Clan vote - Change level entry requirements?

Anything to do with the clan - suggestions - democracy - announcements - citadel.

Moderators: Citadel Overseer, Media, Liaison Team

What do you want for future KOA LVL entry requirements?

Poll ended at Mon Oct 19, 2015 9:03 pm

Keep LVL entry requirements the same (unchanged)
14
37%
Decrease LVL entry requirements -- suggest new LVLs below
17
45%
Eliminate LVL entry requirements
7
18%
 
Total votes: 38

User avatar
Dr Brad
KoA Alumni
KoA Alumni
Posts: 11697
Joined: Thu Jan 15, 2009 8:44 pm
RSN: Dr Brad
Location: near Washington, DC, USA
Contact:

Clan vote - Change level entry requirements?

Post by Dr Brad » Sat Sep 19, 2015 9:03 pm

Some have voiced concern about the lack of new recruits over the past few months. Without new members, clan membership numbers will likely continue to dwindle.

To correct this, we're proposing changing the clan entry requirements whereby we either eliminate all level entry requirements or decrease them.

As a reminder, KoA's current entry requirements are: CB 110+ or total levels 1600+

Please vote and comment below.

~ The Admin Team ~

User avatar
The Duckness
KoA Alumni
KoA Alumni
Posts: 257
Joined: Sat Jul 13, 2013 8:16 pm
RSN: Katys Noob
Location: Zeewolde, The Netherlands

Re: Clan vote - eliminate level entry requirements?

Post by The Duckness » Sat Sep 19, 2015 9:11 pm

I'd say eliminate the requirements, could be fun to have lower levelled people around, help them out and stuff
The Duckness has been shelved for the time being, only playing on Katys Noob for the moment!
Image
Image
Image

User avatar
Obitus Dator
KoA Alumni
KoA Alumni
Posts: 265
Joined: Wed Jun 19, 2013 8:29 pm
RSN: Obitus Dator
Location: In the server room

Re: Clan vote - eliminate level entry requirements?

Post by Obitus Dator » Sat Sep 19, 2015 9:16 pm

If KoA hadn't had any entry level requirements when I was looking for a clan I wouldn't have joined.

To me, if you have a reasonable entry requirement it implies that the clan consists of people who know what they are doing - and that's important.

Clan's with no reqs are usually crappy, fly by night clans. That's not who we are so we should be careful to not give that impression.

I voted to not change - but I'd be happy to reduce the requirements to a lower level (but that wasn't an option).
ImageImage
ImageImageImage
DurusNucleus is my Hardcore account.

User avatar
Dr Brad
KoA Alumni
KoA Alumni
Posts: 11697
Joined: Thu Jan 15, 2009 8:44 pm
RSN: Dr Brad
Location: near Washington, DC, USA
Contact:

Re: Clan vote - eliminate level entry requirements?

Post by Dr Brad » Sat Sep 19, 2015 9:25 pm

Obitus Dator wrote:I voted to not change - but I'd be happy to reduce the requirements to a lower level (but that wasn't an option).
To what numbers would you reduce the LVL requirements?

Other suggestions on how to increase membership?
Image
Image
morituri te salutant

User avatar
Obitus Dator
KoA Alumni
KoA Alumni
Posts: 265
Joined: Wed Jun 19, 2013 8:29 pm
RSN: Obitus Dator
Location: In the server room

Re: Clan vote - eliminate level entry requirements?

Post by Obitus Dator » Sat Sep 19, 2015 9:34 pm

Dr Brad wrote:
Obitus Dator wrote:I voted to not change - but I'd be happy to reduce the requirements to a lower level (but that wasn't an option).
To what numbers would you reduce the LVL requirements?

Other suggestions on how to increase membership?
I think dropping a couple of hundred on the skill levels and 20 on the combat would be fine ?

I just think there's a real danger that anyone who's been playing a while would view zero reqs as a 'noob' clan not worth wasting time on.

Also, since we have no activity requirements, how do we avoid getting full of people who try RS, play for a few weeks, and then find it's not for them? With reasonable reqs you at least weed out the people who are just trying it out, as they'd have to commit a decent amount of time to get the reqs.
ImageImage
ImageImageImage
DurusNucleus is my Hardcore account.

User avatar
Milly
Posts: 1283
Joined: Mon Oct 22, 2012 4:09 pm
RSN: Milly
Location: Scotland

Re: Clan vote - eliminate level entry requirements?

Post by Milly » Sat Sep 19, 2015 10:26 pm

This has come up in the past and I'll say what I said then...

No, if anything the reqs are too low already.

Clans with low or no reqs aren't good. It's not appealing to long term plays and any who did join I doubt would be the kind who would stick around for long. I think this would promote a lot of coming and going, a lot of short term members and I don't think that's what anyone wants to see
Image
Image
Image

User avatar
Oobz
Clan Member
Clan Member
Posts: 6617
Joined: Thu Mar 18, 2010 10:56 am
RSN: Oobz
Location: Pembrokeshire

Re: Clan vote - eliminate level entry requirements?

Post by Oobz » Sat Sep 19, 2015 11:10 pm

I can't say how it will definitely turn out if it's decided to scrap the requirements, but the truth is the game has changed, current recruitment methods are not working as they used to, whether that's because there are just not as many people playing nowadays, there are more clans in game or we are getting something wrong with the methods we are using.

I believe it is worth a shot to see how it goes, we are always in a position to reverse the decision if need be.
Obitus Dator wrote:Also, since we have no activity requirements, how do we avoid getting full of people who try RS, play for a few weeks, and then find it's not for them?
This could potentially work the other way too, they enjoy the clan atmosphere and decide the game is actually for them.
Obitus Dator wrote:as they'd have to commit a decent amount of time to get the reqs.
I have to admit, I have actually argued this point with someone on the tipit forums. I have obviously changed my mind on the matter haha
Milly wrote:Clans with low or no reqs aren't good. It's not appealing to long term plays and any who did join I doubt would be the kind who would stick around for long. I think this would promote a lot of coming and going, a lot of short term members and I don't think that's what anyone wants to see
Isn't it effectively the same as opening the clan to guests on a permanent basis though? we have no control who enters the cc on weekends and that goes for age and level requirements.

I'm not saying this is the right thing for the clan, but I would be willing to give it a try and see how things pan out.
Image Image

User avatar
magerpainz
KoA Alumni
KoA Alumni
Posts: 2871
Joined: Tue Nov 23, 2010 11:18 pm
RSN: Magerpainz

Re: Clan vote - eliminate level entry requirements?

Post by magerpainz » Sun Sep 20, 2015 12:11 am

Just to clear the matter, I understand we are still keeping the age requirement. Am I correct?
Image Image Image
Sometimes..standing for what you believe...means standing alone!
"Live your life. Take chances. Be crazy. Don't wait. Right now is the oldest you've ever been and the youngest you will ever be again!"
I want a Spartan Woman!

User avatar
untitled92
Clan Member
Clan Member
Posts: 50
Joined: Sun Nov 16, 2014 7:05 pm
RSN: untitled92
Location: Pennsylvania, USA

Re: Clan vote - eliminate level entry requirements?

Post by untitled92 » Sun Sep 20, 2015 4:07 am

I agree with the level requirements, I wouldn't have joined either if they weren't in place. The quality of people is usually better when people have to work to get into a clan.

On the topic of knowing what you're doing because you have the requirements--I still feel clueless 98% of the time on this game. Especially when it comes to anything combat related. :P

User avatar
Cally Raven
Site Admin
Site Admin
Posts: 6102
Joined: Tue Aug 02, 2011 10:06 am
RSN: Cally Raven
Location: Bolton

Re: Clan vote - eliminate level entry requirements?

Post by Cally Raven » Sun Sep 20, 2015 9:01 am

Magerpainz wrote:Just to clear the matter, I understand we are still keeping the age requirement. Am I correct?
Yes Mager the 18 req would still hold, we are an adult clan.

I personally am against lowering the skills and combat reqs entirely, I would be happier to have them lowered, as said by others I feel taking the reqs away completely would make it easy for people who are just trying the game and then don't stay, if we had lower reqs it would show they play the game enough to be a member that can give something to the clan, or we may find we have a clan list full of members that only stayed a couple of weeks and we are in the same position we are in now just a larger members list. :D
Image
Image]
Image
Image
Image
Image

User avatar
Jimmy13
Clan Member
Clan Member
Posts: 437
Joined: Tue Jan 21, 2014 7:41 pm
RSN: GenThyFool
Location: England!

Re: Clan vote - eliminate level entry requirements?

Post by Jimmy13 » Sun Sep 20, 2015 10:43 am

I would say lower it a little :) and sorry all that ive not been around on rs and a like
Image
Image

User avatar
Touristguide
Clan Member
Clan Member
Posts: 943
Joined: Fri Dec 18, 2009 2:52 pm
RSN: Touristguide
Location: Florida's 1st Coast

Re: Clan vote - eliminate level entry requirements?

Post by Touristguide » Sun Sep 20, 2015 1:11 pm

As for voting I'm going with keep it the same. However I do like the idea of testing a small drop in reqs to join for a period of time (concur with Oobz). If we decide to change it back, allow anyone to stay with the req's they meet upon joining. Nowadays it is very easy to level up. We might be losing some good adult players to other clans at current req levels if they are joining other clans with a bit more relaxed levels (agree with Obitus Dator on numbers).

Maybe we need to have that as a different voting on what is a good level?

I want someone who has "vested" enough time into playing that they now want to connect with other "like minded" adults to do things with in-game. Another way we get new players are the adults that started playing when they were kids/teens and want to be with other adults.

I agree with Cally that we don't want to inflate our already inflated clan membership numbers. The clan vex says we have 110 players. Really? I know that is a different discussion point, but we need to really know how many "active" members we have. Either by forum activity, events participation, or clan chat discussion.

Look at all the great players who take a break and come back to KoA. We are doing something right. I think we need to do a small amount of lvl req "tweaking" to find a better entry point to the clan. Then test it for a few months for results.

User avatar
Dr Brad
KoA Alumni
KoA Alumni
Posts: 11697
Joined: Thu Jan 15, 2009 8:44 pm
RSN: Dr Brad
Location: near Washington, DC, USA
Contact:

Re: Clan vote - Change level entry requirements?

Post by Dr Brad » Sun Sep 20, 2015 1:48 pm

Because some would like to see entry LVL requirements decreased (not eliminated), I'm restarting the poll with that option.

For those who've already voted, please revote.
Image
Image
morituri te salutant

User avatar
Cally Raven
Site Admin
Site Admin
Posts: 6102
Joined: Tue Aug 02, 2011 10:06 am
RSN: Cally Raven
Location: Bolton

Re: Clan vote - Change level entry requirements?

Post by Cally Raven » Sun Sep 20, 2015 1:55 pm

I voted to lower reqs, to maybe in the range of 90-100 combat and 1200 skills, that would open the clan up to a larger range of potential members but to those with a commitment to the game and hopefully that will mean a commitment to the clan :D
Image
Image]
Image
Image
Image
Image

lacey days
Clan Member
Clan Member
Posts: 563
Joined: Wed Sep 07, 2011 9:22 pm
RSN: Lacey Days
Location: Southampton
RSN2: AgedSquirel

Re: Clan vote - eliminate level entry requirements?

Post by lacey days » Sun Sep 20, 2015 2:01 pm

I am of the opinion that the clan entry level may be a little high, however, as someone said previously, levelling is a lot easier these days, keeping it the same should work as far as I'm concerned.
Rather than looking at how we get people into the clan, maybe we should look at a program to keep them there once they join. When I joined 3 years ago, we had a great program of events both weekly and monthly, but as people have got to the higher skill levels, events they used to organise have disappeared. If you no longer need stealing creation points for tools, you no longer need to play. The people that run the clan do an excellent job behind the scenes, but maybe we still need someone to do some "customer facing" activities?
We've tried NOT doing as many organised events, but I find it hard now to find an excuse to play. Group events give us a reason to play when we don't need the xp, I enjoyed the conversation and fun we used to enjoy trying to kill Kalphite King when he first came out......

Just a thought
*•„¸¸„•*^*•„¸¸^*•„¸¸..;Lacey Days;..¸¸„•*^¸¸„•*^*•„¸¸„•*
¸;›^¸.¸•º°˜°º•„¸¸„..Catch a star for me..„¸¸„•º°˜°º•¸.¸^‹;¸
..........`«„¸¸„»´.........˜°º•„¸¸„...„¸¸„•º°˜..........`«„¸¸„»´.........

Image

Image

Image

Post Reply