logo
The Runescape clan for adults
Should we raise clan requirements?
Moderators: Citadel Overseer, Media, Liaison Team
Re: Should we raise clan requirements?
I think we should raise it too - helps us to become more able to share activities that have requirements.
- Almighty Div
- Inactive
- Posts: 697
- Joined: Mon Feb 02, 2009 8:35 am
- RSN: Mr Twitch
- Location: Messier 104
Re: Should we raise clan requirements?
Sorry, but I have to disagree with the last few posts.
The requirements are currently high enough for any member to do any activity.
I agree some may find it harder, but that's where skill comes in.
Many RS players forget about skill and focus on higher levels to make things easier.
I'd rather be at bandos at cb100, with 9 other cb100's, than be there at cb138 with 9 other cb138's, for instance.
Plus, a higher cb lvl requirement would exclude mages and rangers from joining, so all we'd have is warriors.
Also, 1600 total is high enough for any minigame.
The requirements are currently high enough for any member to do any activity.
I agree some may find it harder, but that's where skill comes in.
Many RS players forget about skill and focus on higher levels to make things easier.
I'd rather be at bandos at cb100, with 9 other cb100's, than be there at cb138 with 9 other cb138's, for instance.
Plus, a higher cb lvl requirement would exclude mages and rangers from joining, so all we'd have is warriors.
Also, 1600 total is high enough for any minigame.
[img]http://rsig.eu/stat/ncfqij2k/Mr_Twitch.png[/img][img]http://sign.tip.it/g2/7/99/mr_twitch.png[/img]
-
- Inactive
- Posts: 6519
- Joined: Wed May 21, 2008 5:00 am
- RSN: Lady in Ice
- Location: Estonia, Europe
Re: Should we raise clan requirements?
All this discussion took place in 2008. Discussing now whether the clan requirements should be raised or not - it´s kind of pointless because at the moment we have no intention to raise any requirements. If the staff finds necessary to bring up the subject again then we will certainly open a new topic.
The changes discussed in the thread were valid since Jan 2009. We raised the clan requirements from 100+ combat to 110+ combat and 1400+ ttl to 1600+ ttl.
The changes discussed in the thread were valid since Jan 2009. We raised the clan requirements from 100+ combat to 110+ combat and 1400+ ttl to 1600+ ttl.
Re: Should we raise clan requirements?
:lol: hopefully none of my suggestions were taken seriously
-
- Inactive
- Posts: 2562
- Joined: Wed Dec 16, 2009 5:59 pm
- RSN: ulidr
Re: Should we raise clan requirements?
And mine neither I thought we are turning this thread from a serious thread into one more fun thread like the banned one:lol:
-
- Inactive
- Posts: 6519
- Joined: Wed May 21, 2008 5:00 am
- RSN: Lady in Ice
- Location: Estonia, Europe
Re: Should we raise clan requirements?
No, I didn´t take any suggestions seriously, Trix. I was hoping that ppl stop posting and confusing new folks
locked now
locked now