Ninja update - Responsive combat

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Cally Raven
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Ninja update - Responsive combat

Post by Cally Raven » Mon Feb 09, 2015 10:51 am

The player poll determined that some monsters would become agressive again, today's update is also to make combat faster, frantic and more fluid (Their words not mine :lol: )
The link below gives a list of the monsters that are now aggressive
Monsters will remain aggressive unless:

Your combat level is more than double theirs.
You've stayed in the area for longer than five minutes.


http://services.runescape.com/m=news/ni ... unity_news
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Forever_Mad
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Re: Ninja update - Responsive combat

Post by Forever_Mad » Mon Feb 09, 2015 12:13 pm

Yeah it looks pretty good, until i went to edimmu's
Can't do damage on them now, waiting for a hotfix :(

BOOOOOOOOOOOOOOO
[sig]2013_Interclan_Forever.png[/sig]

[sig]2014_01_div_3rd.png[/sig] [sig]2014_01_slayer_3rd.png[/sig] [sig]2014_02_agility_1st.png[/sig]

Forever_Mad
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Re: Ninja update - Responsive combat

Post by Forever_Mad » Mon Feb 09, 2015 2:14 pm

Sorry forgot it is fixed now!

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[sig]2013_Interclan_Forever.png[/sig]

[sig]2014_01_div_3rd.png[/sig] [sig]2014_01_slayer_3rd.png[/sig] [sig]2014_02_agility_1st.png[/sig]

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Touristguide
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Re: Ninja update - Responsive combat

Post by Touristguide » Fri Feb 13, 2015 8:25 am

So the key is to stay alive for 5 minutes.... Hmmmm

Well,at least I'm safe from chickens and imps on the double combat level rule :-)

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