SotC: Build Tick 7
Posted: Tue Sep 06, 2011 6:31 pm
Welcome to the State of the Citadel, Build Tick 7, where I post our weekly progress building the best citadel resources can buy.
The Important Part
Cut at least 23,140 logs, mine 20,770 stone, and smith 16,575 bars (16,575 ore; 16,575 charcoal) this week. Check the target goals in-game to see what needs to be worked on. Don't over-gather charcoal or ore as we can't keep them in the storehouse.
What's New
We have a T3 Storehouse (1400 personal resource cap, 15%/1500 storehouse cap), T3 Woodcutting, and T2 Kiln.
Upkeep required
Logs: 4190
Stone: 3670
Available building upgrades (selected)
Citadel T4: 17500 logs, 15000 stone, 15000 bars
Furnace T3: 350 logs, 700 stone, 100 bars
Kiln T3: 500 logs, 600 stone, 50 bars
Battlefield T3: 600 logs, 800 stone, 1200 bars
Available customizations
Two empty combat hotspots, a bunch of other keep customizations (party room benches/tables, banners, doors, tapestries, sundials.) In general, I'm reluctant to waste resources on customizations until we can build the "Grand" options.
Resources
Bars are made in the furnace and require ore and charcoal. There is a 1:1:1 ratio between ore-charcoal-bars. Do not over-gather ore or charcoal as we cannot store them in the storehouse. Charcoal does not use up timber. This week we'll be working towards a T4 Citadel plus T3 Kiln, Furnace, and Battlefield. This leaves the total upkeep + upgrade resource requirement at 23,140 logs, 20,770 stone, and 16,575 bars. We can also store 1.5k resources for next week at 15% (10k surplus) but is not included in the goals as the requirements are already high. In-game targets have been set to reflect this.
Next Week
We'll have a T4 Citadel, T3 Furnace, T3 Kiln, and T3 Battlefield.
How to read the resources screen
To access the resources screen, click the Citadel Interface button (where you'd normally bring up the map) and then click the view resources tab:
The different resources are listed, along with the quantity gathered. The red bar shows how much we need for upkeep, this is the most critical. Yellow is how much we need for the marked building upgrades, also critical for our progress. The green is the surplus that'll be put towards customizations or stored in the storehouse. The blue marker (not shown) is our primary target while the yellow markers are other targets. I set these targets to (usually) upkeep + upgrade + storehouse cap.
You can find a simplified version in your production tab:
Here we see that there is much more stone gathered than timber, so in this case you should concentrate your efforts on cutting roots. As more and more types of resources are gathered it'll be your responsibility to check these screens and determine where your efforts are needed.
Check out available options in the game guide: http://www.runescape.com/kbase/guid/cla ... mbers_only
The Important Part
Cut at least 23,140 logs, mine 20,770 stone, and smith 16,575 bars (16,575 ore; 16,575 charcoal) this week. Check the target goals in-game to see what needs to be worked on. Don't over-gather charcoal or ore as we can't keep them in the storehouse.
What's New
We have a T3 Storehouse (1400 personal resource cap, 15%/1500 storehouse cap), T3 Woodcutting, and T2 Kiln.
Upkeep required
Logs: 4190
Stone: 3670
Available building upgrades (selected)
Citadel T4: 17500 logs, 15000 stone, 15000 bars
Furnace T3: 350 logs, 700 stone, 100 bars
Kiln T3: 500 logs, 600 stone, 50 bars
Battlefield T3: 600 logs, 800 stone, 1200 bars
Available customizations
Two empty combat hotspots, a bunch of other keep customizations (party room benches/tables, banners, doors, tapestries, sundials.) In general, I'm reluctant to waste resources on customizations until we can build the "Grand" options.
Resources
Bars are made in the furnace and require ore and charcoal. There is a 1:1:1 ratio between ore-charcoal-bars. Do not over-gather ore or charcoal as we cannot store them in the storehouse. Charcoal does not use up timber. This week we'll be working towards a T4 Citadel plus T3 Kiln, Furnace, and Battlefield. This leaves the total upkeep + upgrade resource requirement at 23,140 logs, 20,770 stone, and 16,575 bars. We can also store 1.5k resources for next week at 15% (10k surplus) but is not included in the goals as the requirements are already high. In-game targets have been set to reflect this.
Next Week
We'll have a T4 Citadel, T3 Furnace, T3 Kiln, and T3 Battlefield.
How to read the resources screen
To access the resources screen, click the Citadel Interface button (where you'd normally bring up the map) and then click the view resources tab:
The different resources are listed, along with the quantity gathered. The red bar shows how much we need for upkeep, this is the most critical. Yellow is how much we need for the marked building upgrades, also critical for our progress. The green is the surplus that'll be put towards customizations or stored in the storehouse. The blue marker (not shown) is our primary target while the yellow markers are other targets. I set these targets to (usually) upkeep + upgrade + storehouse cap.
You can find a simplified version in your production tab:
Here we see that there is much more stone gathered than timber, so in this case you should concentrate your efforts on cutting roots. As more and more types of resources are gathered it'll be your responsibility to check these screens and determine where your efforts are needed.
Check out available options in the game guide: http://www.runescape.com/kbase/guid/cla ... mbers_only