Introducing:Clan Citadels v1.1

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TrixStar
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Introducing:Clan Citadels v1.1

Post by TrixStar » Thu Jun 30, 2011 5:03 pm

30-Jun-2011 - Introducing: Clan Citadels

We've seen some huge updates this year but, on July 26 2011, we eclipse them all as we reach for the skies and unleash our biggest update of the year so far: Clan Citadels!

Floating high above the land of Gielinor, your clan citadel will be your clan's stronghold; your training ground; your home.

Working together, you'll gather the resources and materials needed to build and maintain your realm, with tiered progression. Enjoy the fruits of your labour as you proudly watch your Citadel grow to become ever grander.

A huge range of customisation options will make your clan's citadel truly unique; allowing you to reflect the values you hold dear and demonstrate to the world exactly what you and your clan stand for.

Your mighty fortress will not only be your home, but also a proving ground within which you and your clan-mates can gather resources and learn to work and fight as one, whether it's for future battles or just to prove that you're the greatest clan in the game!

Clan citadels will be a members only update, available to clans with five or more subscribing players, from July 26. Until then, check out this mouth-watering concept art to see just what is on, or above, the horizon.

Image


There's a wealth of information coming very soon, including more details of how you'll be able to customise your citadel and a few huge surprises. Watch the skies!

The RuneScape Team


This actually sounds pretty good.
Last edited by TrixStar on Thu Jun 30, 2011 6:59 pm, edited 1 time in total.

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Tamal
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Re: Introducing:Clan Citadels v1.1

Post by Tamal » Thu Jun 30, 2011 6:05 pm

PLEASE OH PLEASE HAVE A CLAN BANK

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Dvdrak
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Re: Introducing:Clan Citadels v1.1

Post by Dvdrak » Thu Jun 30, 2011 6:46 pm

Sounds really good actually.

TrixStar
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Re: Introducing:Clan Citadels v1.1

Post by TrixStar » Thu Jun 30, 2011 7:00 pm

Tamal wrote:PLEASE OH PLEASE HAVE A CLAN BANK
Sorry but i've seen way to many guild banks in WoW wiped from "trusted" people. Nothing I value will go in a clan bank.

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Starwolf
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Re: Introducing:Clan Citadels v1.1

Post by Starwolf » Thu Jun 30, 2011 7:01 pm

I'm actually kind of excited, I wonder how it's all going to work. I do like the gathering of resources part, seems like it's something you can do instead of just bank stare lol
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Aridan
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Re: Introducing:Clan Citadels v1.1

Post by Aridan » Thu Jun 30, 2011 7:56 pm

Lol, Star, on the bank staring...I never knew it was such a popular passtime for everyone until I joined KOA. :D

This looks pretty cool. I hope that it turns out to be as interesting as the marketing makes it out to be!

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Re: Introducing:Clan Citadels v1.1

Post by Universal NZ » Thu Jun 30, 2011 8:40 pm

TrixStar wrote:
Tamal wrote:PLEASE OH PLEASE HAVE A CLAN BANK
Sorry but i've seen way to many guild banks in WoW wiped from "trusted" people. Nothing I value will go in a clan bank.
+1. the update looks fun :D
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quinoa mama
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Re: Introducing:Clan Citadels v1.1

Post by quinoa mama » Thu Jun 30, 2011 10:59 pm

I can't wait to see more details!

What do you all mean by bank staring?

Bass
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Re: Introducing:Clan Citadels v1.1

Post by Bass » Thu Jun 30, 2011 11:37 pm

TrixStar wrote:
Tamal wrote:PLEASE OH PLEASE HAVE A CLAN BANK
Sorry but i've seen way to many guild banks in WoW wiped from "trusted" people. Nothing I value will go in a clan bank.
The bear speaks truth. The RSOF would have a seizure if they did that.

I'm going to need more info before I make a decision on this. :-?

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Dvdrak
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Re: Introducing:Clan Citadels v1.1

Post by Dvdrak » Fri Jul 01, 2011 12:19 am

Image
Image
Some info about the Citadels. Quick find code: 16-17-432-62940143

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Kaye
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Re: Introducing:Clan Citadels v1.1

Post by Kaye » Fri Jul 01, 2011 12:26 am

sounds pretty cool, they've caught my attention

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Philoz 494
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Re: Introducing:Clan Citadels v1.1

Post by Philoz 494 » Fri Jul 01, 2011 12:36 pm

Nice update, but the question is: Is it a good thing for us?

du lac46
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Re: Introducing:Clan Citadels v1.1

Post by du lac46 » Fri Jul 01, 2011 3:15 pm

Yes this sounds interesting, kind of like the guilds on WOW, but as Trix says: how to avoid the associated problems?

Du

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Re: Introducing:Clan Citadels v1.1

Post by Shortstuff » Sun Jul 03, 2011 1:38 am

lloks like it will be Brad that chooses who can help build the Citadel
Quote (said by: Imallskillzy/Mod Kathy)

"Reposted from a couple pages ago:

@ Kathy (HI again!) Can you tell us anything about how clan leaders can select who can be allowd to work on the clan's Citadel? Will it be rank based, similar to kicking? Or will there be a roster type list that names can be added to?

Its really bugging me that I'm fairly new to my clan, and that I may be unable to work on our clan Citadel. (I already have ideas )

Thanks for your time

Mod Kathy
It will be up to the owner who can do what. I would talk to your clan leader if you want to be involved and have good ideas.
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