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Re: Introducing:Clan Citadels v1.1

Posted: Sun Jul 03, 2011 4:02 am
by TrixStar
I don't see why anyone wouldn't be given access to help build and collect materials. It's not like anything there is going to be stored that can be taken, or even taken away from the citadel.

Re: Introducing:Clan Citadels v1.1

Posted: Sun Jul 03, 2011 6:28 am
by Starwolf
If we weren't allowed to help, then the citadel would be pointless. It's for the whole clan to help, but then again, we don't know what all can be done there.

Re: Introducing:Clan Citadels v1.1

Posted: Sun Jul 03, 2011 6:23 pm
by Dr Brad
As we learn more about Clan Citadels, Admin welcome discussion.

Re: Introducing:Clan Citadels v1.1

Posted: Mon Jul 04, 2011 5:12 pm
by Fluff
Just don't put me on cooking duty!

Re: Introducing:Clan Citadels v1.1

Posted: Mon Jul 04, 2011 7:41 pm
by xMike
I'm excited for this. I hope the customization is limitless like they say though. I don't want it to end up where there's a default finish that every clan will end up with.

Re: Introducing:Clan Citadels v1.1

Posted: Mon Jul 04, 2011 7:51 pm
by Diplomatt
Slay wrote:Just don't put me on cooking duty!

*Hands a mop and bucket*

Re: Introducing:Clan Citadels v1.1

Posted: Mon Jul 04, 2011 9:34 pm
by curanir
I'm really looking forward to it. Looks like something really different, so I have high expectations. Although, I do hope that they clear up all the rocks on runescape that fell.
I would also like to champion a "no kids" sign at the entrance :)

Re: Introducing:Clan Citadels v1.1

Posted: Wed Jul 06, 2011 5:30 pm
by TrixStar
Image
concept art

Re: Introducing:Clan Citadels v1.1

Posted: Thu Jul 07, 2011 7:00 am
by Supra
TrixStar wrote:
Image
concept art
Hey Trix nice image ya got posted there.

Re: Introducing:Clan Citadels v1.1

Posted: Thu Jul 07, 2011 7:22 am
by TrixStar
Supra wrote:
TrixStar wrote:
Image
concept art
Hey Trix nice image ya got posted there.
:roll:

Re: Introducing:Clan Citadels v1.1

Posted: Thu Jul 07, 2011 4:56 pm
by B F O A

Re: Introducing:Clan Citadels v1.1

Posted: Thu Jul 07, 2011 6:24 pm
by pi_stoff
Lots of controversy just getting the vexilum motto done, still null months later, glad its a safe area for when the fistycuffs come out setting this up.

Re: Introducing:Clan Citadels v1.1

Posted: Fri Jul 08, 2011 3:48 am
by Lady in Ice
Keeping up the citadel sounds really like a hard job. Every week at least 50 members should skill there for at least 20 minutes to keep it at highest tier.
Very interesting reading, thanks BFOA

Re: Introducing:Clan Citadels v1.1

Posted: Fri Jul 08, 2011 5:50 am
by Kaye
I hope this update is as cool as it sounds, would hate to be disappointed again.

Re: Introducing:Clan Citadels v1.1

Posted: Fri Jul 08, 2011 6:40 am
by Dave
Sounds better than I thought they'd be, also the portal there looks really good. I wish it offered the same options for small clans as for larger clans, but I suppose there has to be a difference to show size of clans as well.

The clan rings idea also sounds good, even if its just for a short amount of time if I can charge them skilling in a way I enjoy and unload them on skills I enjoy less it'd be great.