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Citadel Updates

Posted: Tue Mar 06, 2012 5:59 pm
by dev
This is in today's update:
Clan Fealty
Finally, we've made some changes to reward you stalwart clan skillers for your ongoing hard graft. Upon becoming eligible for a clan ring, you'll also attain a Clan Fealty rank of 1, which means a 15% bonus to skilling XP earned at skill plots in your citadel from the next build tick. For each subsequent week that you earn your clan ring, you'll gain another rank (up to 3), for a potential bonus of +45% XP! Along with extra skill lamps and a trimmed upgrade to your clan cape that improves with your rank, there's never been a better time to get to work in your citadel.
On top of this, mining and woodcutting plots no longer degrade after a single use, and Shattered Heart rocks can now be obtained while skilling in your citadel.
The quota you'll need to meet each week has been slightly increased across the board to reflect the additional reward, and your Fealty rank will decrease by 1 for each week that you do not meet your quota, but you can always attain it anew.
Clan admins among you also have some new tools to manage the maintenance of your citadels. It is now possible to lock out skill plots once an XP target has been met, allowing you to direct the efforts of your clan, as needed, to meet your weekly upkeep needs. It's also possible to lock a skill plot indefinitely, until it is manually unlocked.
Really excited about all of these updates. Boosted XP in citadel, free XP lamps just for participating, and now mining and woodcutting are semi-afkable. Can this update get any better?

Now our leaders have more power too haha

Re: Citadel Updates

Posted: Tue Mar 06, 2012 6:09 pm
by Satrianisaxe
This update looks good to me but......Tamal.......with MORE power!?!?!?! Be afraid, be VERY afraid!!!!

Re: Citadel Updates

Posted: Tue Mar 06, 2012 6:15 pm
by SnowAngel
I hope we can use the extra skill lamps on any skill.

Re: Citadel Updates

Posted: Tue Mar 06, 2012 7:28 pm
by Starwolf
sSnowAngel wrote:I hope we can use the extra skill lamps on any skill.

This

Re: Citadel Updates

Posted: Tue Mar 06, 2012 7:38 pm
by dev
sSnowAngel wrote:I hope we can use the extra skill lamps on any skill.
Ya no more of this getting medium lamps on skills I already have 99 in :P

Re: Citadel Updates

Posted: Tue Mar 06, 2012 7:51 pm
by Lordex
really like this update the increased quota will be nice

Re: Citadel Updates

Posted: Tue Mar 06, 2012 10:44 pm
by graber10
this looks all well and good, but i'm a little confused as to when we will receive the xp lamps? is that after reaching the 45% bonus?

Re: Citadel Updates

Posted: Wed Mar 07, 2012 7:31 am
by Sky_Armada
graber10 wrote:this looks all well and good, but i'm a little confused as to when we will receive the xp lamps? is that after reaching the 45% bonus?
I believe you get it by getting fealty 3 on your clan cloak, then right clicking the clock -> claim fealty reward.

I'm fealty 0 so I can't test....

Re: Citadel Updates

Posted: Wed Mar 07, 2012 7:29 pm
by curanir
sounds awesome! Looking forward to getting my hefty 45% bonus! Just a shame that this only came out once we are pretty close to citadel completion... Some of the clans that are already t7 must be pretty narked

Re: Citadel Updates

Posted: Thu Mar 08, 2012 11:37 pm
by WolvinGod
Citadel says that only full clan members can work at the plots in the citadel. What exactly does that mean?

Re: Citadel Updates

Posted: Thu Mar 08, 2012 11:48 pm
by Tamal
Jagex stuck a probation period for new clan members in regards to the citadel. Next Tuesday or Wednesday you should be good to go!

Re: Citadel Updates

Posted: Fri Mar 09, 2012 1:57 am
by WolvinGod
I see, thanks for that.

Re: Citadel Updates

Posted: Fri Mar 09, 2012 3:01 am
by Gridenough
i see no downside here

Re: Citadel Updates

Posted: Fri Mar 09, 2012 7:52 am
by Mjoltiny
Clan ring is now 1000 or 1500, up from the old 200 needed