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Should we raise clan requirements?
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Should we raise clan requirements?
I won't hijack the intial post as to why I think we should raise requirements.
I believe we need to, however I won't post my views until a few others have, a bit unfair if my views are at the top, when the choice is yours.
For information purposes 3 people do not meet the 1600 skill requirement and maybe about 8 dont meet combat 110+.
So to keep it simple:
Should we raise the clan requirements to
110+ combat &/OR 1600+ skill total
Anyone in the clan already who does not meet these requirements will not be affected or expected to meet the requirements within a time period or anything. If you are in you are in
I believe we need to, however I won't post my views until a few others have, a bit unfair if my views are at the top, when the choice is yours.
For information purposes 3 people do not meet the 1600 skill requirement and maybe about 8 dont meet combat 110+.
So to keep it simple:
Should we raise the clan requirements to
110+ combat &/OR 1600+ skill total
Anyone in the clan already who does not meet these requirements will not be affected or expected to meet the requirements within a time period or anything. If you are in you are in
Last edited by Deep_Pain on Mon Nov 10, 2008 12:20 pm, edited 5 times in total.
Reason: &/or
Reason: &/or
- QueenMaedh
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Re: Should we raise clan requirements?
Yes I believe we should. The release of summoning for one thing affects combat level and we should therefore evolve with it.
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Re: Should we raise clan requirements?
I do not see the harm in raising the bar a little. As Queen said, summoning has made the combat levels raise and more easy to abtain. We could set the reqs. to something like 100+ with summoning, 100+ without. or something like that.
[color=#BF0000]A member of KoA since:[/color] [color=#FF0000]A long time ago, in a galaxy far, far away...[/color]
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Re: Should we raise clan requirements?
the vote is on 110 combat or 1600 skill red
- QueenMaedh
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Re: Should we raise clan requirements?
Sorry deep do you mean one or the other... if you do I would vote 110 combat. The reason behind this would be that a low skill level would not really affect the rest of the clan but a low combat level could mean a drain on resources at monster killing or pvp.
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- Ewsentinel
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Re: Should we raise clan requirements?
I believe Deep means do we raise the requirements to 110+ cb or 1600 ttl, meaning that applicant would have to have 110+ cb and/or 1600 ttl to be accepted into the clan (along with the age requirement, of course).QueenMaedh wrote:Sorry deep do you mean one or the other... if you do I would vote 110 combat. The reason behind this would be that a low skill level would not really affect the rest of the clan but a low combat level could mean a drain on resources at monster killing or pvp.
- QueenMaedh
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Re: Should we raise clan requirements?
Can we raise that too...
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Re: Should we raise clan requirements?
Ewsentinel wrote:I believe Deep means do we raise the requirements to 110+ cb or 1600 ttl, meaning that applicant would have to have 110+ cb and/or 1600 ttl to be accepted into the clan (along with the age requirement, of course).QueenMaedh wrote:Sorry deep do you mean one or the other... if you do I would vote 110 combat. The reason behind this would be that a low skill level would not really affect the rest of the clan but a low combat level could mean a drain on resources at monster killing or pvp.
that'll be it
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Re: Should we raise clan requirements?
QueenMaedh wrote:Sorry deep do you mean one or the other... if you do I would vote 110 combat. The reason behind this would be that a low skill level would not really affect the rest of the clan but a low combat level could mean a drain on resources at monster killing or pvp.
Ouch lol
Kal < lvl 103
- damnimmart
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Re: Should we raise clan requirements?
on one hand I don't really feel this is necessary, on the other hand it doesn't do much harm either.
I think i'll vote in favor of changing the requirements this time. 110+ combat can be considered a pretty high requirement, but 1600 total level shouldn't be that hard to get for people that play on a regular base.
But I have to say the current requirements haven't brought any serious troubles to the clan up to date.
I think i'll vote in favor of changing the requirements this time. 110+ combat can be considered a pretty high requirement, but 1600 total level shouldn't be that hard to get for people that play on a regular base.
But I have to say the current requirements haven't brought any serious troubles to the clan up to date.
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Re: Should we raise clan requirements?
I don't really care either way.
However...
However...
LMAO!Can we raise that too...
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- 9_red_monkey
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Re: Should we raise clan requirements?
I say raise it. If you arent that high and you are in the clan, no worries cause you wont be kicked. We are adults, why not raise the bar!
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Re: Should we raise clan requirements?
i will say yes on a few reasons i do not wish to have 110+ req for this clan isnt it a skill/event clan after all 1600total lvl is fine yes but if u put this in place give people in koa the chance to get it do not rush them let them have there own time to get the lvls but i say no to 110+ its hard enuf gettin people as it is due to the age req we dont want to many otherwise its gona cut recruiting out far more then usual
- James Sarin
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Re: Should we raise clan requirements?
As long as I get to stay Im fine with it. I have a friend who wants to join too but he knows there are requirments so Im helping him train up. Even if hes not in the clan though would he still be able to chat with all of us sometimes? Hes a good guy. Some what sane and he gets my jokes.
Im afraid of the new quest. I hope I can actually start it right away so I can keep my cape. Im going to start working on crafting and fletching this week. I think I can get opne of them to 90 soon. Ill try for a 99 by the end of next month. But as every one knows Its hard for me to grind. Short attention span.
Im afraid of the new quest. I hope I can actually start it right away so I can keep my cape. Im going to start working on crafting and fletching this week. I think I can get opne of them to 90 soon. Ill try for a 99 by the end of next month. But as every one knows Its hard for me to grind. Short attention span.
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[color=#0000FF][b][size=150]I have my quest cape.[/size] [/b][/color]I did die trying just as predicted. Im proud of my work.
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[color=#0000FF][b][size=150]I have my quest cape.[/size] [/b][/color]I did die trying just as predicted. Im proud of my work.
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Re: Should we raise clan requirements?
he should be able to, i will be making a post about the clan friends group on forums.