. Sorry for any inconvenience that is may cause.


Other


•Alchemy spell sounds have been improved to better fit the animations and are now less jarring.

•Capitalised Kamfreena's name in a dialogue option with her.

•Divine doors in Daemonheim have had a looping audio issue resolved.

•Fixed an issue with chatting between Old School and RuneScape main.

•Interacting with the Strange Plant familiar, with familiar options hidden, now gives the correct options.

•Vorago's TeamSplit boxes are now a little clearer.

•The control point pillars with The Heart of Gielinor now correctly display their visual effect in NXT.

•Items which degrade on death now correctly state this in their tooltips in the gravestone interface.
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Re: Patchnotes!

Post by Cally Raven » Mon Jul 04, 2016 7:37 pm

Patch Notes - 4th July 2016


Graphical


•The Outfit of Winter and Armour of Seasons chest pieces now correctly use the players skin tone.

•Replica female infinity gloves now have a little more colour in them.

•Some tone issues with Cyreg Paddlehorn and the Old Crone have been fixed.

•Walk animation overrides will now correctly display with a sheathed rod-o-matic.

•Fixed an issue where one of Nylessa's eyes could become detached from her chat head when speaking to her.



Skills, D&Ds & Minigames


•Un-used auto-sanctifiers, electrified box traps and B.A.N.K. standers will now stack in your bank.

•The Eggsterminator no longer sends duel requests when using the 'Splatter' option on other players.

•The Daemonheim aura (tier 2 and up) will now automatically bury the bones of the mysterious mages in Yk'Lagor's boss room.



Quests, Challenges and Achievements


•Fixed a spelling error in Sueros' chat during Gower Quest.

•Spelling errors in Romeo and Lucien's Gower Quest dialogue have been corrected.



NXT


•Reduced memory usage, especially at longer draw distance and/or in busy areas.



Other


•Players without RuneMetrics Pro may now benefit from the "Low health warning" feature and the "Stack value" feature.

•Added a new ultra-light interface mode for RuneMetrics.

•Changed the text of the claim loot button on the Telos reward interface.

•All tier 92 weapons & the Reprisal ability are now listed on the relevant skill guides.

•Telos's damage-over-time effect buff icons are now cleared correctly when exiting the area.

•Fortitude, Soul Link and Teamwork Protection can now be used inside Daemonheim dungeons.

•Heal Other and Heal Group can now be used again with the Barricade ability active without the caster taking damage. The abilities now have and share a casting cooldown of 10 seconds.

•Extended the Barge ability's bind in PvM from 1 second to 6.6 seconds.

•The Kalphite King's incendiary shot ability will now correctly deal damage to players.

•The frozen key and arcane capacitor necklace will now no longer be automatically destroyed on death.

•A 0 heal mark will now appear when blocking damage with Resonance without healing from it.

•Updated the Summer HiScores interface to no longer show ranks.

•Degraded ascension grips are no longer tradeable.

•The Dream spell now causes the player's lifepoints to regenerate at 10 times their normal rate, up from 5 times, and now stacks with other regeneration methods.

•Fixed Anja's & Hengel's chat and pickpocket options.



Ninja Fixes


•Fixed various occurrences within Dungeoneering that would close other party members' interfaces.

•The Catherby Range House's door is now jammed open.

•Reduced the amount of chat when using the "“Quick Repair” option on Wizard Korvik.

•Clue rewards can now provide between 1 to 3 God book pages, rather than a single page.

•Saradomin wizards once again appear to guard clue scroll treasure spots.

•The "Destroy empty beer glasses when drinking" option now also applies to gnome cocktails.

•Moved the shop interface's buy/sell value warning options into the Miscellaneous Settings gameplay options.

•The wicked hood now has a right-click option to withdraw essence.

•All types of chinchompa are now reclaimable from a gravestone or from Death in his office.

•Removed some chat box messages when converting logs to planks at the sawmill.

•Added a bank icon to the minimap at the Prifddinas Waterfall bank chest.

•Swapped the "“Customise” and "“Max Guild” options on Max cape, allowing players to teleport to the Max Guild via the actionbar.

•The plank-make spell will now continue to convert logs into planks until the player runs out of logs, runes or coins from their inventory.

•Added Cooking skillguide entries for levels at which players will no longer burn various foods.

•Existing keybinds for the Bank, Deposit boxes, Destroy confirmation, Divination within Daemonheim and Make-X interfaces are now more clearly noted within the relevant tooltips.

•Ripper claws, wyvern crossbows, and camel staves will now broadcast to friends when they are dropped.

•Raids lockout timers now appear on the Beasts tab info for Durzag and Yakamaru.

•Herbicide, bonecrusher and scroll rewards from Daemonheim now have a confirm destroy interface.

•The global broadcast message for achieving 5.4b XP has been reworded to state "200 million XP in all skills".

•Removed Grenwall spikes from Sign of the Porter teleports, as they're already stackable.

•Meg's adventuring advice is now tracked via the D&D tracker.

•Items or stacks worth a billion gold or more can no longer be dropped to the floor.

•Player-owned house workbenches now use the Make-X interface, utilising fewer categories.

•The "Hide Player log in/out notification" toggle now about applies to the lobby chatbox.

•Jewellery enchantment spells now use the Make-X interface.
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Re: Patchnotes!

Post by Cally Raven » Mon Jul 11, 2016 10:48 am

PATCH NOTES 11th July 2016


Graphical


•The Zaros godsword special attack animation no longer remains when logging out.

•The Zaros godsword special attack animation has been graphically updated in low detail.

•An unneeded gate that was missing blocking has been removed from the Gower Farm.

•Broken chaotic staves will now show a model when worn by female characters.

•Fixed a jagged water edge near Rimmington.



Telos Boss Fight


•Telos is now always attackable with Melee when dragged for the tendril attack.

•Telos's dialogue is now displayed clearly in the chat window, and all important mechanic messages now stand out.

•The word 'solo' has been removed from the Telos enrage world first broadcasts.

•After 50% enrage, Telos will now gain the ability to restore his stats periodically.

•Telos now kneels in his dormant form.

•Telos's clickzone has been removed from the arms in phase 5.

•Minions summoned in phase 5 of Telos no longer regenerate health.

•Anima-golems in phase 3 of the Telos encounter can no longer be killed.

•Telos no longer decides to go back to sleep once awoken.

•Removed broken versions of the dragon rider lance, shadow glaive, wand of the Cywir elders and blade of Nymora from the Grand Exchange.

•"God Wars Dungeon 2 - The Heart" is now displayed on the list of areas on the clan noticeboard.

•We've also made a change to the Zamorakian Ability Codex. Please see the news post for more info.



Quests, Challenges and Achievements


•Players can once again complete the task 'Building Up Strength' in Lumbridge.



NXT


•Some camera clipping issues in cutscenes have been fixed.

•Fixed the slightly stretched camera compared to Java.

•Animations will no longer stop playing when two interfaces are open with animated models on them.

•Prevented the issue where you saw duplicate names in your friends list or clan list whenever their rank changes.

•Particles will now disappear correctly.

•An issue were certain parts of the environment disappeared if your draw distance was set to low has been fixed.

•Dropped items should now appear correctly.

•Fixed a crash that could occur in busy areas.

•Some rogue interface logic which could cause difficulty starting quests has been fixed.

•Various memory leaks have been fixed.

•The removed roof now works correctly from a scrying pool.

•Stack overflow errors not being reported to us have been fixed.

•An issue where music was getting stuck when changing locations has been fixed.



Java


•A fix for NPCs occasionally not appearing in the correct positions has been implemented.



Other


•Adjusted the repair costs of various weapons gained from The Heart of Gielinor to remain consistent with other degradable weapons.

•Fixed cases where players would gain the wrong style of Combat XP in PvP combat.

•The drop value of teralith boots in PvP situations has been corrected to match tempest and primeval boots.

•The Summer of Adventure sun icon can now be moved in non-Legacy interface mode by dragging the icon if the player's interface is unlocked.
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Re: Patchnotes!

Post by Twirlindana » Mon Jul 11, 2016 11:50 am

Cally Raven wrote:

•"God Wars Dungeon 2 - The Heart" is now displayed on the list of areas on the clan noticeboard.

•Prevented the issue where you saw duplicate names in your friends list or clan list whenever their rank changes.

Yes!!!
"I'm no hero. I put my bra on one boob at a time just like everyone else" - Tina Belcher
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Re: Patchnotes!

Post by Cally Raven » Mon Jul 18, 2016 11:02 am

PATCH NOTES 18/07/2016


Graphical


•Some gravestones have been removed from the graveyard east of the Slayer Tower and replaced with more ghouls.

•The Sword of Edicts no longer bounces around when sheathed.

•The Summoning pouch trade-in interface now uses the new interface style.

•The model of the reborn phoenix pouch has been updated in High Detail to be more consistent with other pouches.

•The pools of water in the Meilyr district of Prifddinas have been re-textured, and some obtuse height mapping has been smoothed out.

•The model of the augmented dragon rider lance has been updated.

•The unused off-hand shadow glaive inventory model now matches the used and broken variants.




Skills, D&Ds & Minigames


•All players participating in the combat activities of Port Sarim Invasion will now receive tokens, not just the top three damage-dealers.

•Bonfires in Prifddinas now have a cook option.

•The Crackling perk no longer tries to use blood spells when activating.

•The Turtling perk now also scales with the equipped shield's level.

•The Bulwark perk now scales correctly.

•The larger rock entry on the Mining skillguide (used to make ornate bowl for Tears of Guthix) is now marked as members only.

•The Fremennik Trials quest requirement is now displayed as a requirement for skeletal armour on the Skill Guide.

•A failed batch of pigswill no longer causes the brewing vat to disappear.

•Herb burners no longer continue to burn herbs after they have despawned.

•Elite slayer monsters have become more intelligent, and so no longer get stuck on walls, unable to reach the player.




Quests, Challenges and Achievements


•Players can now reset Gower Quest by looking into the Crate of Returning on the Gower farm.

•Players can now unlock Tim & Crunchy as follower pets by speaking to them in the BTS bar.

•A typo in the marrentill Herblore challenge has been corrected.

•Agoroth now only spawns once in the boss fight in NXT.




Seren Spell Improvements


•Opal Aurora's cost has been lowered from 2 soul runes down to 1.

•The Opal Aurora damage cap has been increased from level 85 damage to level 88.

•The Sapphire Aurora damage cap has been increased from level 87 damage to level 88.

•The Sapphire Aurora effect now causes prisms of loyalty to drain 10% less life points.

•The Sapphire Aurora effect now causes prisms of salvation to have a 6.6 second cooldown (3.6 second with Light form), down from 9.6 seconds.

•Emerald Aurora's damage cap has been increased from level 89 to level 90.

•Emerald Aurora's damage reduction buff effect has been increased to 24 seconds, up from 6 seconds.

•Ruby Aurora's damage output buff effect has been increased to 24 seconds, up from 6 seconds.

•The Ruby Aurora's buff activation rate has been improved to 1/20 (1/10 with Light form) when using abilities.

•The accuracy of the Prism of Salvation's teleport has been improved.

•The Prism of Salvation's teleport range has increased from 6 to 8 tiles.




Other


•XP gained has been added beside the RuneMetrics tracker to replicate previous functionality. Please note, if the tracked skill is "Lots!", the tracking mode must be set to "this session" for these to appear. This setting can also be toggled.

•A percentage of loot is now kept when dying while on a kill streak at Telos.

•There is now a streamlined loot process to speed up the Telos loot and increasing enrage process. This can be toggled on the Telos loot interface.

•Tooltips have been added to the Telos loot interface for better information of different prize tiers & kill streaks.

•Revolution no longer stops working when Storm Shards is in the first slot of an action bar and the target already has 10 stacks.

•Araxxor's attacks are now delayed while playing the descent animation upon entering phase 3 from the middle path.

•Araxxor no longer continues to reflect damage for a short period of time after the web shield is removed.

•Using Immortality to survive an instant-kill attack now consistently returns players to 40% of their max life points.

•Reprisal now correctly deals magic damage with a staff or wand equipped.

•Bosses in The Heart now only display the relevant essence as special rewards on the Beasts tab.

•Beastmaster Durzag will no longer push players out of the arena on death.

•Corrected some mentions of 'cystals' to 'crystals' during the Light Within.

•Players will no longer see two buff icons when activating a Clan Citadel booster.

•Fetcher has skipped too many arm days and so can only retrieve loot for one raids boss at a time. Players can now choose which boss to retrieve loot from in any order.

•Fetcher has been diligently attending leg day, and hence players can now reroll their raid loot from Fetcher if they have sufficient reputation or reroll tokens.

•Fetcher has read up on human etiquette, and hence has dropped the habit of stating players had used a reroll token when they actually hadn't. Repeatedly.

•Some blocking has been added on the wheel of a Karamja ship.

•Some examine issues with the Lucky Subjugation set have been fixed.

•The grammar for Drakan's medallion when there is only 1 charge remaining has been corrected.

•An issue with a Fremennik boat having two examine options has been fixed.

•Two rogue tiles in the Lumbridge courtyard have had blocking removed.

•The messages when changing to the ancient spellbook at the Desert Treasure pyramid have been corrected.

•The examine on the doors to the dwarven houses in the Underground Pass has been fixed.

•Some grammar in the Adventurer's Log when finding a new Bilrach book has been fixed.

•The Wise Old Man now checks the bank for all outfits that can be reclaimed from Diango when searching for junk.

•Used ascension grips are once again classed as a members' object.




Ninja Fixes


•Combat XP selection can now be toggled by individual skills. Notably, this means players can now train Attack and Strength together without Defence. However, players may not deselect every skill option.

•The Fight Kiln entrance now has a right-click option to toggle skipping the cutscenes.

•Fist of Guthix no longer allows the use of Prism of Restoration, Prism of Salvation, Prism of Loyalty, Intercept, Shield Dome, Soul Link and Teamwork Protection.

•Removed the delay when checking the health of a fruit tree.

•The World Wakes's combat level requirement is now a recommendation, rather than a requirement.

•The Max Guild's crystal tree teleport no longer places players on the wrong side of the Seers' Village flax field fence.

•Donie now avoids the Combat Academy.

•The Momentum combat mode has been removed due to its incredibly low usage rate. Players currently in Momentum will be switched to Legacy combat mode upon login.

•Allowed use of abilities on chompy and jubbly birds.

•The Lucky perk no longer triggers while the Resonance ability is in effect.
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Re: Patchnotes!

Post by Cally Raven » Mon Jul 25, 2016 10:59 am

PATCH NOTES 25/07/16


Skills, D&Ds & Minigames


•Bonus XP and lamps may now be applied to Invention. Please bear in mind that elite skills use a different XP curve, and XP and BXP is applied at 50% of the normal rates from these methods.

•Prismatic lamps and stars can now be used in Invention at a reduced rate of 50% of the usual experience.

•Auras may now be used with Invention, including for Jack of Trades. The Wisdom aura applies its bonus to item XP, rather than direct XP.

•Master Runecrafting robes now correctly give 5% bonus experience instead of 6%.

•Infinity ethereal now correctly gives 5% - if the full Master Runecrafting robes are owned - instead of 4%.

•Playing Fight Kiln with cutscenes turned off no longer deletes rewards if you have some to claim.

•The Port Sarim Invasion event has ended.



Quests, Challenges and Achievements


•Unlocking Tim and Crunchy pets have been added to the Master Quest Cape requirements.

•When being teleported by Thaerisk Cemphier in the quest While Guthix Sleeps you will no longer be teleported into a wall in Port Sarim.



NXT


•Fixed a crash that would happen when the player levelled up whilst in a group.



Java


•Added engine support for Arc content.



Other


•Force walk tile near Port Sarim pub removed.

•The in special attack bar Legacy interface mode has been moved back to its previous position.

•Using bonds to change your name no longer prevents use of keybinds.

•The Daystone and Nightstone can no longer be used inside a POH.
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